Pipes

Discussion in 'Halo 3 Competitive Maps' started by maxp0095, Oct 11, 2009.

  1. maxp0095

    maxp0095 Promethean
    Senior Member

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    UPDATED: added 2 Brute shots,(replaced mauler with brute shot) and all territories are now touching.
    Pipes is my first a, and replaced plasma's with spikes.
    this is my first attempt at a conquest map. It played very well, the sniper wasn't too overpowering, and spawns were decent. It supports 4-8 players.

    Onto the map:

    4x spikers
    1x sniper- 1clip 180respawn
    2x brute shots- 2 clip 90 sec respawn
    6x battle rifle- default
    2x plasma pistols- default
    4x spike grenades- 45 sec respawn
    4x magnums- default

    Red base( at start, red and blue can shoot each other through those fence walls)
    [​IMG]


    Red tunnel
    [​IMG]



    Mid ramp and sniper
    [​IMG]



    other side of mid ramp
    [​IMG]


    looking at mauler (now a Brute Shot) spawn through fence wall, and into red base.
    [​IMG]

    Blue tunnel
    [​IMG]



    Outside of blue base
    [​IMG]


    blue base
    [​IMG]



    The sniper doesn't overpower, and gameplay is fairly balanced. Each team can see into the others base through fence boxes. A strategy our team used was to have one team weaken the others by shooting through the fences, and capturing the territory.


    Testers:
    Xang Yang
    Kool19
    zzmonkeys
    XIronman
    Snipeponi
    AoAxInstinctz
    I know i forgot some people, PM me your name and I will post it.

    Map-Pipes
    Gametype-Conquest v3
     
    #1 maxp0095, Oct 11, 2009
    Last edited: Oct 11, 2009
  2. ONEARM

    ONEARM Promethean
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    I like the looks of this map, I always like smaller maps. I'll take a look at this map and see how it plays out.

    You have a download. =)
     
  3. l PATRICK l

    l PATRICK l Promethean
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    hmmm the design seems incredible, i sure hoped you referred to gunnergrunts conquest book, anyways i will have to play to be sure, but i think some of the weapons should be swapped in location, again congratulations on your map
     
  4. Master Debayter

    Master Debayter Promethean
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    This actually looks very nice for your attempt at a Conquest map. Some of those hallways look a bit too compact though, but that's nothing a little playtest can't determine. I'll have to download and check out if it plays as good as it looks.
     
  5. maxp0095

    maxp0095 Promethean
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    Thanks

    Thx for the constructive critisicm (did I spell that Right?)

    Yeah if you guys find any problems let me know, I'm prepared to amke a v2.
     
  6. Apo

    Apo Promethean
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    usually i don't like foundry conquest but this one is actually pretty good :\ i'll DL and try it out good forging keep it up man.

    -Im Apo
     
  7. Gunnergrunt

    Gunnergrunt Promethean
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    Oh no its a mauler! Haha maulers are not acceptable Conquest weapons i'm afraid (they can still one shot/beatdown people). But hey, if it works on your map I won't complain.

    So is this Conquest map asymmetrical? I can't really tell, but it seems like it. It looks pretty creative and interesting. I like how tight the halls are. That usually makes for some intense battles! Well I think you did an excellent job for your first Conquest map. And if you are interesting in playing this with a bunch of Conquest fans, feel free to join our B.net group. We have Conquest Customs every other Friday!

    Oh, and this map will go on the list of Map Nominations for Matchmaking. Only 4 days left!
     
    #7 Gunnergrunt, Oct 11, 2009
    Last edited: Oct 11, 2009
  8. MlgObiWan

    MlgObiWan Promethean
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    Hey, this looks like a pretty awesome conquest map. It looks really long and narrow which suits more to my play style. Very nice job, and I think that the mauler would be fair.
     
  9. Asset 4 Life

    Asset 4 Life Mythic

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    the blue floor is great!! , 5/5 inspiring as well
     
  10. MaxpOO95

    MaxpOO95 Promethean
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    Yeah thx for the comment. I made this pre- Ghost merging and will probably make a v2. I was just tired of seeing symmetrical Conquest amps and Wanted to see something deffernet, so I made something different.
     
  11. PatchworkZombie

    PatchworkZombie Promethean

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    Looks fun to play I like these kind of close-quarters conquest maps. Plus it's good to be seeing Foundry back in the equation.
     
  12. MaxpOO95

    MaxpOO95 Promethean
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    Yeah I like foundry too, And the close quarters mean you have to work as a Team to progress forward. If one person goes in at a time, he will get p00ned. I'm glad you like it, And like I said, I will be making a neater v2.
     

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