Hi there! Welcome to the new thread. Let me explain what this is. History SMARTAN 427, the original creator, sought out to make a classic inspired Halo out of H5, but included something no other gametype had made; a 4 shot Magnum. His settings proved that you can make a fun retro experience in Halo 5 Guardians, for casual and hardcore players. His settings have now been altered to what you see below: -Movement: 110% (A fast and more reasonable speed than the excessive 120%) -Strafe Acceleration: 130% (This allowed a more powerful strafe against foes) -Forward Acceleration: 130% (Evens out omni-directional movement with strafing) -Jump Height: 120% (Spartans leap like they used to, no clamber needed) -Jump Gravity: 110% (The perfect amount of air time without too much floatiness) -Shields: 70% (Precision becomes more important) -Health: 150% (Spraying became more impotent) -Explosive Radius: 70% (Shields were lower, so Frags were toned down) -Melee Damage: 110% (3 shot Beatdown is still there) -All Spartan Abilities Removed (Classic Movement starts here!) -Frags and Plasma Grenades only! -Magnum w/60 rounds and 2 Frag Grenade (No Automatics) You can hop into a casual or hardcore map and have fun with these settings regardless of your skill level. But I'm here to talk about the Hardcore Version of Evolved. Sandbox Evolved's hardcore sandbox has been trimmed down to a sandbox similar to an Arena Shooter. You've got your Utility, a CQC weapon, a draining beam, a bouncing explosive, a sniper, power-ups that increase your health pool or cloak you, and a powerful weapon that everyone contests. Timers Power-Ups are now static, and spawn every two minutes on the dot. They don't have a waypoint above them, so remember to check their location. Tier 1 - Magnums, Frags/Plasmas (20 seconds, 30 seconds respectively) Tier 2 - Scattershots, Sentinel Beams, (90 Seconds Static, 0 extra mags, 50% Battery for Sentinel,) Tier 3 - SPNkr Rocket Launcher, Sniper Rifle, Grenade Launcher (Weapon Padded, timers and ammo vary from map to map) Gametypes Slayer - 50 Kills to win, 5 second respawn Flag - 3 Captures or 5 Captures to win, 10 second respawn, Flag must be Home to score Ricochet - 20 Points to win, 10 second respawn, 2 points for throw, 5 points for walk-in Oddball - 200 Seconds to win, 10 second respawn, Ball holder is slower and 2 hit melee Strongholds/Hill/One Base - To be determined NO RADAR Testing I am currently testing Forge maps and our sandbox every Saturday and Sunday at 6PM to 11PM eastern for these settings. If you're up for it, send me a message here or look up my GT "The S0UL FLAME" ("0" is a zero) and send me a message. Afterwards, I will eventually have a playlist for both casual and hardcore play. Thanks for reading!