I'm a pretty normal person, but for some reason I get a little OCD when it comes to forge. Recently downloaded and enjoyed a remake of the firefight map Crater found in this thread. It was close enough to the original but certain things about it just drove me crazy and I couldn't just let it be. My intent was to simple tweak the map a little, but I found that impossible, one change always led to another. I went back and forth between ODST and Reach looking for aspects of the original that I liked and, come the end of it all, came out with a map that I think more accurately represents Crater and is cleaner overall. While I have to say that this is "based" on the map found in the linked thread... I can probably count the number of pieces that haven't been deleted and replaced on my left hand (or right... they both have five fingers). Here are some comparison screen shots I took in ODST and Reach. I think the differences and similarities will be obvious. ODST- from just behind the Turret Gun: My Map from roughly the same angle: ODST- long view of Red/Player spawn: My Map same angle- Red Team Base/Spawn: ODST view of Sniper Spawn, Rocket Spawn below: My Map- I've Preserved the Same locations for Rocket and Sniper spawning: ODST- Side view of the Red Team/Player Spawn: My Map- same angle: ODST- Side view of the recessed Quad area: My Map- this presents the most obvious divergence from the proportions of the original. But the difference was for expediency: ODST- Side area to the quad: My Map: There are a couple of differences that probably aren't obvious from the pictures. There are two areas in the original map that I kept intact, but I felt ruined the flow of the map (making the quad area completely not worth going down into)- those were the rocket spawn location, and a similar location opposite that under the red spawn. To compensate I included a two way teleporter between the rocket spawn location and just outside of the blue initial spawn. From down below the red spawn I created 1 way teleporters to the respective side areas. As far as weapons go: Snipes and Rockets in Original locations. focus Rifle in the Red base hallway Shotgun at blue base, and one below red. DMR's and/or needle rifles and Grenades placed such that no matter where one spawns a viable weapon isn't too far away. I also included Armor Lock on the platform next to the sniper spawn, and jet pack down in the quad. Another notable feature- I decided to spawn a Hammer in the quad as the Hill. In order to control the hill, one has to pick up and hold the hammer. Its a fun KotH variant that plays a little like Juggernaut.