ForgeHub has a long history of perceived staff corruption. I've felt an obligation to uphold and continue that tradition, so it is with a heavy heart that I confess to you all that I have failed in this endeavor. The 2nd place winning map in the ForgeHub 1v1 Map Contest has not arrived in this position as a result of any backroom shenanigans, under the table offerings, or personal bias. It has earned its spot Fair and Square.
2nd PLACE WINNER!
PRIZE: Astro A50 Wireless Headset (Halo Edition)
One of the most obvious things you'll notice initially after loading up Fair and Square is how cleanly forged it is. Not only is every block, window, crate, and weapon expertly placed, the textures are unfailingly perfect and consistent. All of the color stripes, cement, dark textures, and trim are put together by Cpt X Craphead in a way that results in a decidedly un-forgelike atmosphere.
Fair and Square has the same design attributes of some of the great Halo maps. At its core, the layout is simple and easily understandable. The map consists of a square shaped center atrium, with paths winding around it at 90 degree angles. Within this simple design however, there is much depth. Whether it's through a teleporter, a lift, a ledge, a crate, or a window, there are numerous movement options to be had. Creativity is often more necessary and more obvious when working within strict parameters. The simplicity of Fair and Square strongly favors the player who utilizes creative movement tactics.
Check out this video by TheHaloForgeEpidemic to get a first hand look at the map (don't forget to Subscribe if you haven't already):
To download Fair and Square, add ForgeHub LIVE as a friend on Xbox Live. The ForgeHub LIVE fileshare can be accessed through the leaderboards. Campaign Timing - Halo CE - Pillar of Autumn - Easy (Time = 9:25).
Congratulations to Sgt Slaphead!
Be sure to visit ForgeHub and THFE tomorrow, as we'll be revealing your Grand Prize Winner!