On a map which is almost ready for consumption, the name and theme of which shall remain a secret until it's ready , I have had two pieces disappear and it seems to possibly be perminent. I say it may be perminent because it says I have no more wall pieces to use, but I had not used another in its place! I did flag a few more items to delay spawn, made some weapon placement tweaks, and then loaded it up in Custom Games. Loading back up in forge does not bring it back. Nor does removing the delayed spawn on the pieces I recently flagged. The pieces area a colluseum wall acting as a ceiling for an L shaped hallway, and a Brace Large acting as a wall in one portion of that L. Here are a few important things about the map in question. You may be able to suggest a reason why this is happening based on what I list here... I always lock pieces into place after I'm done w/ them. Level is very close to being at budget. I do have enough budget to place either of the pieces, but the cwal is no longer available to pick. maxed out on walls, bridges, and inclines. 3-4 block pieces still available. Has some framerate issues. Uses delayed spawn trick to brighten up much of the level. Dynamic Lighting still functional. Has anyone seen or heard of this before, know what causes it or how to fix? I do have a backup of this level that does not have this problem, but it is lacking some of my recent changes. I'd really like to keep this most current one if possible. THANKS!!!! EDIT: SOLVED Quote: Originally Posted by DavidJCobb Quote: Quote: Originally Posted by JKaddict the only thing I can think of that was changed on the cwall piece was to add a plasma turret to the edge of it that poked through a building.p Solid objects will not spawn after a delay if the area that they spawn in isn't clear. For example, if a Strut is supposed to spawn 20 seconds after the round starts, but a player is standing where it would spawn, then it just won't show up. It will repeatedly "try" to spawn at 20-second intervals. The game engine appears to do this sort of checking to avoid impaling and killing players. Petetehduck documented this in more detail, and found that players or vehicles will have this affect on objects. Newer Halo games regard detachable turrets as vehicles, so it's possible that they affect the object-spawning checks. Delete the Plasma Cannon and see if that fixes your issue. See above, this was the solution! Thanks David! I deleted the turret and the pieces spawed almost immediately. BTW, i'm almost ready to post a thread about this map, which just hit 10,000 and IMO looks really good!