What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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    Here's '1 Hour Map' #2.
    Goal was to keep some of the main design philosophies of Tron, while changing up some others.

     
  2. WeedCough

    WeedCough ONI Agent

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  3. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

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    Could've been a god.
     
  4. MartianMallCop

    MartianMallCop Spartan I
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    It's where you get a piece of metal and hit it with a hammer repeatedly
     
  5. Xandrith

    Xandrith Spartan II
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  6. MartianMallCop

    MartianMallCop Spartan I
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    Westin stop making cool **** when I still haven't got to play the old cool ****
     
  7. CertifiedChamp

    CertifiedChamp ONI Agent

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    Wow those window shutters are top notch
     
  8. Box Knows

    Box Knows Spartan I

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    Vine leaf peaks
     
  9. SgtSlaphead

    SgtSlaphead Talented
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    Bet he didn't really make this map either
     
  10. Box Knows

    Box Knows Spartan I

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    I always have to give xandrith a hard time
     
  11. SgtSlaphead

    SgtSlaphead Talented
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    That's why I always come back to Halo, so full of great mysteries! Like how does Johnson survive Halo CE despite dying EVERY mission? And who made Storm Peaks?
     
  12. Soldat Du Christ

    Soldat Du Christ ONI Agent

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    icyhotspartin and Xandrith like this.
  13. Soldat Du Christ

    Soldat Du Christ ONI Agent

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  14. Box Knows

    Box Knows Spartan I

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    Kids a god
     
  15. Xandrith

    Xandrith Spartan II
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  16. MythicFritz

    MythicFritz Halo 3 Era
    Creative Force

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    People don't make Intelligent design documentaries because:
    "Designers don't put that much thought into their designs" I'm guilty of this at times. Sometimes I'll flesh stuff out and think it through before even turning on the xbox, while other times I just start placing blocks with a goal in mind and see where I end up.
    "Takes a lot of effort to thoroughly detail the design process" It takes a ton of time.

    To add another reason, they don't want to look like idiots. They're fearful of putting the decisions behind their designs down in ink for all to criticize. And the community that used to be here is the major culprit for that fear. If the forgers thoughts were received better I think we'd see people sharing their design philosophies more.

    I've seen that change a little in recent months but I hope it continues to get better. I hope you guys can breed a community of camaraderie and mutual knowledge growth instead of the mockery and knowledge bashing of the past.
     
  17. Soldat Du Christ

    Soldat Du Christ ONI Agent

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    i'm glad you're not doing a rustic theme, i wanted to get out of that trend with my current map but i just couldnt help myself they are too artistic

    i've wanted to try my hand at a space station theme for awhile now but just keep defaulting to the rustic themes
     
  18. Xandrith

    Xandrith Spartan II
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    If nothing else, trying to speak your 'process' out loud will probably tell you more about your own limitations and where you need to go from there than anything else you could do. Even if you never share it.

    I have like 30 documents on my desktop of a 'claim' or hypothesis, because typing it out and trying to distill my thoughts into something that would be easy to teach is effectively self-teaching.
     
  19. Xandrith

    Xandrith Spartan II
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    After this one comes a Reach/ODST-esque rooftop skyscraper club.
     
  20. SaltyKoala

    SaltyKoala Mythic
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    I am beyond hyped for this one
     
    Sethiroth and Xandrith like this.

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