The Auto Shop

Discussion in 'Reach Aesthetic Maps' started by gamer64, Oct 14, 2011.

  1. gamer64

    gamer64 Legendary

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    Hey guys its gamer and zombie here coming with our first real life map called the auto shop or car shop. This map is just like anyold car shop with all the cars, the test drive and a repair shop. This is one of our first maps so there may be flaws and if there are plz tell us what wecan do to make maps that we make in the future better and if you have any map requests plz tell us and will make it. So plz leave your coments and tell us what u think.
    [​IMG]
    Here is the lobby where you can take the driving test and waitfor your turn to get a car


    [​IMG]
    This the garage where you pick out your you favorite car depending on style and weponary


    [​IMG]
    Here is the driving car if you want to test your car

    [​IMG]
    and last of all is the auto repair shop where zombie is being an incredible **** and shooting everything.


    [​IMG]
    This is inside one of the 3 house we built and you can park your car in the garage and watch tv inside.

    [​IMG]
    And last of all is the stunt ramp where you can mess around with your car.
    So theres the map tells what you and tell us what we can do better PEACE OUT.
    WARNING
    We are not responsible for any deaths on this map. Drive at your own will
     
    #1 gamer64, Oct 14, 2011
    Last edited by a moderator: Oct 15, 2011
  2. Bloo Jay

    Bloo Jay Promethean
    Senior Member

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    You have twenty four (24) hours to make this post up to Forge Hub standards. These standards include:
    A thread thumbnail showing your map
    A description
    Pictures (at least 3 recommended)
    Any other information you would like to include

    A screenshot posting guide is found at the link below.
    http://www.forgehub.com/forum/halo-reach-custom-content/104926-how-post-screenshots.html

    ANY POST STATING THIS THREAD IS NOT UP TO STANDARDS WILL BE TREATED AS SPAM FROM THIS POINT FURTHER
     
  3. Minister Muffin

    Senior Member

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    You may be lazy about putting spawn points down, but those are one of the key things that need to have on a map for it to really be a legit map IMO.

    Say you choose the car you want. What will you do with it? Is there another part of the map where you can drive it around besides the course and the repair shop?
     
  4. gamer64

    gamer64 Legendary

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    Nah this was just suppose to be a small map and in the future we will put down more spawns thank you for the advice and will try to make bigger maps too. Ill see wht i can do about making the map bigger ust give us a while

    [br][/br]
    Edited by merge:


    There we go map has been updated with new plaves to go and alot more spawn points
     
    #4 gamer64, Oct 15, 2011
    Last edited: Oct 15, 2011
  5. Flyingman66

    Flyingman66 Legendary

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    Good idea but plenty of room for improvement

    it's an aesthetic map, spawns are not important, appearance is important. I'd personally rate it low on the presentation side since it's not a fantastic map but it's a good idea, perhaps in the future you could use your ideas with this map to create an even better one, perhaps you should try and make an airport or a police station etc. but put some detail into it, forget the little things such as the test track and such, try to focus on the actual building. though to be honest a car show room is a pretty tough one but it would be nice if there was a large room where the cars were all spread out and each one had a small pedestal next to it for info on the vehicle, just phase an upside down antenna into the ground.

    oh and maybe put a staircase with some camping stools and stuff, the place where people wait when they get their car serviced/buying a new car.

    I'd consider this to be more of a "casual" map rather than an "aesthetic" map as it's really just a place for players to mess around in and in that category i would rate it highly because it looks fun to mess around in.
     
    #5 Flyingman66, Nov 2, 2011
    Last edited: Nov 3, 2011

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