Discussion in 'Off Topic' started by Goat, May 11, 2016.
Nothing fancy here, just want a place to talk about this game.
What'd you guys think of it?
I had a blast! I can't wait to pick this game up. I -yoinking- HATE Reaper!!! This game was alot of fun. If anyone is unsure if the game was good, or haven't played it. Think of it like TF2 but not TF2. (if that makes sense)
Overwatch is my new home. (PC)
I saw some payload gameplay on King's Row sometime last year and it looked cool, but the characters (mainly Tracer) were a bit obnoxious and that put me off of the game. It wasn't really on my radar until the open beta rolled around and a friend told me to download it.
I'm very glad I did.
My first impression after going through the training modes was that it looked nice and felt cool, but I couldn't find a hero that really clicked with me. I'm so used to visuals and I have a very particular style of character that I appreciate, so the majority of the roster didn't appeal to me. The first character I landed on that I thought "hmm, this might be cool" was McCree, but I wanted somebody with more mobility.
Then I picked D.Va
IM IN A MECH WUT
I have not played Titanfall or any other FPS with mechs before (not including the shitty Halo mantis) so this was uncharted territory for me. The character just clicked with me and it made me excited to keep playing. Being able to go out of the mech and fight on foot is really what sealed the deal, especially once I realized how powerful her pistol was. (I've embarrassed some of the Offense heroes in CQB with that thing, sometimes in 2v1s). The more I played as D.Va, the better I got at using her, and that made me want to get better at using her again. There were some times where I doubted my choice or wanted to try out other characters, but I always kept going back to her and doing some serious work. I knew it was pointless to play for collectibles in a Beta, but I kept trying to chase the Junker skin (got the White Rabbit instead and it's gorgeous). When the game was working with me as an assault tank, a healer backing me up, offense heroes on my flank and defense heroes on the objective, it was just was too damn fun.
Until I was the one on the team that didn't understand why having 3 Tracers or 5 Winstons was a bad idea, but what can you do?
Towards the end of the beta, I stopped focusing on visuals and started to appreciate the roster a bit more on the gameplay front. I tried out Mei and she ended up being a secret favorite after being annoyed by her so many times. That ice wall is just too good. I'll switch to Bastion or bestwaifu Mercy on occasion, but the others saw much less playtime. There are some I will probably never play because I either can't get passed their looks or just don't like their gameplay, but I'm really digging D.Va and Mei and I hope they don't get nerfed.
It wasn't all smiles though. I don't like the loot system and how scarce currency is. There are so many expensive skins and I only ever got 300ish currency by the end of the beta. I don't like the thought of grinding for skins, and I definitely don't like that microtranscations may be used in place of the grind.
I'm also not too fond of the gunplay in the game, at least on the PS4. I'll most likely pick it up on the PS4 because I don't have a gaming PC, and frankly prefer playing on consoles. But I know that the game would be a lot more exciting if I could aim more precisely with my characters. I was dying far more from missing shots than I was from being in bad positions or getting outplayed, and that's frustrating.
One other thing I'd prefer on the PC version to console is the text chat, because I like the pure non verbal experience I was having during the beta and I'd prefer to keep it that way. I did play with some friends in a party and that was tons of fun, but I also enjoy solo queing. Most of the matches I've been in have had a good amount of teamwork despite there being no communication. I imagine that might improve in retail when less people are dicking around in a free beta.
Beyond those issues, some of the maps are not very good. My favorite mode was Control, followed by Hybrid, Escort and Assault bringing up the rear. Assault just wasn't fun and that's primarily because the second point on some maps like Hanamura and Anubis are so cramped and one-sided. All of the maps looked pretty, but I didn't like the gameplay on those two at all. Hollywood had the opposite problem of having way too many routes that it was hard to predict what was happening. My favorite map would be Numbani. D.Va has great utility on this map by watching chokepoints and flying up to the second levels. Dorado, Illios and LiJang Tower are not far behind, and Gibraltar has grown on me even though it's one of the longest maps.
One thing I appreciate about them is how easy most of them were to learn. Moving around them felt like second nature and by the first few playthroughs I had memorized where health pickups were located. It's very important for D.Va to be able to fly into battle, do damage, fly out and grab a healthpack and then return to the fight, so I'm getting used to positoning myself on a route to grab them as necessary. Overall, im satisfied with the map pool.
I'm sad that the beta has ended, but I'm really looking forward to picking this up in a few weeks. I'm not sure how long the game will keep me occupied, especially if I don't have enough friends to play it with. I don't think the game is barebones, but it does feel somewhat shallow and I hope I don't end up paying a premium for something that'll only last a couple weeks.
I have only played a few games on PC (maybe around 6?) and I enjoyed it. I still am not sure on what character best suits me because I just filled whatever role we needed for those matches. Lucio and D.Va were probably my favourite out of those games though.
I see a lot of people complain about certain characters like Roadhog and Tracer, but I feel that aside from a few easily fixable things, the game is expertly balanced. The only downside is that to achieve this balance you need to counter pick.
Yea that's how the game is designed and it's something I warmed up to. Although from my experiences so far, D.Va seems to be a good all around choice for any mode or matchup. Tier lists might end up saying otherwise, but I like where the majority of the roster is currently.
I only had a problem with Reaper. 250 health, can become invincible while running away, can regen health after kills...
He should be a tank character but it was a beta so... perhaps they'll make him alitttle less powerful. (or reclass him to tack)
Loved the game, can't wait for it to come out. I think there are ~5 characters that aren't perfectly balanced.
~4 of these are easily counterable with a few other characters, so it's not a huge deal. Here's what I came up with when discussing it with friends:
"Tracer: Reduce health to 100 or reduce the amount of thrusts she has to 1 or 2
Pharah: Reduce the fuel in jetpack or the amount of thrust it provides
Mei: Make her freeze take like 0.5 seconds longer
Bastion and Torbjorn: Restrict field of view of turrets to like 90 degrees left and right of the direction they were set up, and/or make them turn more slowly."
Tracer is the one that simply isn't easily countered in my experience. She's a pest no matter who you pick.
Mei is my main but I do think she could use a nerf. My k/d with her was upwards of 7 for the most part lol.
The territory progression maps get too linear towards the end which gives turret characters too much power (looking at you, Hanamura (sp?))
All things considered, it's a great game and the first one in a long time I think I can play the multiplayer of seriously while enjoying it.
They did an amazing job of making all the characters fun, no matter how boring the tank class typically is.
Point for discussion: why is it that in all class based games, everyone being the same character always seems way more powerful than the "balanced" team that the game devs promote? Or is it just me?
I've been loving Hanzo so far. He deals the most damage out of any sniper class. There's also a fairly large bit of bullet magnetism to make things attracted to targets better. You can also spam shots as much as you want because of the endless quiver. If you press LB and activate the splinter arrow and land a headshot, its a one hit kill. Being a good sniper is all about positioning and he can wall climb to extreme high points on maps. All that and he has one of the best supers in my opinion. I used him a lot!
In my experience, a team with too many of the same class didn't do too well, but having two or three players play a class could turn the tide. For example, two Bastions or two foward assaulting D.Vas. I heard about a team that had 4 Reinhardts on the payload in a box and two Bastions in between and they won the game by basically staying on the payload lol.
(A Pharah or charging D.Va could has easily broken that set up though.)
For nerfs, here are my suggestions, although at this point I don't think any are really necessary.
Tracer's kill time is increased slightly
Mei's freeze time is increased slighlty
Reaper has increased damage falloff so he has to be closer. Also make it so he can't pick up health while floating
McCree's flashbang takes longer to go off
Bastion turret turns slower or has less range
Let people melee/button mash out of Roadhog's chain attack
Let people melee/button mash out of Reinhardt's charge/stun
Yeah I guess generally 6 of one type of character doesn't work, but I played a few games where a team would load up on Torbs or Bastions which was incredibly annoying (we did it the next round on defense and had the same level of success). Played a team of Reapers, a team of Tracers, and a team of Meis... All were significantly more difficult to deal with than "balanced" teams.
Sometimes this doesn't work, obviously. A team of Hanzos I played got steamrolled.
D.Va was always really easy for me to deal with until I played against double D.Vas, that was tough!
Dear God Bastion is a noob stomper it hurts my head. Everyone says Genji counters him, and this can be true, but smart Bastions just stop firing when he deflects. Personally I think an overheat on the turret or some form of recoil might be an interesting balancing option.
I think Torjoborn's auto turret needs a longer time to lock on to the target, currently it's just annoying to peak out for a less than a shot and hear 'CLAP CLAP CLAP CLAP'.
As a guy who plays a lot of Mei, she needs a little nerf on the survivability front. She excels in 1v1 situations up close, and has a lot of team utility and even some mid/long range dueling potential. Very well rounded skill set, but then you consider that she also has self-healing/damage aversion with her E and LSHIFT. Take 50 health off her, I think it would do wonders because currently she can be picked up as a semi-tank option. Make her that little bit squishier to further expose her weaknesses to multiple targets and potential to be outdueled at mid/long range.
Anyway was playing this game from early access and I love it. I'm a big fan of Illios, Liajang Tower, Hanamura, Dorado and all three of the Hybrid maps. Not a fan of the other 5 maps at all. I understand some of the complaints on Hanamura but I actually feel setups here are so much easier to break than Anubis. The idea on these maps is to get a pick and then make a coordinated push. One team kill you win. Makes for some super tense, exciting matches.
Personally I've really enjoyed Mei, Genji, Pharah, Roadhog, and Lucio. Will say that having played the beta on both PC and Xbone, I enjoyed it on PC so much more. Twitch shooting and a lack of aim assist just made everything feel so much more satisfying.
Also on the whole '6 of one character' thing. 6 Lucios on Control is ****ing hilarious.
I think you guys are mistaking things that are annoying with things that are unbalanced. If you are willing to counter pick, all of these characters can easily be shut down.
Tracer on your back? Play anyone with CC or a heal.
Roadhog reqin yah? Play Reaper, genji, pharah, or even tracer.
Reaper Reqin yah? Don't really need to counter pick, just play around his extremely short range.
Bastion or torbjorn Reqin yah? Play any of the snipers or pharah.
Pharah Reqin yah? Play any hitscan character.
The are only a few things I found to be unbalanced on PC. The main thing I found and was reassured about by a pro streamer was that Widow makers ult comes up too often. If you're not feeding, you have wall hacks for your entire team for well over half of the match.
The only character I have a problem with as a whole is McCree. He just does it all. He has the long-mid range (If you're accurate) and his close range is unmatched. He provides a crazy amount of utility and damage while being pretty damn safe.
I agree with pretty much all of this. Roadhog thumps squishies yet can only hook people close-mid range. So assault squishies naturally have the maneuverability to dodge a hook and if you're a sniper, you shouldn't be in range to get hooked in the first place. Tracer can get rekt by anyone with CC, Roadhog, McCree, Mei, Junkrat etc.
The only real characters with balance issues in my opinion are Mei and Bastion, haven't really played much McCree so can't offer much there. Mei is just so good 1v1 plus she has awesome team utility and survivability. With her main weakness being her potential to be out-dueled at mid/long range (McCree flashbangs followed by headshots also suck at short range lmao) or engaging multiple opponents, I think adjusting her base health is the best option. Bastion on his own can be humiliated by Genji deflection, or picked off by a smart widowmaker/hanzo. The problem lies within the fact that more often than not, his absurd dps ****s everything and when you have a support healing the bastard or a reinhardt shielding him, or both, it becomes difficult to effectively use these counters to break Bastion setups. Doesn't help that he has a self-heal as well...
McCree basically one shot's D.Va's mech in CQB. I don't want to be that guy who whines about his main but that really makes me salty. He already has a roll and flashbang to juke me with, but that damage is so dumb on a tank that's only good in CQB. I'm more likely to kill McCree out of my mech than I am inside of it.
I don't think Mei's health is the problem though. 1v1 she can do work up close, but if two people gang up on her she's she's already really squishy.
Yeah but her kit gives her heaps of natural survivability, a wall and a self-heal where she is immune to all damage. You make her a little squishier and suddenly her weakness to multiple targets is accentuated and you have a better chance of making a quick kill than letting her turn the fight into a cluster**** of walling and self-healing while she waits for backup.
I found the whole "armor lock" very inefficient if I was swarmed though. It was cheesy in 1v1s if I chose to stay and engage a Mei up close, but I didn't see her being abuseable beyond that. She's just not fun to fight against because of how good the freeze is. I suppose I'd prefer less health to a nerf to anything else though because that would make Mei's challenge smarter.
Also one thing I didn't understand about the game: is there a difference between health and armor? Like is armor stronger but more susceptible to certain attacks, whereas health is weaker but can tank armor specific debuffs?
Probably going to get this game shortly after it comes out. I wanna play with peeps.