Zeitpunkt des todes Hello all, This is ZEITPUNKT DES TODES (Time of Death) The basic principles of the map are -Close Encounters -Balanced Human/Zombie Interaction -To Create a CREEPY map for scaring the crap out of your friends (or wife in my case) This map is very aesthetically pleasing, I'm a graduate-level Architecture major and enjoy doing things like this, Apartment 5B was my initial bar set for quality, but I never like that you couldn't really play the map. The dynamics of map design are very interesting, and here's my first shot at an Infection map. How The Game Starts Spawning Zombies spawn under the village in the "sewers", locked in cages (to prevent killing each other, thereby spawning themselves above ground with the humans before intended.) Zombies come out of their "cages" after a time period of 40 seconds (so the humans can get set-up) At 40 seconds, a teleporter spawns in their cage, letting them get out and go wreak havoc! At 35 seconds, the village square lamppost ignites, warning of the darkness coming. When the zombies are released, there are 4 paths to get into the city; 3 "man-hole" style exits (into alleys) or one basement door to exit from. Because of the darkness the 4 paths/exits from the sewers are marked on the ground with colors (so you can go kill your friends faster without getting lost in the dark). Once out of the sewers, alleys await. These are not lengthy, confusing or boring. The side walls are jogged, simulating what the growth of the city of time has done to the smooth walls and decreases sight lines and sight distance and to discourage good campers. You then have several options as a zombie; Run down the main alley that is populated with windows, doors, sashes, shutters, chimneys, etc. There are multiple unique ways to gain entrance into buildings other than just doors or windows. One building can be accessed through the attic of an adjacent building (only zombies can due to jumping ability, reducing camping and encouraging a sense of "privilege") From the attic entrance, you are elevated above the room of the house below, able to jump down, sit for awhile, or descend the chimney (like Santa! ... well, zombie Santa.) The exit is angled, increasing exit speed. As a human, you are spawned above ground when it's still light out. All buildings have moveable barriers (Covenant Crates, moved by shooting or melee). There are slight "tracks" behind these to encourage correct movement. Once inside, it's zombie time! At about this time, the lights will dim, and you'll be safe in your house, ready to survive the attack! (Or that's what you think) So this is it! Let me know what you think! I would love to have it critiqued. Sadly, I am out of budget (something I've never done on previous builds before!) Thanks for checking this out! If shared, please give construction credit to it's creator.