Swamp Fever

Discussion in 'Map Discussion' started by CertifiedChamp, Apr 12, 2019.

  1. CertifiedChamp

    CertifiedChamp ONI Agent

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    CertifiedChamp submitted a new map:

    Swamp Fever - Husky Raid contest submission. Abandoned swamp village built around a crumbling fortress.

    Read more about this map...
     
  2. Ryouji Gunblade

    Ryouji Gunblade ONI Agent

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    Looks a bit like Hemwick Charnel Lane.
     
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  3. CertifiedChamp

    CertifiedChamp ONI Agent

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    Partial inspiration from that, witcher 3 and farron swamp
     
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  4. Sins of Truth

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    Swamp Fever.
    "The only cure is dying."
     
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  5. WARHOLIC

    WARHOLIC Cartographer
    The Creator Forge Critic

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    This map was one of our top 10 considerations in the recent Husky Raid Contest. All of the judges haver their own opinions on each map; however, I wanted to personally share my own with you in case it would be helpful or constructive. If there are any negatives please remind yourself that we needed to heavily scrutinize in order to process our eliminations to a 1st place winner. Congrats on making it on our top 10 list!

    Overall Impressions:

    - Successfully executed unique swamp theme, very original / creative.
    - Base entrances could have more detail or architectural definition. They appear on the simple side for me.
    - Great attention to detail in the middle areas of the map, I love the vines and wooden huts overhanging the central trench.
    - Lighting at blue base seems very dim, which is probably intended as a contrast to red base; however, the textures are lost in the fog and the area seems bland as a result.
    - Love the atmospheric sounds in the area, enhances sense of immersion.

    Bugs:
    - Water splashing sounds occur when players jump on the staircases at each base. These staircases are not close to the water and are located directly at the flag points.
     
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  6. CertifiedChamp

    CertifiedChamp ONI Agent

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    frame drops were a pain to tackle considering the map was covered by trees, one of the only maps in the game to include that many trees and perform at the same time that i know of, wasn't an easy undertaking and lots of detail was stripped as the atmosphere for a map like that needs trees to make it work, getting rid of any simply wasn't an option as each tree fits in such a way that it covers large gaps in the tree canopy. So im hoping that the architectural detail being sacrificed in favor of the macro feeling the map brings with it was considered during judging. The fog was also tricky and, with this, i do agree that it could be tweaked to allow the texturing to pop more, thick fog, especially in the distance is another crucial part of the atmosphere that i wont be changing if thinning the fog on the map ends up revealing too much of the map at once on all sides, especially in the middle. As for the water bug, totally slipped past me. With that being said, I do definitely appreciate the fact that you gave your feedback at all, this is merely insight on why things are the way they are.
     
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