I know this appears to be an odd question considering it should be the very first step in creating a map, however this is something I am really struggling with. I really want to create a 2v2 map the right way for the latest 2v2 map contest. Truth be told, I've never actually drawn out a map design on paper or on a sketch computer program. Instead, I've always just loaded up forge and built my maps on the fly. Because of this, I tend to waste valuable time just building structures and aesthetic features while not actually making any progress on the overall map. I've watched a dozen or so videos on map design/layout but I'm having trouble just starting with a layout. I feel this is something that cannot be just thrown together or quickly sketched out on paper (or is it?). In all, I'm really looking for advice on how to begin an original map layout that incorporates desirable map features such as good map flow, some verticality, originality, nothing bland or predictable. The theme I'm shooting for is a Roman temple/fortress elevated on an island. I would really appreciate any and all feedback as I'm beginning to get frustrated by starting a few maps with great looking (IMO) set pieces but nothing to actually bring it all together. Thanks!