HSFN / iForge Custom Testing

Discussion in 'Halo and Forge Discussion' started by brusky0086, Feb 6, 2017.

  1. brusky0086

    brusky0086 HSFN/iForge
    Forge Critic Senior Member

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    [​IMG]


    Hello ForgeHub Community!
    My name is Brusky founder of The Halo Spark Forge Network and a Senior Member of iForge. It 'd be rad if i could test your maps!

    [​IMG]
    [​IMG]
    ANNOUNCING HSFN's
    "The iForge Experience"
    Core Map Testing
    2V2-8v8
    Monday - Friday
    Estimated Time
    10pm-12am Central
    Twitch.tv//Brusky0086
    All Streams Saved in Past Broadcasts

    "Corn's Corny Customs"
    Hosted by
    ImDahUnicorn
    iForge CoFounder
    4v4 & Extermination
    Saturday
    3PM-5PM Eastern
    Twitch.tv//ImDahUnicorn

    New lobby!
    PROPS HUNT
    MINI-GAME & RACE MAP TESTING
    SATURDAY NIGHTS
    TIME COMING SOON
    HOSTED BY
    HSFN &
    Forge Consolidated
    Lobby Hosts
    JoeAct20 & darth dink
    Creators of Prop Hunt , World War Forge and Mini Star Wars

    Sign up below now!!
    Trial Week 3-4-17
    THIS LOBBY WILL BE POPULAR ALL MINIGAMES MUST BE LIMITED TO FIVE ROUNDS PLEASE OR MAX 15-20 MINUTES
    THANK YOU

    "Sunday Screams"
    Infection and Modified Infection Map Testing

    Estimated Time
    Sunday 11:00pm -1:30am CST
    Twitch.tv//Brusky0086
    All Streams Saved in Past Broadcasts

    Thanks to all of you for your support.Dont miss the footage on Twitch!More Lobbies than ever altho times are rough estimates due to work and forging my extermination map but my teams here to help.Great weeks 1&2 from ImDahUnicorn and This week Forge Consolidated joins the fun with MiniGame Tests hosted by the creator of Prop Hunt, JoeAct20!

    Rules and Submission
    All Maps must be posted in thread 1 full day prior to testing.
    Post must include:
    Map Link to Halo Waypoint (Required) if available.If issues with Waypoint just message me.
    Short description
    Player counts
    Gametypes
    Prefered gametype for testing
    What are you looking for regarding the test? (spawning,art,weapons,etc)
     
    #1 brusky0086, Feb 6, 2017
    Last edited: Feb 26, 2017
  2. Ascend Hyperion

    Ascend Hyperion Speaker for The Dead
    Staff Member Forge Critic

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    It's good to see ya'll active on the site :) These lobbies are gonna be awesome, no doubt about it.
     
    eLantern, Arpod, ImDahUnicorn and 3 others like this.
  3. Agent Zero85

    Agent Zero85 ONI Agent
    Wiki Contributor

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    Lets see what i can whip up to crash your Xboxs.
     
  4. MrDeliciousman9

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    Map name: Firewall, name may revert back to exterm beta 2.
    Gamertag: Mr Deliciousman
    Players: 4v4
    Game type: extermination only.
    Description: this map has my own art in it. It is inspired by forerunner and maybe mass effect. It's a mainframe system in a cave.
    Notes: I would like to see what you guys think about art and if the map engagements are interesting. I don't want a flat box exterm map. Also, feedback on weapon placement would be very helpful.
    Additionally, Where can I find the feedback if I'm unavailable to test?
     
    brusky0086 and a Chunk like this.
  5. Buddy Jumps

    Buddy Jumps Jumpmaster

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    @Sunday Screams

    Map : Scarabeus
    Gametype : Awoken
    Type : Linear Infection
    Player Count : 12-16 players
    Short Desc : This map is in an alpha state, playable until the end of the second holdout.
    Please play it how it's supposed to be played, I haven't implemented a security system yet.

    WIP Thread
    Map Link
    Gametype Link
    1. Did the survivors made it to the end at some point?
    2. Did the map/gametype feel balanced for both sides?
    3. Which parts of the map felt unbalanced?
    4. Did the survivors run out of ammunition? Why did it happen?
    5. Did both sides know where they are and what they need to do?
    Thanks for starting another testing lobby for forgers to get their maps tested. We really need those.
     
    brusky0086 and a Chunk like this.
  6. Sitri

    Sitri Legendary
    Senior Member

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    Map Name: Chill Pill t5
    WIP Thread
    Player Count: 4 players
    Gametypes: Team Slayer only(25 kills)

    This is a small, asymmetrical map designed with 1v1, 2v2, and small Free For All Slayer games in mind.
    I have not yet had the chance to test this map in any 2v2 Slayer games, I am hoping to see how the players engage in battles, the overall flow and pace of combat, and the balance of weapon and player spawn locations. If possible, I would like to get the film clips to watch after the fact along with an assumed writeup of player feedback.
     
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  7. Ascend Hyperion

    Ascend Hyperion Speaker for The Dead
    Staff Member Forge Critic

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    Ascend Hyperion
    Map: Soulrift
    Player Count: 4v4
    Gamemodes: Team Slayer and Strongholds

    Description: Classic Forerunner inspired core map. Set on the retrieval installation for a Slip Space Gate.

    Looking for feedback on interactions on map. Is there enough to do and enough ways to do it? Does top platform control red side? Are people comfortable with some of the jumps on the map?
     
    ravenking91 likes this.
  8. GrayishPoppy210

    GrayishPoppy210 ONI Agent

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    Awesome. You got a forgehub thread now. Hope this makes your channel grow like it deserves to. Good luck brusky! - GrayishPoppy210
     
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  9. xMalevolution

    xMalevolution Creative Force
    Creative Force

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    ravenking91 and brusky0086 like this.
  10. Spaceork02

    Spaceork02 ODST

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    2 map eagles nest and map
     
    brusky0086 likes this.
  11. ravenking91

    ravenking91 Spartan I

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    YAY! #iForge
     
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  12. ravenking91

    ravenking91 Spartan I

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    For your next lobby...
    Gt: OverlordRaven91
    Map: Malachite (file name Malachite 1)
    Gametype: Extermination
    Players: 4v4
    Notes: full aesthetics in affect. No named locations yet.


    If you have time for a second map of mine.....


    GT: OverlordRaven91, xMalevolution
    Map: Obsidian
    Gametype: Extermination
    Players: 4v4
    Notes: this map is in blockout form


    ok you know what since you havent seen this one either :)


    GT: OverlordRaven91
    Map: Gypsum
    Gametype: Team Slayer
    Players:4v4
    Notes: been wanting your opinion on it for a while now, if you like how it plays im eager to see how it plays for Oddball as well.
     
    #12 ravenking91, Feb 8, 2017
    Last edited: Feb 9, 2017
    brusky0086 and xMalevolution like this.
  13. brusky0086

    brusky0086 HSFN/iForge
    Forge Critic Senior Member

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  14. Stunt

    Stunt ONI Agent

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    I understand this is not to format. I am currently posting from my phone.

    Don't forget to run Waist High in the lobbies when you get the chance. 4v4 slayer & strongholds. & ffa ( not primary )

    As for a discription. It's high and it's a waist to not play it.
     
    brusky0086 likes this.
  15. Justinsane

    Justinsane ODST

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    For Sunday Screams

    Map : Forest of the Dead
    Gametype : Flood
    Type : BTB meets Infection
    Player Count : 8-16 players
    Description :
    The map is large, consisting of a lower area for infected and upper area for survivors.
    There are 2 teleporters in the lower area marked gold and green which sends you to the top.
    Only the last man standing can pick up weapons which there is 1 rocket on the map market with a gold light.

    The round starts of with 1 alpha zombie with a prophets bane which is super fast.
    Normal infected have a standard sword with no invis and coloured black and also is slightly slower than the alpha.
    The survivors start with a Blaze of Glory Shotgun and Gunfighter pistol.

    What am I looking for :
    To see if this map works as an infection map and also to see if it is fun. So both 'just general opinions' and 'critiques/assessment' of how the map plays out. Also a rating out of 20. :)

    P.S.
    Sunday 9:30pm -11:30pm CST for me is actually Monday 1:30pm - 3:30pm AEST. (According to google)
    I usually wake up around 11:30am and usually jump on Xbox around 4pm so there is a good chance I'll be on late.

    Here's a picture of the map by the way :yes:

    [​IMG]
     
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  16. brusky0086

    brusky0086 HSFN/iForge
    Forge Critic Senior Member

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    The iForge Experience
    Feb 8 2017
    First thanks and foremost to the helpful testers on Wednesday Night.
    INFINUT (iForge Sr Member)
    JA50N 0 (iForge Sr Member)
    Artur Bloodshot (iForge Honorary Member)
    papasmurph
    UnXpected Death
    The Flatliner
    xBLOOMPKINSx
    I appreciate your help along with all the forgers.
    All the tests are available to view in the Past Broadcast section if my Twitch.Same as my Gamertag here.Please Follow so your alerted next time the live stream is on.
    Now to the good part.
    The Maps.
    First up we had an Extermination Map from
    Mr Deliciousman called Firewall.
    Games Played-2
    Players 4v4
    Overall Impression was good. Really enjoy the immissive block usage although I wonder if could be less of the horizontal ones in large areas ,they tend to cause a little bit of glare however all in all the theme and aesthetics seem solid so far.Gameplay was fast as it should be with very few rounds ending in ties.Their was no issues with the spawning and mixed feelings per the lobby on Power Weapon choices and no complaints on the pathing. I myself had a good time and found it quite optimal for ATN's Extermination.Good Job.Nice follow up to the Grifball map buddy.

    Map 2-
    Controlled V 0.10.1
    by Creative Force
    (xMalevolution and SP
    Games Played- 2
    Slayer 4v4
    I have been playing this for 6 months now since beta was released and I was already familiar with the very strong layout by xMalevolution, but this was the first chance to see the close to finish fully art rendered version by Cru3her and
    I have to say I'm impressed.A great map for Slayer it's definitely something the rest of u should try once released.This map almost a year into the process and has aged very well.My Libby really enjoyed this one and the matchmaking players I brought in probobly liked it the most.Solid tests no problems besides art passed areas .Great Job CF team.Although I would like to see strongholds on here I feel design would support it as did lobby want it as well.Sniper up high makes the players drop to bottom and stay there leaving the top unplayed and sometime vacant for fear of it.Maybe switching with Grenade Launcher on bottom.

    Map-3
    Soulrift
    by Ascend Hyperion (ATN)
    Games Played-2
    Strongholds and Slayer
    4v4
    A very strong map that functions well. The whole lobby enjoyed this one with the exception if not being able to find the switch to open doorway to top until 1 minute left. So maybe a little more visual cues although I did see u already had a flashing red light.Your aesthetics are great,the columns really stand out as does the arklike structure in the sky, I found it super immersive.The gameplay was dominated in Slayer by UnXpected Death who us ranked pretty high in Slayer with a game leading 20 kills by staying purely up top and around the outside.He said he felt that at no point did he feel he needed to go to the center.Strongholds was a lot more balanced as all the players had to move around however the door not being open allowed only the teleport for access to upper.Overall tho,great map,very small if any adjustments needed to be enjoyed now.Another great map to add to your growing backlog of rad ones.

    Map 4-ChillPill
    2v2
    Stream tonight tomorrow.Lobby was too big by time I realized feedback it.I'm sorry.But I'll get it done.
    --- Double Post Merged, Feb 10, 2017 ---
    Apologies Controlled
    xMalevolution and SP1N3 CruSH3r
    both are Creative Force
     
  17. brusky0086

    brusky0086 HSFN/iForge
    Forge Critic Senior Member

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    2V2 tests
    Map1
    ChillPill
    By Sitri
    Games Played-2
    Played awesome both games!Well done on a sweaty layout.Engagement off spawn a little fast and grenade launcher might be a little to powerful.
    Art style looks good so far and no breaks in spawning or gameplay so all in all a nice project that i would live to see finished.

    Map2 (Bonus)
    Genesis Alt
    2v2
    By Buddy Jumps
    Games Played 1
    Excellent map with nice overlapping routes and nicely crafted windows and the staggered walls are super rad.Kinda dark but gameplay went well with a very close 25-22 finish.

    Map3(Bonus)
    Divided
    By Sikamikanico
    2v2
    A core version of his new extermination map this map got a lot of oohs and aahs on the aesthetics and layout. Only productive feedback was a lack of color diversity but i think it looks great as is.Gameplay was good as always this us something i run anyways.If you havent tried it you should.
    --- Double Post Merged, Feb 10, 2017 ---
    The 2v2 are in my past broadcasts at Twitch.tv//Brusky0086
     
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  18. Sikamikanico

    Sikamikanico Video Team #corruptstaff
    Staff Member Forge Critic

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    I really should post this already - Thanks for the feedback! :)
     
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  19. GrayishPoppy210

    GrayishPoppy210 ONI Agent

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    Hey brusky

    I presume the core map testing includes any player counts so can you have a look at these maps (if you tried them already you don't need to bother but I'd love some feedback) - GrayishPoppy210

    Map 1-
    Clockwork
    https://www.halowaypoint.com/en-gb/...Poppy210_2e6b78e9-e56a-4f53-bfb2-2186570cb1f1
    Gametypes: slayer and strongholds
    Player count: 2v2
    Preferred gametype: slayer
    Description: a very vertical 2v2 map set inside a clock tower
    What I'm looking for: Just general opinions on how it plays, what could I change, are there any framerate drops?

    Map 2-
    Venus
    https://www.halowaypoint.com/en-gb/...Poppy210_02e32520-0492-4bb8-bc59-f8452f519379
    Gametypes: slayer, strongholds, CTF
    Playercount: 8v8
    Preferred gametype: strongholds
    Description: btb map based on the first Venus mission in destiny.
    What I'm looking for: should the mantis be removed as it has been a very controversial vehicle? What should i do about the flooded back corridoor (little gameplay occurs there)? And any other feedback you can give.

    I just do these 2 maps this week but I've now got 3 extermination maps in the works which are the newest 3 maps in my bookmarks if you have time to try one out. I will be submitting them to extermination Wednesdays anyway.

    Thanks a lot brusky. Unfortunately I won't be able to join the lobby but I'll watch on twitch after.
     
    #19 GrayishPoppy210, Feb 11, 2017
    Last edited: Feb 11, 2017
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  20. FlandersNed

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    Here's my map. Hopefully you will be able to test it.


    Map Name: Corrupted
    Map Link to Halo Waypoint (Required): https://www.halowaypoint.com/en-au/...ndersNed_d3b5abd7-c75a-4e31-95dc-0ce45c450431

    Short description: A simulation made in error. Mirror edge symmetrical map, with close to mid-range encounters. High amounts of verticality and fast-paced. Some z fighting might exist.
    Player counts: 4v4 max
    Gametypes: Slayer and Free-For-All slayer
    Prefered gametype for testing: Either
    What are you looking for regarding the test? (spawning,art,weapons,etc): The whole shebang. I need to know if the map looks alright, plays well and has the right weps.
     
    #20 FlandersNed, Feb 11, 2017
    Last edited: Feb 12, 2017
    brusky0086 likes this.

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