Imperial Star Destroyer Avenger 2.1 Update 11/16/11: Uploaded version 2.1, which improves navigation in one particular spot (I added some long railing "stairs" to a spot that required jumping previously). All pics below are of version 2.0, but the differences are not enough to warrant taking new pics. Version 2.0 can still be downloaded from my fileshare. I decided to revisit the Star Destroyer I made a while back. I tore the whole thing apart, and re-built it from scratch. This new version has much better proportions, more detail, and a vastly improved interior (the interior of the old one just plain sucked). It's taken me roughly a week and a half, and now I am ready to present the Imperial Star Destroyer Avenger 2.0 (technically, it's version 3.0, but I thought version 2.0 had such terrible proportions it wasn't worth sharing). [bungievid]21694890[/bungievid] To create this, I used blueprints of the Star Destroyer, as well as reference photos of the actual filming models (the blueprints got a few details wrong). I also made heavy use of grids to help get the proportions as close as possible. I actually used the same blueprints for my first attempt, but that time I pretty much eyeballed it instead of using the grids (which is why the older version is so much more chunky in comparison). As with the last one, this is mostly aesthetic. I did try to make it at least casually playable, though. There are spawn points & weapons set out, and I've set it up for people to be able to play team King of the Hill (basically, Rebels trying to take over the bridge, though I couldn't figure out how to make the red team the attackers instead of defenders, since red is more appropriate for rebels then Imperials). Works with Slayer as well. This map features a launch bay with twin Banshees (Banshees are docked at an angle, so all it takes a slight forward dive during takeoff to clear the bay). There is also a smaller secondary bay, but that's for aesthetics, and the fact that it allowed me to save a couple of blocks by leaving it open (not to mention it's probably too small to easily fly into or out of). There is also a cargo area, a middle floor with easy access to both the bridge & the exterior "turbolasers" (almost purely for aesthetics; doubt they're much use in an actual game), and of course the command bridge (one notable improvement over my previous ISD is the fact that the floor of the bridge is smooth; no more jumping around to move inside it). There are also a couple of bunker boxes inside the ship towards the tip, just to break up the lines of sight (if you go to the tip, the long lines of sight looking towards the back cause lag without them). Quick note: If you want to view this in Forge (rather than play a custom game), I recommend that you delete all of the spawn points as soon as you load it up. This will prevent any discoing problems that may occur when viewing from a distance (it only does it in Forge when it has to render all of the spawn points; no problem in custom games). Also, credit to DIEabolical D for the design of the twin shield domes (I based mine heavily off of his). For comparison, here is my original version.