Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.
Last year I made my first map in years. This year I plan to make more, but I wanted to come up with an identity for myself and this is the result. I still need to color it and my color theory isn't the greatest lol.
Remade Hulter's Bailey and it's unplayable.
Where were you when dunco was kil
looks cool, what playercount?
Zero. But it was made to facilitate 1v1's.
i love 1v1 maps, are you going to finish it? if you do make it public and share it here
I will most likely never make the map playable.
are you getting sleep?
IDK try some cbd, Melatonin, any other type of sleep or anxiety medicine.
Been back and forth on a couple works one is a rebuild since learning of light bake toggle to save on map lighting. Both un-named for time being.
Rebuilding 09192020 some island somewhere and a wintery forge.
I remade the Splinter Cell 1 cover art in forge, I'm also working on a Machinima based off SC1
Two covenant maps ready for a play test . Feel free to have a look in my halo 5 files my Gt is the ARC1T3CTZ.
I don't know how to explain this easily but here is the short: I have made a round based objective game where only the attacking team can score. When I play and load it alone it works fine. When my friends load it and play it alone it works fine. The item count is below 900, scripts below 120, fx below 30, lighting 50. I have read all about the infection map bug on even numbered rounds. And I have followed all suggestions in regards. This seems to be simply an issue with 343's server, any thoughts??
Im so excited to play infinite
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Long grind in forge feel free to have a look via www.twitch.tv/arcitectz
In my map "Interstate 80", I've got this target locator. It works just fine for red team starting off the battle, but as soon as its blue team's turn to be spartans, (the target locator locks on and everything) missiles won't rain down. Anyway to fix this?