What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. Preacher001

    Preacher001 Mythic
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  2. ARC1T3CTZ

    ARC1T3CTZ Spartan I

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    Chalk stone 2v2 to 4v4 new route idea from foge, bleach and Leek. ..lightning help from Kaweki

    Testable lol testicle
     
  3. Sethiroth

    Sethiroth Sensei
    Forge Critic Senior Member

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    Merry Christmas Forgehub. I know its slow. BUT FEAR NOT One more year for the next Halo LOL. But for real. I hope everyone enjoys there Christmas. I was hoping my Christmas song would publish today but it didnt. So here is a link to my Rendition of Carol of the Bells on my Soundcloud. I hope you enjoy and have a Merry Christmas

     
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  4. Perfectum

    Perfectum Rookie

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    Hello all, my name is Perfectum88, I am new to forgehub, but not too forging. I have recently made a map and would love help testing it or even people looking over it. You can find it under my xbox profile Perfectum88. The map is titled W.I.N.
     
  5. Perfectum

    Perfectum Rookie

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    Update. Do to an issue with the file name change and saving it, the map name keeps reverting back to its original on my console. The map name can come up as
    W.I.N. : U.N.S.C.
    Or as just - W.I.N.
     
  6. nadekil

    nadekil Spartan I

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    Any effective way to eliminate distance pop in/ out?
     
  7. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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    It's programmed into the game to keep the frame rate as stable as possible. The only way to eliminate it is to make sure objects are never visible beyond the point where they pop in/out. It really needs to be built into the design if you want to totally eliminate it, because with some designs it's just not possible.
    The best thing you can do is limit the length and width of your lines of sight.
     
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  8. nadekil

    nadekil Spartan I

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    I appreciate it! I found the threshold where it is causing the pop in/out issues,, and I've finally managed to eliminate most of the pop in/out issues with Caldera. Now all I need to do is polish up the terrain and lighting and eliminate the last few pop in/outs, and the map should finally be ready for testing soon. Thank you!
     
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  9. Preacher001

    Preacher001 Mythic
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    Thank you Halo for letting us experience an up rez'd 1999.

    I mean I loved 1999 but still I really hope this next forge editor lets everyone's work truly shine at a level that matches the amount of dedication it has taken to make this kind of masterpiece out of glorified digital lego.

    Nice job.
     
  10. Perfectum

    Perfectum Rookie

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    Does anybody know where one could find a possible list of the FX percentages of each weapon and vehicle? I clearly needed to drop the fx on W.I.N. down to below 100%, was at 123%. Got it down to 96%, trying to help with shadowing on certain objects. I found that UNSC standard weapons have hardly any effect, while a Forerunner suppressor adds 3%.
     
  11. qrrby

    qrrby Waggly piece of flesh
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    K a n t a l o p e likes this.
  12. nadekil

    nadekil Spartan I

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    Caldera is ready for testing! I will host a testing lobby tonight, and possibly another next weekend.
     
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  13. Perfectum

    Perfectum Rookie

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    Nice, if you need someone to fill a match count me in. Gamertag is Perfectum88
     
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  14. Soldat Du Christ

    Soldat Du Christ Spartan II

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    @fhub staff so what is forgehubs plans moving forward with contests for infinite? i know there have been some smaller contests recently to just keep the community invested, but i'm curious to see if there are any ideas or developments for the debut infinite contests? I'm not looking for anything specific, but more fundamental principles and ethics

    transparency: stream the contest to put pressure on judges to be their best

    trust: having the community weigh in and have an outcome on the judges, and not just being picked by staff, or even worse JUST being staff

    direction: clearly defined contest goals, what are the judges biases and expectations?

    accountability: judges must provide constructive feedback on all maps, demonstrating they took it seriously as a submission
     
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  15. Zombievillan

    Zombievillan Promethean
    Forge Critic Senior Member

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  16. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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  17. timmypanic

    timmypanic Mythic
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    I've been working on this one a while now an urban map based on my home town. Bangor I
    Gt timmypanic
     

    Attached Files:

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  18. CaNiBaL Elite

    CaNiBaL Elite Mythic
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    Slowly have been working on this below also been uploading forge works to youtube now on an old channel. I know I am a bit anti social (mental health stuff) and really have a hard time asking for help but if anyone is interested in getting to know me you can hit me up on Xbox live. My time can be odd due to work hours but think I need to get to know more people and make new friends.

    Below has some lockout structure elements to it, but build is based off some random instagram concept art.

    lol map codename pineapple on pizza

     
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  19. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

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  20. CANADIAN ECHO

    CANADIAN ECHO Legendary
    Forge Critic Senior Member

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    Squally’s attempt at a bakugan
     

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