The Thursday Thirteen, Map Testing Lobby

Discussion in 'Halo and Forge Discussion' started by Ascend Hyperion, Aug 1, 2016.

  1. ExTerrestr1al

    ExTerrestr1al Spartan III
    Senior Member

    Messages:
    2,338
    Likes Received:
    2,368
    Would you take submissions for maps that are modified versions of Dev maps so that we can test something?

    For instance, if you found a post within this week that had a map called "Coliseum with a flare on it" would you play it so we could test the flare? Or, does it have to be a forge map of some kind?

    Thanks,
     
    Ascend Hyperion likes this.
  2. FRED lllll

    FRED lllll ODST

    Messages:
    216
    Likes Received:
    252
    Can you do me a favor and remove the backlog on the map of mine called Colloseum, I don't need it tested.
     
    Ascend Hyperion likes this.
  3. ARC1T3CTZ

    ARC1T3CTZ ODST

    Messages:
    154
    Likes Received:
    215
  4. ARC1T3CTZ

    ARC1T3CTZ ODST

    Messages:
    154
    Likes Received:
    215
    Ascend Hyperion likes this.
  5. MrDeliciousman9

    Messages:
    297
    Likes Received:
    419
    Ascend Hyperion likes this.
  6. FRED lllll

    FRED lllll ODST

    Messages:
    216
    Likes Received:
    252
    Map Name: Divinity V2

    Gamertag: Fred lllll

    Player Count: 2

    Gametype: Competition 1v1

    Description: As Ascended Hyperion had requested a few things were altered as well as feedback from a few other players. To kick things off the map is bigger! Secondly, The whole top layer of the map had been chopped off and converted into a bunch of smaller floating islands to diversify engagements up top, and the layout of the map has been... segmented more than its first rendition.
     
    Ascend Hyperion likes this.
  7. Arpod

    Arpod ODST

    Messages:
    127
    Likes Received:
    269
    Ascend Hyperion likes this.
  8. Ascend Hyperion

    Ascend Hyperion Speaker for The Dead
    Staff Member Forge Critic

    Messages:
    1,086
    Likes Received:
    3,025
    That's fine. I've done that before.
     
    ExTerrestr1al likes this.
  9. NikkoJT

    NikkoJT ODST
    Forge Critic

    Messages:
    199
    Likes Received:
    186
    GT: Nikko B201
    Vectal Fury
    4v4 Slayer.

    That's how you get frag-itis.

    After a solid showing on Forged Friday last week, Vectal Fury returns for a new audience - with a few new tweaks. It's still fun times if you've got a good handle on grenade ballistics, though.
     
    Ascend Hyperion likes this.
  10. ARC1T3CTZ

    ARC1T3CTZ ODST

    Messages:
    154
    Likes Received:
    215
    U can put my 1v1 Map FENGHUANG in the backlog for next week .. peace
     
    Ascend Hyperion likes this.
  11. BarrenFatal

    BarrenFatal Marine

    Messages:
    43
    Likes Received:
    38
    Ascend Hyperion likes this.
  12. Dunco

    Dunco Troll Whisperer
    Forge Critic

    Messages:
    2,065
    Likes Received:
    7,440
  13. Portaleer

    Portaleer THE FORGERUNNER
    Staff Member Forge Critic

    Messages:
    311
    Likes Received:
    542
    Map Name: INCARNATE
    Gamertag: PORTALEER
    Gametype: 4v4 Slayer
    Player Count: 8
    Map Description: 'Deep within the bowels of Maethrillian, an old entity stirs its forgotten halls once more'

    Link: HERE
     
    Ascend Hyperion likes this.
  14. icyhotspartin

    Messages:
    1,328
    Likes Received:
    3,241
    hey guess what - I don't have another map for you to play this week - Gravitas is ////BAKED////
     
  15. BeardlessBen

    BeardlessBen ONI Agent

    Messages:
    116
    Likes Received:
    139
    Hi Ascend, my map's definitely nearly done and I'm just making small tweaks for now. The main changes I've made are aesthetic, but I've also lowered some of the cover on the bottom level of the map and changed the power weapon from a sniper rifle to a Blood of Suban carbine. I think lowering the entire mid section (as you suggested) is something I may try before the final deadline if these changes aren't enough, but it's a lot of work so I'm hoping it won't be necessary if these smaller tweaks help to speed up the game a little bit more, since you finished on 13 kills last week.

    So if that's all ok, would you pleaseeee test:

    Map: Bullring
    GT: BeardlessBen
    Player Count: 1v1
    Link: https://www.halowaypoint.com/en-gb/...dlessBen_ed955054-8791-4bb3-a376-0c605d01f71c

    Thanks a lot man.
     
    Ascend Hyperion likes this.
  16. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

    Messages:
    2,600
    Likes Received:
    6,945
    Ascend Hyperion likes this.
  17. Foge

    Foge Staff
    Staff Member Forge Critic Senior Member

    Messages:
    236
    Likes Received:
    959
    GCSDoodles and Ascend Hyperion like this.
  18. FRED lllll

    FRED lllll ODST

    Messages:
    216
    Likes Received:
    252
    Map Name: Divinity V.3.

    Gamertag: Fred lllll

    Player Count: 2

    Gametype: Competition 1v1

    Description: As people had pointed out from the last test there were a few issues. #1: The map lacked some points of reference. #2: The map had a power position with no spots to contest. #3: The map was all rocks. I gave my best to remedy each problem. #4: The maps lifts were clunky and hard to use being not automated

    #1 Solution: I added a bridge and an actual moving island to one side of the map, and made it visible from multiple points on the map as well as added more colored jewels to the map (only a few) to help the player identify where they are.

    #2 Solution: I raised an island over on the yellow side and then, in turn, added an island above the dmr spawn that is on the same level (and connected via jumping platforms) to the original power position.

    #3 Solution: Hopefully the bridge helps to suffice.

    #4 Solution: OK I GET THEY ARE SLOW BUT I WANT THEM TO BE. SO I came up with a solution to suffice both parties (myself and you guys). I added a bouncer to the bottom of each lift to force you to climb the ivy, secondly, I added invisible barriers to the sides to prevent bounce offs, third I doubled the speed the ivy lifts function at. I also adjusted a single spawn by the plasma grenade to hopefully fix some problems.

    Addition: CINEMATICS ADDED

    (For all of those curious about the lore of the realm you fight in I will explain if you message me! :) )

    Enjoy Hell in Heaven ;)
     
    #738 FRED lllll, Sep 29, 2017
    Last edited: Oct 3, 2017
    GCSDoodles and Ascend Hyperion like this.
  19. Anthonyisjim

    Anthonyisjim ONI Agent

    Messages:
    11
    Likes Received:
    26
  20. ExTerrestr1al

    ExTerrestr1al Spartan III
    Senior Member

    Messages:
    2,338
    Likes Received:
    2,368
    Flare equipment playtest on Dev map TRUTH HCS (modified). All players please consider giving more detailed feedback on the WIP thread.

    Gamertag: ExTerrestr1al
    Map Name: Truth HCS FLARE (WIP)
    Gametype Requested and Player Count: CTF HCS or Regular 4v4
    Short description: Test out the flare equipment item, give feedback on implementation and usefulness.
    Link to Map: This is a link to the map
     
    GCSDoodles and Ascend Hyperion like this.

Share This Page