Here is one of my latest projects titled "Serenity". It is forged on Ravine in the Forerunner structure. "Serenity" was initially created to be a smaller competitive map able to support multiple Slayer gametypes. Additional gametype support is planned but want to get the basic structure created to check general flow and eliminate possible funneled hotspots. The map has multiple levels that the player can reach using multiple methods. Jumping, use of the jetpack/thruster, and sprint are encouraged to reach these areas. Initial spawns will be located at the two main bases on either side of the map. The bases consist of an upper and lower level and have multiple path options available for different player strategy (straight forward, left doorway, right doorway). There are two lower hallways perpendicular to the center bridge that connects the two upper levels and a rear room with upper and lower levels. A general map preview video showing basic layout including bases, hallways, rear room, and bridge. Video is not of highest quality. Open to any feedback, suggestions, or criticisms. Thanks in advance!