Static Timed Weapons & Powerups

Discussion in 'Map Discussion' started by NOKYARD, Oct 26, 2017.

  1. NOKYARD

    NOKYARD GrifballHub
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    NOKYARD submitted a new map:

    Static Timed Weapons & Powerups - Spawn Classic Remake Power Weapons & Powerups on a timer.

    Read more about this map...
     
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  2. ExTerrestr1al

    ExTerrestr1al Heroic
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    very well packaged suite of items there!

    I will inspect and see, but there may be a better way t odo the "cleanup" of killed players' Power Ups. Also, I am not sure if you really need those brain zones around the weapons, as the same setup which detects an item being held, can also detect its being picked initially. Not sure which is more efficient...

    Great write-up!
     
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  3. NOKYARD

    NOKYARD GrifballHub
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    We want adjustable safe zones so builders can decide how far to extend the safe zone. For instance the builder of Cold Storage might want to (or not) cover the floor under the Rocket spawn platform in case it's knocked off by a grenade.

    Anyway, the playlist has already published so it's too late to change methods no matter how efficient we can get the code.
     
  4. HeX Reapers

    HeX Reapers ONI Agent

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    If there are any other static weapons I'd want from this it'd be Plasma Pistol (90), Sentinel Beam (90), x1 Splinter (90), and Damage Boost (180). It's great that we have this now, shout out to anyone who worked on this.
     
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  5. NOKYARD

    NOKYARD GrifballHub
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    If anyone makes more prefabs based on this let me know and i will add them.
     
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  6. HeX Reapers

    HeX Reapers ONI Agent

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    @NOKYARD Are my weapons not supposed to appear at the start of the match?
     
  7. NOKYARD

    NOKYARD GrifballHub
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    @HeX Reapers

    They are. Make sure you have only 1 of the main brain prefab, and no duplicate spawn orders on the weapons.

    Can you describe exactly which prefabs you placed?
     
  8. HeX Reapers

    HeX Reapers ONI Agent

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    I do have 1 main brain prefab. I've placed a 120 camo and a 180 relic sword. I have not touched the spawn orders though.

    EDIT: Camo and OS on my other maps work fine, weapons work too they just don't spawn at the beginning of the match.
     
    #8 HeX Reapers, Nov 4, 2017
    Last edited: Nov 5, 2017
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  9. NOKYARD

    NOKYARD GrifballHub
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    I might have broke something. Checking now.

    [edit] i did mess up the Relic Sword but it's only the timing which is incorrect. Can you link your map please, and do you have any other scripts on the map which might be colliding?

    [edit2] I fixed the Relic Sword 150 and 180. 120 was fine. If you placed these weapons you should grab a fresh copy.
     
    #9 NOKYARD, Nov 5, 2017
    Last edited: Nov 5, 2017
  10. HeX Reapers

    HeX Reapers ONI Agent

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    I'll try doing it again. As far as other weapons go I don't think I have anything that conflicts. I changed some stronghold scripts but I doubt that has anything to do with it.

    I'll have to test it but I've been trying to put labels on things to appear in certain gametypes, and it's worked with the power ups. Maybe I'm not doing it right with the weapons.
     
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  11. NOKYARD

    NOKYARD GrifballHub
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    That's likely it. When you select a group of items, and some have different labels, the existing labels can be overwritten. You have to ungroup the weapons, select all 4 in each pool, then add your new labels, keeping 'sierra' as the first label.
     
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  12. HeX Reapers

    HeX Reapers ONI Agent

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    So I shouldn't touch the brain-boundary?
     
  13. NOKYARD

    NOKYARD GrifballHub
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    correct
     
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  14. HeX Reapers

    HeX Reapers ONI Agent

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    Everything's working now, thanks Nok. :)
     
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  15. NOKYARD

    NOKYARD GrifballHub
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    woo hoo
     
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  16. NOKYARD

    NOKYARD GrifballHub
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    NOKYARD updated Static Timed Weapons & Powerups with a new update entry:

    New weapons and timers

    Read the rest of this update entry...
     
  17. NOKYARD

    NOKYARD GrifballHub
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    NOKYARD updated Static Timed Weapons & Powerups with a new update entry:

    Prefab Simplification

    Read the rest of this update entry...
     
  18. NOKYARD

    NOKYARD GrifballHub
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    NOKYARD updated Static Timed Weapons & Powerups with a new update entry:

    Fix for round-based games.

    Read the rest of this update entry...
     
  19. NOKYARD

    NOKYARD GrifballHub
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    a Chunk likes this.

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