ANTIFREEZE

Discussion in 'Map Discussion' started by WAR, Dec 17, 2015.

  1. WAR

    WAR Cartographer
    The Creator Forge Critic

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    WARHOLIC submitted a new map:

    ANTIFREEZE - A symmetrical 8v8 map, supports Slayer, Strongholds and CTF.

    Read more about this map...
     
  2. WAR

    WAR Cartographer
    The Creator Forge Critic

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    [​IMG]

    After leaving Washington, I wanted to help retain the visual theme I created with the forerunner geometry as much as possible. I created some structures in sketchup for Tom French to consider when finalizing this map which you can see below.

    [​IMG]

    [​IMG]
     
    #2 WAR, Dec 17, 2015
    Last edited: Dec 17, 2015
  3. xlArctic

    xlArctic Guest

    Just want to say this map is really fun but very broken. In both bases you can break out of the map as well as jumping off of the orange pillar and onto some other spots you can just walk up to the top of the map and hide.
     
    WAR likes this.
  4. WAR

    WAR Cartographer
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    Thanks for letting me know about this one. I've been taking notes on all of the areas players have been getting out of the map. We'll fix it in a future update.
     
  5. SecretSchnitzel

    SecretSchnitzel Donald Trump
    Forge Critic Senior Member Temporarily Banned

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    Definitely the coolest map of the bunch. Shame there are exploits on it, but those will get fixed eventually. I'd give ya my gameplay feedback, but I'm too busy forging. :p
     
    h0twing3 and WAR like this.
  6. WAR

    WAR Cartographer
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    WARHOLIC updated ANTIFREEZE with a new update entry:

    Version 2

    Read the rest of this update entry...

    Huge thanks to Squally DaBeanz for completely reforging the map and implementing improved design decisions. Without him this update would not be possible and it was a pleasure to co-forge this update with him.

    Special thanks to Wyvern for fixing our lighting and performance problems by moving the entire map to the Tidal canvas. Thanks to Black Picture for making the best looking 'sneaky' halls and creating new visuals for Closets. Given to Fly for decorating the 'Lookout' location with better visual presentation. Nitro for his decorative additions and SniperC, Randy and Creative Force for last minute help and moral support with this project.
     
    #6 WAR, Sep 15, 2016
    Last edited: Sep 15, 2016
    no god anywhere, Nitro and ReinaStorm like this.
  7. I_ZeonZz_I

    I_ZeonZz_I Spartan I

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    Would love to play this but the download link isn't available.
     
  8. SecretSchnitzel

    SecretSchnitzel Donald Trump
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    You never got around to bringing me in to go over spawns. :(
     
  9. WAR

    WAR Cartographer
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    Well, I asked and you said the map didn't have any spawning issues. Would still love to get a second opinion on it. Lets jump in forge sometime.
     
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  10. MultiLockOn

    MultiLockOn Promethean
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    Was anything design wise actually changed
     
  11. WAR

    WAR Cartographer
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    Yes, they are minimal but greatly impact gameplay. Here are the main design changes:

    - Additional entrances / exits created for each base

    - New route created to allow access from caves to closet

    - Sneaky routes created from Closet streets to Lookout

    You'll be able to play this tomorrow:)
     
    #11 WAR, Sep 15, 2016
    Last edited: Sep 15, 2016
    Nitro likes this.
  12. Zandril

    Zandril Heroic
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    Reporting you. You stole this map from Matchmaking
     
    WAR, ArturBloodshot and a Chunk like this.
  13. JurassicWeeMan

    JurassicWeeMan Spartan I

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    Those pics look SICK. Halo: CE vibes here we gooooooo
     
    WAR likes this.
  14. D4rk

    D4rk Spartan I
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    I really like the way the map plays better now that the update is out. However, I felt the old version had more color, which I really enjoyed. Preference aside, I do enjoy playing this map. I can't wait until 343 fixes some of the framerate issues going on with all of the btb updated/new maps.
     
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  15. WAR

    WAR Cartographer
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    I just found some amazing gameplay from MintBlitz that's worth watching. This guy doesn't die and is getting montage worthy clips on Antifreeze...twice. As if one perfection wasn't enough for him.
     
  16. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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    I've only played the map a few times and this was probably my second playing the updated version. Antifreeze seems to have gotten worse from what I remember because the map is extremely linear right now. Perhaps that is the charm of the design and I can respect that, but I dislike the way people play the map now - especially on Strongholds - because of how easy it is to trap the other team on their side of the map. That compounded with all the corners and all the scattershots made it impossible to do much of anything. Recurve has similar problems (two players can block all the ridge spawns for the entire game and spawn kill anyone spawning behind them with the railgun), but it's somewhat easier to break out of that setup.

    We can run around the map sometime this weekend if you'd like to throw ideas around. I'm not a BTB guy, but if the map has a chance to be updated, I think it'd be good to reevaluate some of the pathing.
     
    WAR likes this.
  17. WAR

    WAR Cartographer
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    Thanks so much for the feedback Goat! I rarely get feedback on the map, so hopefully we can really hammer out some improvements together. I've already started to make substantial changes to the general scale and some of the pathing in the middle of the map to create flanking routes. I'll post some pics soon to give you an idea of what I altered. Or we could just run around on Forge together!
     

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