Mbaraki District

Discussion in 'Map Discussion' started by ReinaStorm, Jan 4, 2017.

  1. ReinaStorm

    ReinaStorm Nostalgia never dies

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    ReinaStorm submitted a new map:

    Mbaraki District - A quiet area of New Mombasa after the slipspace event.

    Read more about this map...
     
  2. Yekkou

    Yekkou Yellow, but with "kk"s
    Senior Member

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    Were there no lighting issues building up there? When I tried building, the global lighting would randomly break through walls. That was a while ago, so maybe the update changed things. Looks great by the way!
     
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  3. Ryouji Gunblade

    Ryouji Gunblade Spartan I

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    My favorite part is that Vergil changes emotions based on the context.
     
    Mistercheif1171 and ReinaStorm like this.
  4. ReinaStorm

    ReinaStorm Nostalgia never dies

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    I didn't have any lighting issues. There wasn't any lighting technically.
    There is a minor, wide square light on the ground that follows around the player but it's not noticeable during gameplay unless you look for it. It's very dull and soft.

    (I think as long as it's an "outside-y" map lighting shouldn't be a major problem.)

    I built this actually way below the map. There wasn't enough room up top to build the map. Pieces liked to randomly despawn and I didn't like the skyline view where you could see the city backdrop from up there. It was too high.
    My only problem building so low below the map was seeing up under and through the tower. Had to build a building high enough to block it from all "in-map sightlines".
    But down below there was a ton of room to build before I hit kill-zones.


    What would this map be without everyone's favorite A.I. subroutine showing emotions?
     
  5. ReinaStorm

    ReinaStorm Nostalgia never dies

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    ReinaStorm updated Mbaraki District with a new update entry:

    Vergil Reboot

    Read the rest of this update entry...
     
  6. xNFx Monsta

    xNFx Monsta Spartan I

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    looks really cool!
     
  7. Faulk Smash

    Faulk Smash Promethean
    Senior Member

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    This looks clean.

    Props for using Eden's natural out of bounds buildings. I know people did that in previous titles (mountains outside of H2A's "Awash"), but I feel like I don't see a lot of maps utilize it, and although the resolution of the buildings/structures are very low (as they're outside of the map and not meant to be seen up close), they (in my opinion) still give off a more natural feel then a forged building will ever give off, and saves on object count. Those buildings with the night time setting also compliment ODST's theme as well (as you obviously meant to do with it)...

    I don't know lol. I just like how it looks and I feel like using prebuilt map elements like that isn't as appreciated as it should be. :l
     
    #7 Faulk Smash, Mar 21, 2017
    Last edited: Mar 21, 2017

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