Dead Heat

Discussion in 'Map Discussion' started by NOKYARD, May 7, 2019.

  1. NOKYARD

    NOKYARD GrifballHub
    Cartographer Forge Critic Senior Member

    Messages:
    843
    Likes Received:
    1,314
    NOKYARD submitted a new map:

    Dead Heat - Drifting sand reveals structures unseen at sister installations.

    Read more about this map...
     
  2. CertifiedChamp

    CertifiedChamp ONI Agent

    Messages:
    577
    Likes Received:
    1,625
    do you plan on adding textures at least? id hope that it isnt being put into matchmaking as is, it looks really forgey if the screenshots say anything. Im sure you are capable of doing better with the visuals
     
  3. NOKYARD

    NOKYARD GrifballHub
    Cartographer Forge Critic Senior Member

    Messages:
    843
    Likes Received:
    1,314
    We specifically removed textures (except on floors and stairs) and used the Concrete Texture to give everything a sand blasted look.
     
  4. CertifiedChamp

    CertifiedChamp ONI Agent

    Messages:
    577
    Likes Received:
    1,625
    I don't feel like it conveys that very well, looks like an early forge map as it is now, maybe that's just me but I don't see that sand blasted look you were going for
     
  5. NOKYARD

    NOKYARD GrifballHub
    Cartographer Forge Critic Senior Member

    Messages:
    843
    Likes Received:
    1,314
    Wish someone had mentioned this during development. I would have been open to them coming in to help improve it.
     
    CertifiedChamp likes this.
  6. NOKYARD

    NOKYARD GrifballHub
    Cartographer Forge Critic Senior Member

    Messages:
    843
    Likes Received:
    1,314
    Fixed the textures. I had changed the blocks to Concrete in an older build but must have later reverted to an earlier build because they were all back to Metal when i checked after the above messages.

    Moved the bottom terrain up quite a bit since i was receiving complaints that the valley was a bit too deep. Smoothed out some terrain and adjusted some colours. Changed out some of the troublesome rocks so they are much easier to traverse and provide better cover now. Changed the central platform/bunker so it better meshes with the changed terrain. Moved all respawns into cover. Respawns will be reworked by the time it's deployed in Ranked BTB.
     
    CertifiedChamp likes this.

Share This Page