After extensive testing, Hangar 02 is finally done. Me and Tygard spent at least 20 hours on this, building, testing, and tweaking it to (near) perfection. The only thing that really stopped us was our 100 item limit, which we are on right now, we used every possible object we could. Practically everyone who's tested this map lately will tell you that it can result in some amazing strategy, random bomb runs, and basically very competitive fun. Last game I played, we had a 2-2 game (it goes up to 3 in the mode we were doing, more on this later), and we launched a full scale attack, nobody on defense, and just barely won it out 3-2. Anyway, so this is how the map works: teams spawn on their respective sides of the playing field, facing each other. Under each base is a grav lift that spawns once a minute, you can use this grav lift to get onto the pipes above you, and traverse along them all the way to the other side. There is a invisibility in the middle, when you get to their base you can ninja drop (whooyaa!) and do whatever you have to do. Make sure not to fall, as if you do you'll have to go all the way back. If you do fall closer to the enemy side, you can use a teleporter to get into their base, however you'll loose the element of surprise. That way was the alternate route, the main way is right through the open area, straight into the other team's base. Its much faster, but it can be hard to get all the way to where you want to go without trouble. It doesn't seem hard, but it can be, trust me. The third way is by mongoose along the main path, you'll have to either go close to a wall and take more time or go close to the edge of the cliff and go faster. Your choice. All three ways have been meticulously balanced out to provide a perfect balance. If played defense right, a team can be trying to get a flag for quite a while, but they will get it if they play good offense. The main games this was designed for is Assault, One Bomb, Capture the Flag, and One Flag. We wanted the map to work with default gametypes, so the player only needs to download one thing to be able to play the map. Other games work, but I can't really vouch for them that much. We also wanted to have it have a 'human' feel, so every weapon is human (except the super secret one that you cant find so dont bother). So there you have it. Hangar 02. A real, competitive map, that actually requires strategy instead of random killing. Download it, try it out, rate it, share it with friends, have fun! :squirrel_rocking: Screenshots: Some of your base Rest of your base and way to main route The main route Someone using a grav lift to get onto the pipes Splattered Double Stick Kill Boom, Headshot! Battle on the Pipe Woops Pwnt? Yes, He Does Pull This Stick Somehow Shock's not dead. Shock is crying because we almost tied the game... "Quick, go through his pockets!!" Credits: Map by Insane54 and s tygard55. Special thanks to Beta Waffle and Im CarsoN, and to all of the people and testers who helped with the map! In addition, thanks to squidhands for the last two pictures! Download: Hangar 02 (Map) My Other Maps: Quidditch Comments or suggestions? Post them here and I'll be sure to look at it!