Mahogany Trails

Discussion in 'Reach Race Maps' started by smm2010, Nov 28, 2010.

  1. smm2010

    smm2010 Promethean

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    [​IMG]

    Creator: smm2010

    Track Name: Mahogany Trails

    Map Name: Forge World

    Gametype Supported: Race

    Description:
    Mahogany Trails happens to be my second Supercross track in Halo: Reach. This was finished well over a week ago, but my lazy self became too lazy to post it until now. This track features three whoops sections, two big jumps, one small jumps section, one small rhythm section, and one ridiculously long rhythm section.

    Pictures:
    Starting Gate
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    First Whoops Section
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    Second Whoops Section
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    First Rhythm Section
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    First Big Jump
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    Small Jumps Section
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    Third Whoops Section
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    (2nd) Ridiculously Long Rhythm Section
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    Final Jump/Finish
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    Overviews
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    What inspired your creation?
    I knew that my first Supercross track Megasus really didn't stand out from the rest, so I decided to make a 2nd one and this turned out a lot better.

    How long did it take you to build this track?
    Meh...I kinda don't keep track of that anymore lol, but I'd say around four days or so.

    What aspect of the track took you the longest to make?
    The second rhythm section. Due to its long length, I had to tweak it about five times or so to make it consistent. It can still be random at times, but not as random as it was when it started out on the map.

    Download Here
     
    #1 smm2010, Nov 28, 2010
    Last edited by a moderator: Jan 4, 2011
  2. LH Shadows 052

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    I like your take on the Supercross racetracks, not many people have done them since the dawn of Foundry & Sandbox. i like the use of forging around different places of Forge World. This map has my download and is stay in my saved maps for a while...5/5
     
  3. CHUCK

    CHUCK Why so serious?
    Senior Member

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    This map is truly something worth trying out for anybody. This DEFINITELY needs a bump because it's all i play in split screen. You got the rhythm sections down, you put a lot of time into spacing out the jumps and landings. It's totally motocross. This needs more attention. bravo.

    one thing is your starting gate is flawed. people can jump it on foot, and then spawn in the mongoose ahead of everyone. i've also seen people drive over it by going over other mongeese.
     
    #3 CHUCK, Dec 12, 2010
    Last edited: Dec 13, 2010
  4. smm2010

    smm2010 Promethean

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    For those of you that can't download the map as of now, I have removed it from my fileshare. The rhythm sections aren't consistent enough for a good race so I need to fix them. Sorry for the inconvenience.
     

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