I just wanted to post something I already posted on the Waypoint forums for anyone who was like me. If you played Regicide and noticed that it's quite possibly the worst gametype ever created, then you're like me. If you got on today and saw Team Regicide, you might have groaned like I did, you might even be more stubborn than me and avoided playing it. Well, I did play a game just to try it out and see if it was any better, and let me tell you the gametype is awesome. It awards good play as opposed to punishing it (you get powerups for being King, and the powerups are fairly easy to get since you don't have every single person after you), it is balanced in that both teams have a King, and it isn't anywhere near as much of a hassle for you to have a waypoint over your head. It adds some strategy to Slayer that you could say didn't exist before because the team has to decide to protect the King, attack the opponent's King, or just play disregarding the King. Overall, I'm getting sick of Infinity Slayer, but I don't like games like KoTH or CTF. Typically, I'd go to Custom Games and Forge, but they're so bad in this game I'm not on there as much as I'd like. Either way, this gametype is a great alternative to Slayer if you don't like objective gametypes, and provides a much better experience than FFA Regicide. In other words, this was clearly how Regicide was meant to be played.