CONTRACT

Discussion in 'Map Discussion' started by no god anywhere, Dec 24, 2015.

  1. Preacher001

    Preacher001 Promethean
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    Nice touch ups iBlankked. These are towards the direction that I was talking about.
     
  2. FTG Insanity

    FTG Insanity Promethean
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    This map is absolutely amazing.
    Only thing I noticed that could be changed was a camping spot behind back gold and minor z-fighting here and there.
    Best construct remake I've ever seen.
     
    Blaze likes this.
  3. no god anywhere

    no god anywhere Promethean
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    I'd like to remake foundry or the pit.

    I see you. Looks good with the sunset skybox in particular. I'll try something like this with the midday skybox. I will also be removing the white data streams.

    Yup I gotta go through looking for the z fighting. I noticed some aswell in the video I made. ...and haha damn, totally forgot to take care of that corner sticking out at gold.

    I'm super stoked to go at my map for its second version. Thanks for the input and comments everyone!

    I'm also curious how the spawns, stronghold and weapon placements have turned out. Id like to add these adjustments in the next update aswell. Any feedback guys? I know this is a huge factor as well as the map itself and can make or break it.
     
    #23 no god anywhere, Dec 28, 2015
    Last edited: Dec 28, 2015
  4. ForgeHub

    ForgeHub The heart of the Forge community
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    a Chunk likes this.
  5. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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    Good job. Few things that I want to point out though just from the pictures and video.

    -The wall behind gold used to bounce nades is missing
    -ledge on the window in open doesn't seem to be there
    -The window wall doesn't seem to be as thick (may just be me)
    -closed all looks really off scale where the dropdown is
    -Ledges on the outself of the middle level purple lifts don't seem to be there
    -Juggle+upward curve ledge to get above glass doesn't seem to be there.

    I would say most of these are important for gameplay, regardless I'm looking forward to maybe getting a match on here.
     
    WAR likes this.
  6. no god anywhere

    no god anywhere Promethean
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    Sweet, thanks for noticing and sharing.

    I'm gonna be taking care of your first two points.

    I can and probably will add pillars to widen the open window on each end. This should hopefully have the same effect.

    Yes, the offscale bit of the closed drop down drove me nuts. If you really compare the maps, bottom is a less diagonal shape than it should be. I was too short on lightmap to make it perfect but I will review it.

    I removed the small ledges from the lifts but will add them back. I didn't think anyone seriously used those on construct.

    I'm not sure what you mean for your last point. Elaborate please?
     
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  7. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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    The ledge on the lift, I would often to use to regain shield or surprise someone. The first jump in the video was a popular one too but may be a bit hard to forge. Could maybe just stabilize crouch and clamber up.

    http://xboxdvr.com/gamer/Whos Blaze/video/476241

    ans this is the window jump I was talking about. Sorry that it took me a few to find it, had to go searching through my old channel.
     
    #27 Blaze, Dec 29, 2015
    Last edited: Dec 29, 2015
  8. The3angryInch

    The3angryInch Spartan III

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    Good map- Everyone on forge hub add me XBL gamertag is TH3eAngryINCH
     
  9. no god anywhere

    no god anywhere Promethean
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    Blaze, i wasnt even aware of that jump and i was into the trick jumping thing for a while. I probably wont add this but im going to redesign the windows there so its a possibility.

    Also, someone said the gold lift acts funky. The issue here is that there are 4 places to enter it with wide places where I have to block spartans from being able to drop back down a level. I needed at least 3 lifts at each level to block the entire opening up. From the bottom, you pass through all of these lifts on the way up. I may have a way to make this better and will rebuild it to see if it will work.

    They did great with the new lifts, but we still need lift bars and lift bases that can be passed through.
     
    #29 no god anywhere, Dec 29, 2015
    Last edited: Dec 29, 2015
  10. Sub_ZeroX7

    Sub_ZeroX7 Heroic

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    Very Nice Map! Keep them coming!
     
  11. no god anywhere

    no god anywhere Promethean
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    no god anywhere updated CONTRACT with a new update entry:

    Contract Version 2

    Read the rest of this update entry...
     
  12. ForgeHub

    ForgeHub The heart of the Forge community
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    Great work on the update, we just shared your progress with the community via twitter: TWEET
     
  13. FTG Insanity

    FTG Insanity Promethean
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    The changes are beautiful.
    The only issue that seems to remain is the lift can still be inconsistent.
    I know of a spot in the lift that just keeps me stationary.
     
  14. no god anywhere

    no god anywhere Promethean
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    Aww man... this gold lift is a huge pain. I had that issue when i started rebuilding the lift but havent been able to find a single issue with it since after testing it. Can you make a clip of this or a precise explanation so i can fix it ASAP?

    I cant seem to make it happen so i dont know what to fix.
     
  15. no god anywhere

    no god anywhere Promethean
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    Thanks again forgehub... and for the feature. ☺
     
  16. FTG Insanity

    FTG Insanity Promethean
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    Here you go http://xboxdvr.com/gamer/JesseInsanity/video/13697603
    Two more issues:
    http://xboxdvr.com/gamer/JesseInsanity/video/13701338
    http://xboxdvr.com/gamer/JesseInsanity/video/13701340
     
    #36 FTG Insanity, Jan 5, 2016
    Last edited: Jan 5, 2016
  17. no god anywhere

    no god anywhere Promethean
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    Thank you for spending time trying to break my map, i actually really appreciate that. You were standing on an invisible blocker in the first, and the other two were just my carelessness.

    Ive fixed all three and also added some weapons to the map(a hydra launcher and suppressor). Ill treat these as hotfixes for now so if anything else comes up, i can include it all in the next version.
     
  18. SimmonsZore

    SimmonsZore Legendary

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    I'm not going to nit pick at obvious issues that doesn't matter or contribute to the overall experience of your map. However, you sir deserve a Banana for your hard work. Eat it with pride yellow one.
     
  19. FTG Insanity

    FTG Insanity Promethean
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    It's no problem at all :D
    Your map is wonderful and deserves to be as bug free as possible.

    The only remaining issue I see are the ledges outside of the map that are aesthetically annoying.
    One of those ledges has a soft kill on it to the left of middle lift.
    I think this should be a hard kill or removed altogether.

    I think focusing on smoothing out those ledges is the last thing you should focus on.

    Thank you for taking my advice :)
     
  20. iParanormal

    iParanormal Member
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