Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.
@SgtSlaphead what program did you use to make the top image?
Been making a 4-12 player symmetrical arena since the Forge update dropped.
Reminder to save often. Don't be like me and lose 3 hours of work because you didn't save.
Introducing Fusion, my first serious attempt at making a multiplayer arena for Halo: Reach.
This facility's power output has made it hotly contested between Human and Covenant forces.
Be careful when getting the Gravity Hammer, as it's relatively easy to fall into the coolant below.
Remnants of Covenant and UNSC hardware can be seen strewn about as a result of the back-and-forth possession of this facility between the two parties.
One of two "bases" in the arena. The upper ledge can be climbed upon, and if you manage to run across without getting your head blown off, there's a Concussion Rifle waiting for you.
Snipers in the far corners have a good vantage point of the arena. I tried to balance the sightlines so that the snipers aren't too overwhelming.
I want to get in some tests on different modes to get an overall feel on the map's design along with some feedback and tips on how to improve it. I will be running an open lobby within the next few days before I release it.
Im so down for some 1v1s on halo 3 custom maps!
Cheif is looking real good
I had one called Alizarin that worked out pretty good for 1v1’s.
I had one called Cyrus specifically for a FH 1v1 tournament but it requires a special game type but I have no idea where it is or what the settings were. Been many years.
all of my best maps were Halo 3.
See i still kind of know how to forge very average maps ^_^
You guys should bug me on xbox to test it <3
Man, reach maps. I'm a reach kid. This is the closest thing I've experiences to being a parent and seeing childhood come full circle in your kids, and I don't even know you! keep making maps my dude
The new Thorage Update has been amazing thus far and, while there are a number of items that I wish made the list, I have been very impressed with what has been added. With all of the new pieces, I have been hard at work improving an Invasion map that I made way back when Reach was still on the XBOX 360. I've poured countless hours into it and I am happy to say that it is nearly complete and ready for testing!
Damn, who is the art director for H6, a ten year old? That looked like plastic power rangers all over again, not thrilled tbh.
Where did the ****ing grittiness of a Halo go?! 'Demo', I know, but still. Not much is gonna change from the overall aesthetic they showed off in this clip...
@Buddy Jumps I would ***** with you but I already vented on the thread Halo Infinite Reveal 7/23 that @cluckinho created.
Spartans have been deployed to secure a Covenant data core from a heavily fortified Forerunner facility.
Mid-Base Bomb Spawn
Landing Pad Overhead
While Playtesting has yet to happen, I am proud of how this project has turned out. For more screenshots, click right here.
When you rarely pay attention who's online anymore and suddenly you see different GT's in your friends list with weird gamerpictures and you have no idea who they are.
Hi guys. Long time no see. Since we are finally seeing some Infinite stuff and we've had some time to let it sink in, I decided to do a YouTube. Don't know if I'll keep up with it or not but thanks for any views!
The overall design of my 4-12 player arena Fusion is complete.
The only issue I've noticed so far is that in the far corners of the arena the objects start to flicker at certain angles. Other than that, I can't wait to test it out.
Forge: Our famous editing tool will be in Halo Infinite and will have Undo & Redo buttons, which is a first for Forge.
Took what... 12 years?
12 years at least. That’s crazy to me lol.
Almost missed this little tidbit on the latest MCC update.
IN BACKLOG PENDING FURTHER DISCUSSIONS
* Split Screen on PC
Sure that's not as good as "in development" but the fact that it's made it onto the board is a victory in and of itself.