About 3 months ago, we made the initial announcement of the "Hub of the Dead" Infection contest, giving prizes for excellent Infection maps, and the support that the community has given it in submissions has been overwhelming. Over 130 maps were submitted within the span of about 45 days, which is incredible. After careful consideration from each of our judges, the top 5 maps have been chosen. The creators of these maps will each earn $200, as well as a spot in ForgeHub's 'Featured Maps' area, and the community will have the opportunity to choose the map they like the most too.
We'd like to begin by thanking everyone who submitted. As mentioned before, over 130 maps were submitted. Without each and every one of those submissions, and the whole-hearted support of the community, we wouldn't have been able to hold the contest on as grand a scale as we did. Thank you to each and every forger who poured hard work into a map for our contest.
We'd also like to thank our judges, who worked tirelessly to choose the best Infection maps out of all of the submissions. The four judges are as follows: WARHOLIC, The 0micron, PA1NTS, and REMkings. All of our judges are members of BIOC, the community group who works to help forgers improve their Infection maps through testing and whatnot. Thank you to both BIOC and our judges!
TOP 5 WINNING MAPSLUNAR
PRIZING: $200 EACH
by Preacher x21x
"Set on an ancient coastal stone fort, Storms End provides us with a delicate blend between exterior and interior play space. The map is one of the smallest in our current line up however it doesn't play too fast due to the segmentation and placement of structure. Trap doors and broken rock hallways lead players to the basement which is set in the bottom middle of the map. Its placement is vital as it diametrically connects to the outer edges of the map, making it a core area for connectivity. Whether you're attracted to hang out on the cliff edges near the canons or seclude yourself in one of the nooks in the basement, you'll be able to have interesting and balanced engagements. The holdouts are not obvious which increases the players sense of exploration and creativity. Preacher introduces us to his greatest work to date and we're really excited to share this incredible overgrown space with you."
If players are lucky, they can jump up to a few of the windows on the map, and buy themselves a few seconds of time. However, Infected players can jump up when the player isn't looking and get a quick kill. If players don't want to stick there, they can use some of the map's various sets as holdouts, or they can hide in a few areas behind some crates, buying them additional time. Overall, the map plays solid, it has an immersive theme that works well, and it's got some excellent holdouts."
by Yeti For Hire
"A pirate’s life is not an easy one, and Doubloon makes that very clear from the beginning. Trying to gather yourself enough to walk straight with a bad case of scurvy is hard enough, but adding a horde of infected to that and you have a real problem on your hands. Bunker down in one of the many buildings or boats, roam the beachside for supplies, seek safety in the caves, or take a chance wandering the town’s underground passages. Each holdout is unique and plays different from the rest. At first glance this map may seem simple in texturing but Yeti For Hire managed to balance that with a large variation of environments and interesting aesthetic details (along with some secret easter eggs). Stick together or walk the plank, Doubloon is a fast-paced and refreshing take on a classic, well-known theme that is sure to please all types of players."
Once again, congratulations to all of our winners. Look for a message in your PMs from @WARHOLIC regarding your prizes. Thanks again to everyone who submitted. Without you, none of this would've been possible.
We can't wait for what's coming up next, so stay tuned to ForgeHub for more awesome maps, and more exciting contests.