I've searched forums for this topic and haven't seemed to find anything specific to the issue I'm trying to resolve, so let me explain what I'm trying to do and see if anyone has any insight because I've tried several things and nothing has worked exactly.... So I'm working on a minigame that involves rounds in strongholds that basically uses the same concept as the "Avalanche" minigame you may have seen: basically one base strongholds that's 1point to win round, so first one to get to it wins the round. What my issue is is that I'm trying to get an energy barrier to despawn after about 5-7 seconds or so after the start of each round. Just using the despawn option on timer isn't working for some reason, so I'm trying to do it with scripting. I've tried several things and have only gotten it to work on the first round. I'm using a Script 1 - "condition=on round start" "action=spawn", Script 2 - "condition=on timer (initial - 20, repeat - 0)" "action=despawn". This seems to work on the first round, but in the second round no despawn. It also seems to me that the despawn time on the first round needs to be compensated for the pre-match cinematics, but not so for the subsequent rounds. In other words, I need the energy barrier to despawn about 5 seconds after each round starts. I've also tried other things like a reset script on round start and also messing with the repeat delay on the timers. I just can't get it to despawn again after the first round. Can anyone help?? Is there a better or more efficient way to go about getting an energy barrier to despawn on a timer at the beginning of every round? Thanks for your input.