My brother and I worked on this over Xmas break and got a functional version of Rocket Hog Race, Rocket Race, or Splocket Race. The files are in my (IC Entropy) fileshare, and I just made them public today. The map is named "Blood Gulch - IC RHR" We only made one map, based on Blood Gulch, and the 3 corresponding gametypes. I saved the gametype and checkpoint brains as a premade, but they won't be public for a bit because I forgot to do that. Probably will call the prefab "Rocket Race Gate" I based the gametypes on the KotH gametype, and we actually didn't remove a whole bunch of stuff that is in KotH that you don't need for RHR. I tried removing a bunch of brains I didn't think we needed and it stopped working, so I put them back. I made a design doc though, like the 343 ones (https://www.dropbox.com/s/q7t50isv1zfx2kw/Scripting - Rocket Race.docx?dl=0). It supports any number of teams, but has a few issues: 1. Can't figure out how to teleport players back into a vehicle if they get out. So the whole level needs to have a teleport volume that teleporters players (but no vehicles) to a kill volume somewhere on the map. 2. I can't limit the # of players per team, so if 4 people join Red, someone will just repeatedly spawn and die. 3. The rockets in Halo 5 have very little impact, so they can't flip Warthogs over very effectively like they did in Reach. Because of this, I had to turn off vehicle invulnerability and people can blow each other up, rather than flipping people over.