What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. K a n t a l o p e

    K a n t a l o p e Spartan III
    Senior Member

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    aeraerhhrhfff.png
     
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  2. S0UL FLAME

    S0UL FLAME Spartan I

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    Those responses are very depressing. I can understand Plaza and Coliseum, but any other disc maps can be replaced with far better 2v2 forge maps. Issue is, people are immediately turned off by the word "Forge", which I can only assume is prevalent because of people not wanting to branch out of their comfort zone, along with the history of poorly designed or heavily breakable Forge maps put into matchmaking.

    **** sucks
     
  3. Box Knows

    Box Knows Spartan I

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    I actually think rig is meta for 2s and I don’t mind regret or molten with a decent weapon layout
     
  4. Box Knows

    Box Knows Spartan I

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    And coliseum 2s is cancer
     
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  5. fame28

    fame28 Forgotten Treasure
    Senior Member

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    I personally think that there should be a rotational list for the maps in all game types based on the hour. 1- 5 minutes one map, next 5 minutes is a preset map and so on. This would reduce the absolutely horrid replay of one or two maps over and over for some reason that happens now... The community can be told that’s how it will work or not... If they know and don’t like 20 minutes worth of the maps at that time that they don’t like, they can play a different playlist.

    Eight different maps for doubles each hour would keep a nice variety. Better yet is 8 disc maps and 8 forge maps. You get one of the two random disc and a forge map per 5 minute blocks. Base it on when all players are found, not when they cue so they can’t abuse the system.



    My votes for disc 2 vs 2’s are
    Mercy, Plaza, Molten, Rig and Eden
    (All other maps Truth, Regret, Coliseum, Tyrant and Empire are ok but are literally all circles with something in the middle which creates stale gameplay... Mercy as well, but that’s my one donut choice)

    Forge maps for 2 vs 2’s
    Optic Prison
    Asymmetric maps
    And any other map that isn’t a donut only and doesn’t have a prisoner top down shoot at spawns layout...)
     
  6. Soldat Du Christ

    Soldat Du Christ ONI Agent

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    looks like everyone just wants vanilla maps, a few people saying they don't want forge maps at all, popular votes being plaza truth and regret... All the forge maps i consider to be ~top 5 aren't even MM ready all of which need some fine tuning
     
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  7. Portaleer

    Portaleer THE FORGERUNNER
    Staff Member Forge Critic

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    For a long time I've been in advocacy of multiplayer being branched into 'Halo Infinite' and 'Community Creations'.

    From there is the breakdown by playlist/gametype.
     
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  8. Box Knows

    Box Knows Spartan I

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    Huh, how bout that?
     
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  9. HeX Reapers

    HeX Reapers ONI Agent

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  10. Buddy Jumps

    Buddy Jumps Jumpmaster

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    A SPARTAN CAN ****ING DREAM!!

    My wish has become reality and I am sooo happy, holy moly...

    Question is, what is Forgehub going to do?
     
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  11. Zombievillan

    Zombievillan Promethean
    Forge Critic Senior Member

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  12. Soldat Du Christ

    Soldat Du Christ ONI Agent

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    You have to give credit when it's due, 343 is doing some awesome stuff for the community
     
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  13. Soldat Du Christ

    Soldat Du Christ ONI Agent

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  14. Preacher001

    Preacher001 Legendary
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    I'm totally excited about the idea of old file-shares coming along but I also I was wondering what they were going to do about accounts that no longer exist. I know that the files still existed because for the longest time I would download maps off of gamertags that were no longer in use. I'm not sure what's become of this now.

    My solution that I recommended years ago was that they just add a prefix or suffix to the gamertags so that if someone is taking them over we can still access the old maps.
     
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  15. S0UL FLAME

    S0UL FLAME Spartan I

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    That wasn't bad, Soldat
     
  16. Coco

    Coco Rookie

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    I'm curently working on an infection map. It has a warthog run with falling meteors, and jump puzzle, survive in a forest, a mongoose run, and a maze. It's set on Alpine, and because there is a few vehicle runs I decide to give the zombies linear spawning. This has caused me to use up alot of scripting. (still in the green) When I tested the game out in infection, I noticed some of the scripts, but not all, despawned or dissapeared after the first round. Does anyone know what is causing this, and how to fix it?
     
  17. icyhotspartin

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  18. icyhotspartin

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  19. MULLERTJE

    MULLERTJE ROGUE

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