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Community Favorites: May 2017

Discussion in 'Features' started by Captain Punch, Jun 6, 2017.

By Captain Punch on Jun 6, 2017 at 7:38 PM
  1. Captain Punch

    Captain Punch Content Contributor
    Creative Force

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    Community Favs Banner May 2017.jpg

    Hullo, fellow Forgers and Hubbers, Captain Punch subbing in this month to bring you your Community Favorites! As always, you guys came to the polls and brought into the limelight your favorite creations from your peers. Without further ado, brass tacks and all that.

    Community Favs Map Tile.png Community Favs Map Tile2.png Community Favs Map Tile3.png Community Favs Map Tile4.png Community Favs Map Tile5.png Community Favs Map Tile6.png Community Favs Map Tile7.png Community Favs Map Tile8.png Community Favs Map Tile9.png Community Favs Map Tile10.png

    Community Favs Winners May #3 Arcanum-MultiLockOn.jpg

    Delve into the hazy caverns of MultiLockOn's Arcanum and get lost in the vaulted halls of this surreal temple. Networking with multiple other forgers to realize his vision, Multi has created a unique experience via his interactive level design and player-driven dynamic gameplay elements.

    Community Favs Winners May #2 Fissure-NegZero.jpg

    Sporting a canyon atrium surrounded by a network of interwoven hallways and bridges, with a large central platform, N3gat1veZer0'sFissure harkens back to levels from the early Halo 3 and late Halo 2 eras. The sunlight filtering down from above, set against the rock-face foliage and a waterfall in the background, provides an almost reflective space in which to participate in RvB wargames.

    Community Favs Winners May #1 Pyromancer-Portaleer.jpg

    Pyromancer, by Portaleer, takes large advantage of recent additions to the Forge palette, most specifically the Forerunner Architecture objects to create a level that can be difficult to tell if it was made by the developers or a community member, while at the same time adhering to strict performance standards. We touched base with Portaleer in an exclusive interview about the map.
    - What was the primary inspiration for Pyromancer?

    Forerunner society was divided into five "Rates" or classes. I thought it would be interesting and fun to venture into a Miner facility since the Reclaimer saga has explored the Promethean class pretty extensively up to this point. I originally wanted green accent lighting as a clear indicator that this isn't Promethean; though, in the end the orange lighting better communicates its name and function, as can be seen through the back windows! Plus, Forerunner architecture hasn't had a lot of exploration in molten, volcanic-like environments.

    - Do you have a favorite part of the map?

    I'd say my favorite part about the task was really conveying its form and function through the mechanics of the details if you look carefully. The most prominent one being a mining beam projecting out one side of the facility, into the bedrock of this planet, harvesting its resources, and tractor-ing (I think :p) the molten matter inward, which can be seen flowing through the floor on its way to being processed elsewhere. Use your imagination.

    - What was one of the biggest hurdles with making this map?

    I built the whole of the map with the goal of having an evenly toned level of rich detail across the board, and would feel decent enough to have fun on at the same time. For example, in the past, I've had a primitive floor with only the walls and ceiling coming to life. I wanted to capture everything this time in a balanced form that wasn't too distracting, equally toned everywhere, and felt real without slipping up ANYWHERE. Avoiding framerate issues along the way was a challenge too.

    - You have several maps within this theme. Is this one your "best"?

    In terms of its aesthetic theme, yes, I believe so. Some others might say that my previous works have a stronger play to them, but Pyromancer is certainly interesting to play on still. Visually though, as you say, I believe that with enough passion and drive we all get better the next time we do the same or similar thing. Yeah- I'd say its my best looking one.

    - If you could add one thing to the map, what would it be?

    Were I miraculously able to avoid framerate issues going forward with it, being able to implement an underpass beneath the center ramp would be awesome as another means to level down for more, how do they put it, verticality! It would offer another cool interaction, I think.

    As always, the Forgehub Staff would like to congratulate all of this month's contestants! We are eager to see what June has to offer. See you soon!​
    #1 Captain Punch, Jun 6, 2017
    Last edited by a moderator: Jun 9, 2017
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Discussion in 'Features' started by Captain Punch, Jun 6, 2017.

    1. eLantern
      Hard not to agree with the top 3, but I think Chasm must have given quite the challenge for a top 3 spot; though, that's not to dismiss High Roller, Overlord, or Longest either as I really liked those too.
      Last edited: Jun 9, 2017
      WARHOLIC likes this.
    2. Shooty Person
    3. K a n t a l o p e
      K a n t a l o p e
      Why do you guys never link the maps? I think it's best to allow people to have a link directly to the map posting rather than have people search for it. A large portion of people won't take the time to do so (I do, but I think it's best to link the map postings on the OP).
      We typically link the maps in these articles however I believe Capt Punch simply overlooked this. I'm sure he'll fix it up shortly. Congrats to all of the winners! This month was jam packed with so many great maps, I wasn't sure which one would be in the top 3.
    5. SgtSlaphead
      Appreciated but I can see why, aesthetically speaking, Chasm doesn't touch the top 3! While I like the clean simplicity, Chasm could probably be rebuilt on another canvas with atmospheric lighting and a more interesting theme involving a combination of natural caverns and forerunner architecture. I thought finishing with university for the year would have put me in the clear but I am working a lot this summer. Might not be too active in the Forge game for a while but I will probably continue to lurk on these forums and steal ideas from everyone else's maps before I get around to building another.
      eLantern, WARHOLIC and qrrby like this.
    6. ZombieDyer
      I guess Leo finally got the oscar
      Shooty Person and Portaleer like this.

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