INFINITY'S ARMORY UPDATE IS LIVE!

Discussion in 'Articles' started by WAR, Jan 26, 2016.

By WAR on Jan 26, 2016 at 12:36 PM
  1. WAR

    WAR Cartographer
    The Creator Forge Critic

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    The UNSC Infinity is the largest and most powerful vessel designed by the UNSC, so it's only fitting that Infinity's Armory, the first Halo 5: Guardians update of 2016, contains REQs worthy of its name. With Infinity's Armory, step into new battlegrounds for both Arena and Warzone Assault, equip weapons that are both intimately familiar as well as completely alien, and outfit your Spartans with all-new armor sets and weapon skins from some of the more...interesting parts of the Halo Universe.

    Follow @Halo for all updates on Infinity's Armory and Halo 5: Guardians.

    [​IMG]
    NEW ARENA MAP
    [​IMG]
    RIPTIDE
    The Created have wasted no time in extending their influence across inhabited worlds, burrowing into Forerunner machinery and UNSC information systems to turn terraforming equipment and world engines to their own grand designs. Unbound by the limited foresight of mortals, the agents of Cortana can reshape worlds into verdant gardens teeming with life after only a few decades of manipulation, but at much short-term cost. Scarred by wars both ancient and new, the Created have judged this planet to be in need of significant remediation and remodeling; shifting continents and oceans after the AI constructs carefully balanced the drawbacks and benefits of both limited extinction events and damage to the existing colonial infrastructure.

    Players will need to quickly learn the winding routes of steel and sand to excel in the weathered structures of Riptide. By controlling the top catwalks, Spartans can analyze, pinpoint, and track down the enemy’s location.

    NEW WARZONE ASSAULT MAP
    [​IMG]
    URBAN
    In the aftermath of the Human-Covenant War, the underlying fractures in humanity that had precipitated the Insurrection once more became apparent. A dynamic combination of social engagement, reconstruction, and security operations was embarked on by the UNSC to disrupt nascent rebel movements, contain extremist politicians, and deny the Insurrection freedom of maneuver. The most difficult of these missions took place in the sprawling and densely populated urban metroplexes of worlds such as Andesia.

    Urban is one of Warzone Assault’s open maps with many sightlines. The Armory is a hard base to fight over due it being on top of the grassy hill. Get some good sharpshooters on the overpasses to get some height to help control the fight.

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    HALO 2 BATTLE RIFLE
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    PARTY LIKE IT'S 2004!
    This Legendary weapon first made its appearance in Halo 2 and has now returned in Halo 5: Guardians as a Mythic loadout weapon REQ to deploy in Warzone. The Halo 2 Battle Rifle is also unlocked in Forge for those who want to recreate Halo 2 maps and take their nostalgia to the next level.

    BR55 – Battle Rifle fires 9.5mm rounds from 36-round magazine. Mounted with a 2X optical scope for targeting. Fires in short, automatic bursts of three rounds. Very accurate, relative high rate of fire makes it a useful all-around infantry weapon.

    NEW CARBINE REQS
    [​IMG]
    RAIN OF OBLIVION
    Uncommon - The Rain of Oblivion's grip has been held by a thousand heroes and a hundred villains. Upgraded Carbine with fully automatic action and extended magazine.

    [​IMG]
    BLOOD OF SUBAN
    Rare - The genius and talent of the artisan-armorers on Suban is only matched by their newfound avarice. Advanced Carbine that fires armor-piercing Needler shards. If multiple shards quickly strike a target they will create a "supercombine" explosion.

    [​IMG]
    ACHILLES ARMOR SET
    [​IMG]
    Armor: Only Spartans who have mastered themselves, bound their wrath and passion within a shell of hyperdense steel fueled by starfire, are granted access to the ACHILLES. Lesser warriors will lose themselves in a storm of blood.

    To receive this armor your Spartan Company must achieve Level 3 in all Kill Commendations.

    Helmet: The AI that lies within the branching lattice of the ACHILLES' neural interface gnaws at the mind of its partner. No Spartan can stand alone against its urgings of unbridled excess, but through bonds of loyalty and duty they can be held at bay.

    Spartan Companies must achieve Level 5 in all Kill Commendations to receive this helmet.

    NEW ASSASSINATIONS
    [​IMG]
    WIND UP
    Rare - Twist and Shout

    [​IMG]

    ALL NEW WEAPONS SKINS
    [​IMG]
    EHH, ARR
    Legendary - A Scotsman, pirate, and spare monkey walk into a bar …

    [​IMG]
    LOCKE AND LOADED
    Legendary - These puns are criminal.

    REQ GALLERY
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    CONTENT UPDATE NOTES
    Multiplayer:

    • New Arena map Riptide added
    • New Warzone Assault map Urban added
    • Over 50 new REQs including weapons, armor, emblems, and more have been added
    • Modified color of Blue Team in multiplayer to improve Red vs Blue
    • Increased Warzone REQ Leveling speed
    • Increased Warzone weapon despawn time from 5 seconds to 20 seconds
    • Fixed exploits on Overgrowth that allowed players to get out of normal map boundaries
    • Fixed map holes on Recurve, Basin, and Deadlock
    • Fixed issues with Trident that allowed players to shoot through certain walls
    • Added Line of Sight toggle option for use in custom games, such as Octagon
    • The option to change teams has been added to the pause menu in custom games
    Sandbox:

    • Fixed “fast fall” and “slide boost” exploits
    • Reduced the zoom time of the SPNKr Rocket Launchers
    • Increased brightness of the Classic BR scope
    • Reduced melee damage while boarding Wraiths and Scorpions
    • Sword of the Faithful Beam Rifle now kills with a headshot
    • Fixed issue where Maintain Sprint being toggled off didn’t allow players to slide when sprinting
    User Interface:

    • Spartan Rank Progress now appears under all players’ nameplate
    • Active Roster updated to show whether or not friends are joinable and/or can be spectated
    • Rarity is displayed for REQs in Spartan HUB Customization
    • Players can now see equipped customization items from Spartan Appearance, Spartan ID, and Weapon Skins rather than going to each individual menu screen
    Forge:

    My Great Capture Screenshot 2016-01-26 14-04-37.png


    New and Updated Features:

    • Bounding box preview when navigating through objects in palette menu
    • "Delete all objects" button added to map properties (fire team leader only)
    • "Reset map properties" button added to map properties (fire team leader only)
    New Objects:

    • PROPS > TOYS
      • Kill Ball
    • GAMEPLAY > WEAPONS > UNSC
      • Halo 2 Battle Rifle
    • Grav Volumes (GAMEPLAY > GRAVITY VOLUMES)
      • Grav Volumes; Visible & Invisible
    • Added additional 16' ring permutations to match other ring systems;
      • Ring: 16' [48x48x12; eighth]
      • Ring: 16' [48x48x12; half]
      • Ring: 16' [48x48x12; quarter]
      • Ring: 16' [48x48x16; eighth]
      • Ring: 16' [48x48x16; half]
      • Ring: 16' [48x48x16; quarter]
      • Ring: 16' [48x48x20; eighth]
      • Ring: 16' [48x48x20; half]
      • Ring: 16' [48x48x20; quarter]
      • Ring: 16' [48x48x24; eighth]
      • Ring: 16' [48x48x24; half]
      • Ring: 16' [48x48x24; quarter]
      • Ring: 16' [48x48x2; eighth]
      • Ring: 16' [48x48x2; half]
      • Ring: 16' [48x48x2; quarter]
      • Ring: 16' [48x48x4; eighth]
      • Ring: 16' [48x48x4; half]
      • Ring: 16' [48x48x4; quarter]
      • Ring: 16' [48x48x8; eighth]
      • Ring: 16' [48x48x8; half]
      • Ring: 16' [48x48x8; quarter]
      • Ring: 16' [64x64x16; eighth]
      • Ring: 16' [64x64x16; half]
      • Ring: 16' [64x64x16; quarter]
      • Ring: 16' [64x64x8; eighth]
      • Ring: 16' [64x64x8; half]
      • Ring: 16' [64x64x8; quarter]
      • Ring: 16' [80x80x16; eighth]
      • Ring: 16' [80x80x16; half]
      • Ring: 16' [80x80x16; quarter]
      • Ring: 16' [80x80x20; eighth]
      • Ring: 16' [80x80x20; half]
      • Ring: 16' [80x80x20; quarter]
      • Ring: 16' [80x80x8; eighth]
      • Ring: 16' [80x80x8; half]
      • Ring: 16' [80x80x8; quarter]
      • Ring: 16' [96x96x16; eighth]
      • Ring: 16' [96x96x16; half]
      • Ring: 16' [96x96x16; quarter]
      • Ring: 16' [96x96x20; eighth]
      • Ring: 16' [96x96x20; half]
      • Ring: 16' [96x96x20; quarter]
      • Ring: 16' [96x96x8; eighth]
      • Ring: 16' [96x96x8; half]
      • Ring: 16' [96x96x8; quarter]
    • Forge grid system (PROPS > GRID >)
      • Grid: 1x [10x10]
      • Grid: 2x [20x20]
      • Grid: 5x [50x50]
      • Grid: 10x [100x100]
      • Grid: 20x [200x200]
    • New Props:
      • PROPS > CRATES >
        • Crate [5x8x5; UNSC; single]
        • Crate [5x8x5; UNSC; covered]
      • PROPS > MISC >
        • Hazard Suit [5x4x11]
        • Locker [3x2x7]
        • Shelves [4x8x12]
      • PROPS > CONSTRUCTIONS > CANISTERS >
        • Canister [46x18x18; triple]
      • PROPS > EXPLODING >
        • Power Core [7x5x5]
    Forge Bug Fixes:

    • General Stability updates to Forge
    • Grouping two or more groups together now properly updates the budgets and works as intended
    • Fixed various objects with missing descriptions (+ English strings in non-English languages)
    • Fixed a crash caused by duplicating a group with a maxed out budget
    • Fixed a crash caused by trying to delete scripts when none are in use.
    • Fixed an issue where adding objects to groups did not reset the group count.
    • Fixed an issue that capped scripts useable on an object at 7. Players can now use 8 scripts.
    • Fixed crashes caused when working with groups that had objects that don't exist
    • Fixed issue with setting fog to "None" doesn't actually result in no fog
    • Forgers can no longer "weld" Mantises
    • Fixed broken bullet collision for: Accent: Ceiling [32x80x16; corner; left] and Accent: Ceiling [32x80x16; corner; right]
    • Resized Block [32x32x16] to be correct size
    • Resized Block [64x64x48] to be correct size
    • Fixed Cylinder [24x24x80; full] so collision model matches render model
    • Fixed Cylinder [24x24x80; half] so collision model matches render model
    • Fixed Cylinder [64x64x24; full] so collision model matches render model
    • Centered text on Sign [armory; 2x10x8]
    • Fixed incorrect physics behavior with the soccer ball
    • Fixed some missing object/folder descriptions
    • Forerunner [Pulse] sound object now attached to the correct sound
    Tweaks & Cleanup:

    • Changed default physics of some objects from "Fixed" to "Phased"
      • Cover: Solid [2x4x4.5]
      • Cover: Solid [2x8x4.5]
      • Cover: Solid [2x16x4.5]
      • Cover: Solid [2x32x4.5]
      • Cover: Jersey Barrier [3x4x4.5]
      • Cover: Jersey Barrier [3x8x4.5]
      • Cover: Jersey Barrier [3x16x4.5]
      • Cover: Jersey Barrier [3x32x4.5]
      • Cover: Street [4x4x4.5]
      • Cover: Street [4x8x4.5]
      • Cover: Street [4x16x4.5]
      • Cover: Street [4x32x4.5]
      • Cover: Street [8x8x4.5; corner]
      • Cover: Tech [4x4x4.5]
      • Cover: Tech [4x8x4.5]
      • Cover: Tech [4x16x4.5]
      • Cover: Tech [4x32x4.5]
      • Sign [star; 1x3x3]
      • Sign [cinema; 1x4x14]
      • Sign [hotel; 1x16x4]
      • Sign [green-cross; 2x8x8]
      • Sign [armory; 2x10x8]
      • Sign [exit; 2x10x8]
      • Sign [robotics; 2x10x10]
      • Billboard [1x128x64; golden warthog]
      • Decal: Number [0; 4x6]
      • Decal: Number [0; 8x12]
      • Decal: Number [1; 4x6]
      • Decal: Number [1; 8x12]
      • Decal: Number [2; 4x6]
      • Decal: Number [2; 8x12]
      • Decal: Number [3; 4x6]
      • Decal: Number [3; 8x12]
      • Decal: Number [4; 4x6]
      • Decal: Number [4; 8x12]
      • Decal: Number [5; 4x6]
      • Decal: Number [5; 8x12]
      • Decal: Number [6; 4x6]
      • Decal: Number [6; 8x12]
      • Decal: Number [7; 4x6]
      • Decal: Number [7; 8x12]
      • Decal: Number [8; 4x6]
      • Decal: Number [8; 8x12]
      • Decal: Number [9; 4x6]
      • Decal: Number [9; 8x12]
    • Rearranged some extra structure object palettes
      • STRUCTURES > ACCENTS > RAILINGS > moved to STRUCTURES > RAILINGS >
      • STRUCTURES > ACCENTS > GLASS > moved to STRUCTURES > GLASS >
      • STRUCTURES > ACCENTS > PLATFORMS > moved to STRUCTURES > PLATFORMS >
      • STRUCTURES > ACCENTS > PISTONS > moved to STRUCTURES > SUPPORTS > PISTONS >
     
    #1 WAR, Jan 26, 2016
    Last edited: Jan 26, 2016
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Comments

Discussion in 'Articles' started by WAR, Jan 26, 2016.

    1. Doju
      Doju
      343 might as well be 2 companies, 343, and 343 forge. The forge department has had more bugs/fixed/improvements in feedback in a couple of weeks than the rest of the game had from the start.
    2. Nitro
      Nitro
      That was an amazing update to the forge list. Awesome job 343 Forge!!
    3. darkprince909
      darkprince909
      Isn't it just Tom and one other guy in the Forge dept?
    4. iParanormal
      iParanormal
      • Bounding box preview when navigating through objects in palette menu

      What does this mean??
    5. WAR
      WAR
      Here is a selection of some new objects included in this January update:
      My Great Capture Screenshot 2016-01-26 14-04-37.png
    6. SmartAlec13
      SmartAlec13
      Gravity volumes, finally. Now they just need shield doors (regular and one-way)
    7. Doju
      Doju
      -Tom
      -Other guy
      -A converted janitor closest
      -A phone to order food. Strictly no use of the 343 cafeteria.
    8. darkprince909
      darkprince909
      I'd assume you can change the color of the suit?
    9. leegeorgeton
      leegeorgeton
      That's great. Now I'd like objects that rotate predictably when scripted whether they are welded or not. I wasn't being sarcastic about the forge update being great. It is.
    10. AnonFriction
      AnonFriction
      A box appears when you are going through the menus so you can see how large an object will be before you place it
    11. iParanormal
      iParanormal
      Thats awesome. Thanks :)
    12. Preacher001
      Preacher001
      Now if we could get the Xbox owned franchise to update behind the scenes, like Xbox touts around, we wouldn't have to get all excited only to boot the game and wait for the install.
      Suicufnoc likes this.
    13. Xandrith
      Xandrith
      wait, I suggested more rings and they added more rings?

      Is this bizarro world?
      WAR likes this.
    14. Preacher001
      Preacher001
      All hail Xandrith, the ring leader!
      Yekkou, WAR, Xandrith and 1 other person like this.
    15. Zombievillan
      Zombievillan
      I think background updates do happen, when I got on after work I didn't have to update yet riptide is on my map list.
    16. Preacher001
      Preacher001
      I'm not sure exactly how it works. All I know is that only about one third of my games do updates ahead of time and Halo 5 hasn't done it once for me. Maybe if I left it for a week it might update?
    17. WAR
      WAR
      They do a pretty good job at looking at our feedback and suggestion threads here.
      Xandrith likes this.
    18. darkprince909
      darkprince909
      I tweeted more rings at Tom, as well.
    19. SecretSchnitzel
      SecretSchnitzel
      Any word on whether the H2 BR is an improvement (harder to use) than the default BR? Chef and I did a little sciencing earlier and found the aim assist difference to be negligible. No clue on bullet magnetism yet.
      Xandrith likes this.

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