For 8 - 16 players Supported Gametypes: Assault, Capture the Flag, Infection, Juggernaut, King of the Hill, Oddball, Slayer, Team Slayer, Territories, VIP Get Map Here http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=86104694 __________________________________________________ Frailty is an asymmetric map designed for competitive vehicular combat for parties of 8 to 16 people. The map has all gametypes available but has really only been tested for Slayer, CTF, KOTH, and Assault. Vehicles Mongoose x4 Warthog x2 Ghost x2 Weapons/Equipment BR - 20 sec resp - 2 clips Shotgun x2 - 90 sec respawn - 0 clips Sniper x2 - 120 sec respawn - 0 clips Carbine x2 - 90 sec respawn - 1 clip Rocket Launcher - 150 sec respawn - 1 clip Spartan Lazer - 180 sec respawn Missile Pod - 120 sec respawn - 0 clips Needler x2 - 60 sec respawn - 1 clip Brute Shot x2 - 90 sec respawn - 1 clip Plasma Rifle x2 - 30 sec respawn Plasma Pistol x2 - 45 sec respawn Magnum x2 - 30 sec respawn - 1 clip Frags - 10 sec respawn Plasma'nades - 10 sec respawn Overshield - 150 sec respawn Bubble Shield - 120 sec respawn Power Drain - 120 sec respawn The Attackers base This base should immediately spark fond memories of good ol' Blood Gulch from Halo CE. Rather than having two external ramps to gain access to the top of the base, this version has 4. This layout offered the opportunity to add reccessed spaces inside the base that didn't exist on Blood Gultch. Yes the enitre floor of the base is grass, and yes there is some flicker. Unfortunately the flicker isn't fixable since the grass would glitch invisible if positioned correctly. There is also a teleporter on top of the base that takes you about 1/3 of the way accross the map toward Red Tower. Red Tower Also known as Splazer spawn, this position covers top mid at rocket spawn, attackers sniper spawn, the front of the attackers base, defenders base sniper spawn, the front of the defenders base, and Blue Tower. Line of sight obstructions keep this spot from being too overpowering as both teleporters can't be seen from this position as well as OS spawn at bottom mid. Blue Tower Also known as Missle Pod spawn, this position covers Defenders snipe spawn, top mid Rocket spawn, bottom mid OS spawn, both bases fronts, and Attackers teleporter. Attackers Brute Shot spawn The purpose of this position, just left of the base, is to cover the front of the base, the front of the middle structure, and Blue Tower. The Brute Shot spawns underneath with a BR spawn on top. Attackers Carbine spawn This position has the same cover areas as BS spawn except Carbine spawn covers Red Tower. Defenders Base This base is a bit of a hybrid between Valhalla's horseshoe design, Relic's aesthetics, and sniper spawn from Last Resort. This design is sure to keep would be defenders on their toes as this base is pretty pourous. There is a gravlift that takes you from bottom floor to top floor power drain spawn, while still allowing players to jump back down the lift if they need to. The aesthetic design of the lift allows the defending team to see into the lift at alll times. Defenders BS Spawn This mirrors the Attackers Carbine spawn with same principles and cover areas. Defenders Carbine Spawn This position mirrors the Attackers Brute Shot spawn. Rocket Spawn/OS Spawn Both areas are seperate from each other enough that it is very difficult for anyone to get both itms simultaneously. Both these areas are very open to all positions. Action shots Thanks to all who helped in testing (list to be added later) and thanks to all who DL. All criticisms are welcome.