UNEARTHED

Discussion in 'Map Discussion' started by ArturBloodshot, Jun 16, 2016.

  1. ArturBloodshot

    ArturBloodshot ONI Agent
    Forge Critic

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    ArturBloodshot submitted a new map:

    UNEARTHED - An open-pit mine with diverse levels of combat and a giant drill as hallmark. Symmetrical BTB map.

    Read more about this map...
     
  2. xdemption

    xdemption ATN
    Forge Critic Senior Member

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    To start off, the environment looks amazing, really well done on that front. the bases feel pretty solid as well as a very interesting shaping of terrain.

    Now for the really BIG gameplay issue: the top middle the way it is now is far too powerful, with only 2 gravelifts up and a ton of cover, it would make it impossible for anyone to shoot the people down from there without actually taking the lifts. What would happen is people going up the lift would get teamshot to all hell before they even get halfway up the lift.

    The ways to address this would be to create lines of sight to expose the upper area somehow or eliminate that upper area from being traversable entirely. I love the visual of the digger and I believe you knocked that aspect out of the park, just gameplay will be a huge issue until that is addressed.
     
  3. ArturBloodshot

    ArturBloodshot ONI Agent
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    First of all, thanks for the compliments xDemption, I really put my heart in this project. What I wanted was a layout that could work with vehicles and infantry. With that in mind, I made the digger traversable, so players can have action far from the vehicles and it's the home of some objectives and power weapons.

    About your feedback: You got a point about the big digger. On Slayer, that area would be overpowered because of the cover and the vertical superiority. Maybe in CTF and Strongholds it doesn't because the objectives were placed in a way the players need to move around the map and they can't just stay/camping in one place.

    With these facts on the table (both mine and yours), I decided to give more lines of sight to the top mid, deleting some cover. Also, I added more ways to charge the Digger so attacking players can have a chance if the enemy team esconced on top mid. For me, the Digger is an essential piece of the map and because of its size, it must be playable, adding more diversity to the gameplay. That's why I decided to keep it and added the changes you suggested.

    Hope now it's more balanced for a satisfying gameplay.
     
  4. WeedCough

    WeedCough ONI Agent

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    love the huge buzzsaw. awesome work man
     
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  5. ArturBloodshot

    ArturBloodshot ONI Agent
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    ArturBloodshot updated UNEARTHED with a new update entry:

    Update 1.1

    Read the rest of this update entry...
     
  6. ArturBloodshot

    ArturBloodshot ONI Agent
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    Thank you man! :)
    I wanted it to be functioning, but Forge didn't allow me to script it :/
     
  7. ArturBloodshot

    ArturBloodshot ONI Agent
    Forge Critic

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    ArturBloodshot updated UNEARTHED with a new update entry:

    Base Layout Changed

    Read the rest of this update entry...
     
  8. Shane Coleman

    Shane Coleman ONI Agent

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    This map deserve to be on the BTB playlist I'm not joking its more detailed.
     
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  9. DC Valorstrike

    Senior Member

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    If you fixed the middle verticality issue, I will be down to test it in my customs tomorrow. My GT is "DC Valorstrike" we will be starting at 6:30p PST. Hope you can join us!
     
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  10. AWHBYDbloodshot

    AWHBYDbloodshot Promethean
    Banned Senior Member

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    This map should be in Matchmaking!
     
  11. ArturBloodshot

    ArturBloodshot ONI Agent
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    ArturBloodshot updated UNEARTHED with a new update entry:

    Update 1.3

    Read the rest of this update entry...
     
  12. ArturBloodshot

    ArturBloodshot ONI Agent
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    ArturBloodshot updated UNEARTHED with a new update entry:

    Objectives and minor aesthetics changes

    Read the rest of this update entry...
     
  13. Shane Coleman

    Shane Coleman ONI Agent

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    I just got trough playing with the map and I see you had made some serious arrangements and modifications. Keep it up and I wish you luck having this map on the playlist like I said last time 343 need to check this creation you've had made.
     
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  14. ArturBloodshot

    ArturBloodshot ONI Agent
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    ArturBloodshot updated UNEARTHED with a new update entry:

    Update 2.0

    Read the rest of this update entry...
     
  15. ArturBloodshot

    ArturBloodshot ONI Agent
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    ArturBloodshot updated UNEARTHED with a new update entry:

    Firefight Update

    Read the rest of this update entry...
     
  16. Black Racher

    Black Racher Legendary
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    There are 2 mancannons launching Spartans into a rock column.

    Also vehicles in the bases and Mantis were on physic fix, prevent players to move when they want to drive these vehicles.

    Don't know if you changed this in this update.

    Also I really love that map... Everything on it is awesome and it must be included in Big Team Battle playlist...
     
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  17. ArturBloodshot

    ArturBloodshot ONI Agent
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    Thanks dude! It has been a hardwork to keep this map ahead. And yes, 343i' Tom French has taken a look at my map, maybe it will, cross your fingers haha

    Thanks for the feedback dude! I wasn't aware of those issues, they would have ruined the experience. They have been fixed. :)
    And as I said to Coleman, 343i has reached out this map, hope it qualifies for MM. By now, hope you enjoy it on your customs.
     
  18. ArturBloodshot

    ArturBloodshot ONI Agent
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    ArturBloodshot updated UNEARTHED with a new update entry:

    Update 2.2

    Read the rest of this update entry...
     
  19. ArturBloodshot

    ArturBloodshot ONI Agent
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    ArturBloodshot updated UNEARTHED with a new update entry:

    Update 2.3

    Read the rest of this update entry...
     
  20. A F1LTHY SAVAGE

    A F1LTHY SAVAGE ONI Agent

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    why do forge maps have more character then halo 5 maps created by 343? That makes me sad.
     
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