Max Extra's Forged Friday

Discussion in 'Halo and Forge Discussion' started by Max Extra, Mar 1, 2016.

  1. FIipyn

    FIipyn Marine

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  2. IMAROLLINGSTONE

    IMAROLLINGSTONE Spartan I

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    GT: IMAROLLINGSTONE
    Map Name: TF RE9
    Gametype: BTB Strongholds
    Player Count: 16
    Map Link: Click
    Description: Redesigned a sector of the map (Blue-right leading out to Red-left); added cover; raised height of terrain and paths around Blue base; minor alterations to base interiors.
    *Sorry for late post; I be a busy boy.
     
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  3. Max Extra

    Max Extra Forged Friday Founder
    Staff Member Administrator Forge Critic

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    Just a heads up rollingstone. Due to the lack of btb maps this week I've started to alternate btb weeks. just so we can try to knock out a group at once. We will get to this one next week. In the meantime I can take a gander on my own or with you at some point to discuss the map if you want
     
  4. Draloric

    Draloric ONI Agent

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    Alright so I submitted 3 maps again because it doesn't look like you have too many (And maybe the last one doesn't count because I didn't make it?). If you want to cut one cut Overlap. Overlap's flags are still a mess so we are gonna try a slayer variant I made instead.

    Map: Overlap
    Gametype: Overlay Slayer
    Player Count: 8 (4v4)
    Map Link: MAP
    Gametype Link: GAME

    Gamertag: Draloric
    Map Name: Gatehouse
    Gametype: DuelType
    Player Count: 2
    Map Link: MAP
    Gamemode Link: GAME
    Another 1v1 map I made along time ago, not looking for feedback. Just for funzies :p

    Gamertag: Soldat Duchrist
    CoForgers: Draloric
    Map Name: Gatehouse
    Gametype: DuelType
    Player Count: 2
    Map Link: MAP
    Gamemode Link: GAME
    This was a remake/revamped version of my map Gatehouse.

    Unfortunately I still have not tracked down the spawning issues on Eradication highway so we can't really play it tonight :(
     
    #1824 Draloric, Jun 29, 2018
    Last edited: Jun 29, 2018
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  5. IMAROLLINGSTONE

    IMAROLLINGSTONE Spartan I

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    No worries and no need to jump in. If the next version has the issues mentioned on prior nights, then I'll take you up on that.
     
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  6. lNeedMoreBleach

    lNeedMoreBleach ONI Agent
    Forge Critic

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    • GamerTag: lNeedMoreBleach, ARC1T3CTZ, kawecki 22
    • Map: crossbow
    • Gametype: btb any
    • feedback: any feedback you can give.
    • GamerTag: lNeedMoreBleach
    • Map: unrigged
    • Gametype: infection. 12 to 16
    • feedback: this is an older map that i updated. would like any note worthy feedback.
    • GamerTag: lNeedMoreBleach
    • Map: wasp nest
    • Gametype: extermination
    • feedback: how the initial spawns feel. any and all! game play feed back.

    thanks
     
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  7. Nobodhi

    Nobodhi Marine

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    Gamertag: Knowbodhi (formerly Harmonic Bliss)
    Map: https://www.halowaypoint.com/en-us/...nowbodhi_f9249045-a5f2-4ad8-9dec-a8f6f073cb58
    Gametype: 4v4 Slayer
    Description: Finding players is significantly easier now with new lines of sight, reduced verticality, less lifts and less teleporters, all as suggested. Red and blue bases have been simplified. Shield doors and death pit removed altogether. Bottom area also removed for streamlining and to keep only frequently used parts of the map.
     
    #1827 Nobodhi, Jul 5, 2018
    Last edited: Jul 11, 2018
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  8. ARC1T3CTZ

    ARC1T3CTZ ODST

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    Gamer tag ARC1T3CTZ
    Map name x wip
    Map link
    Game mode extermination

    Gamer tag ARC1T3CTZ
    Map name x wip 2
    Map link
    Game mode extermination

    Gamer tag ARC1T3CTZ
    Map name ancient ..........
    sorry arpod bin working on a map with this name 4 a bit lol peace.
    Map link
    Game mode Slayer 4v4

    Changed out x wip 3 with ancient peace
     
    #1828 ARC1T3CTZ, Jul 6, 2018
    Last edited: Jul 13, 2018
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  9. FIipyn

    FIipyn Marine

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  10. Max Extra

    Max Extra Forged Friday Founder
    Staff Member Administrator Forge Critic

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  11. Max Extra

    Max Extra Forged Friday Founder
    Staff Member Administrator Forge Critic

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    All submissions are final this week. Any submissions beyond this post will be on next weeks list.

    A reminder, due to the issue I am having through xbox live parties we will be moving the chat to the ATN discord server.

    ATN DISCORD: https://discord.gg/XtPdMRG
     
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  12. Spirit in Black

    Spirit in Black Spartan I

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    Map 1 Name: Artifact Complex
    Gametype: BTB Strongholds

    Been a while, so I need to revisit this one to find the problem spots

    Map 2 Name: Conflux
    Gametype: Classic CTF

    After some consideration, I've decided that the current version of Conflux would be better suited to classic gameplay. For now, I want to adjust this version to better play with classic settings while I come up with some changes for the default version.

    Edit: Disregard Artifact Complex for this week. I've begun rebuilding parts of the map and it's far from a playable state currently.
     
    #1832 Spirit in Black, Jul 13, 2018
    Last edited: Jul 20, 2018
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  13. FIipyn

    FIipyn Marine

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    Played Conflux at a LAN a few weeks back. It played great for classic settings. BR starts were great. CTF was all we played on it.
     
  14. Spirit in Black

    Spirit in Black Spartan I

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    Oh sweet, I'm glad it worked out. There are a few things I would want to change for flow reasons, but it's good to know that the map works without any adjustments.
     
  15. Randy 355

    Randy 355 Sustain Designer
    343 Industries Senior Member

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    I'm looking to test some new Big Team Battle modes. We're looking at two different modes. Big Team Super Heavies (Tentative Name), and Big Team Super Fiesta. They'll be tested on altered variants of Big Team Battle maps from matchmaking. These altered maps include powerful REQ vehicles and weapons on them. These tests are intended to gauge what is fun, and if having all of these REQ variants on the map is enjoyable or too much to handle. These maps are not final! They are just being used to gauge how this mode will play.

    Big Team Super Heavies (Tentative Name)
    This is the same as normal BTB, but players spawn with Halo 2 Battle Rifles. This is so players can spawn with a weapon capable of defense against REQ weapons found on the map. I'm looking to see if this is too obnoxious, or if it feels good against the chaotic weapon variety.

    Big Team Super Fiesta
    This is what it sounds like. Score goes to 100. Should the score stay at 100, or go higher? The REQ vehicles spawn on the map, but weapons are not present.

    Gamertag: Randy 355
    Map: Viking Super Heavy (Original by No God Anywhere)
    Mode: Big Team Super Heavies
    Requested Feedback:
    - Is this fun? Why or why not?
    - Are the weapons and vehicles too powerful?
    - Does spawning with a Halo 2 Battle Rifle feel good, or is it too strong?
    - What would you change, if anything?

    Gamertag: Randy 355
    Map: Altar Super Heavy (Original by WyvernZu)
    Mode: Big Team Super Fiesta
    Requested Feedback:
    - Is this fun? Why or why not?
    - Do the vehicles feel useful?
    - What would you change, if anything?

    Gamertag: Randy 355
    Map: Guillotine Super Heavy (Original by PsychoDuck)
    Mode: Big Team Super Heavies
    Requested Feedback:
    - Is this fun? Why or why not?
    - Are the weapons and vehicles too powerful?
    - Does spawning with a Halo 2 Battle Rifle feel good, or is it too strong?
    - What would you change, if anything?
     
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  16. FIipyn

    FIipyn Marine

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  17. Nobodhi

    Nobodhi Marine

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    Gamertag: Knowbodhi
    Map: Planeswalker
    [​IMG]
    Description: Art pass mostly completed, significantly improving player orientation. Base to base sightline is still included as a playstyle preference to allow for sniper fights and to discourage direct routes for flag runs. Still only testing slayer though.
     
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  18. BarrenFatal

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  19. BarrenFatal

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  20. ARC1T3CTZ

    ARC1T3CTZ ODST

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    Gamer tag ARC1T3CTZ
    Map name x wip
    Map link
    Game mode extermination

    Gamer tag ARC1T3CTZ
    Map name eridanus ll
    Map link
    Game mode extermination
     
    #1840 ARC1T3CTZ, Jul 20, 2018
    Last edited: Jul 20, 2018
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