Anyone here play any RTS's other than Halo Wars? If not, I want to warn you before-hand that I will not take your opinion seriously. Halo Wars 2 (and Halo Wars 1, honestly. They're both practically the same, little to no difference) isn't flawed in my vision because of simple things, like OP units, bad balancing, etc., I dislike it because the core mechanics are flat out illogical. To put it into perspective, the difference between Halo Wars and every other successful RTS is the difference between Halo 3's Forge and Halo 5's. Anyone who has little experience with Halo 5's Forge would claim that it is too complicated and that it has ridiculous controls. Anyone who has experience with Halo 5's Forge would immediately recognize the superiority in Halo 5's and dismiss the argument because he realizes that any reason he presents would be countered by the good 'ol "The only reason Halo Wars isn't like PC RTS's is because of the controls". If you want to pose that argument, then check this video out- Real gameplay starts at the 20 second mark. That gameplay was on the 360 Here are a few things Halo Wars employs that I generally don't think work- - Resources generated by buildings infinitely In most RTS's, Resources are gathered from the surrounding area; if you are limited to the resources around you, you will at some point have to expand or else you will run out. - Pop count What the Hell were they thinking? I understand that with infinitely collecting resource generators in your backyard, you need to limit the amount of units one can spawn, but first of all, THERE HAS NOT BEEN A SINGLE RTS THAT EMPLOYS A POP LIMIT THAT HAS BEEN GOOD! The only RTS with a Pop limit that I can think of off the top of my head would be Command and Conquer 4, and that game was so bad that it caused the kill off of the entire C&C franchise, a game series that has existed since the 1990's with a large community. You wouldn't need a Pop Limit if you didn't have infinitely collecting resource generators in your backyard. PS, Some may argue that there are many other RTS's with Pop limits, but most of them have a way to increase those limits continuously. Halo wars simply employs a flat limit that can only be increased once. PPS, There are a few games that have population limits similar to Halo Wars, but I'd like to point out that those games have much more specialization in their unit sandbox, while Halo War's sandbox is incredibly basic, which brings me to the next point, - Halo Wars' Horrid Unit sandbox Playing Halo Wars after Playing Command and Conquer is like playing around with Halo 3's Vehicle sandbox and than going to Halo CE's. Halo 3 Vehicles- -Mongoose -Warthog (Gauss, Chaingun, Transport) -Scorpian -Hornet -Ghost -Wraith -Banshee -Chopper -Prowler Halo CE Vehicles- -Warthog -Scorpian -Ghost -Banshee Everything becomes watered down. While there is a unit for every Niche, there's nothing unique; everything's generic. Going into details here would be me comparing Halo Wars' units to those in other games, and no one here wants to listen to people compare Halo Wars to games they've probably never played Those are just a few things I could think of off the top of my head. Please proceed to debate whether my argument is valid, and provide quality counter arguments. I am open to any points people want to make.