Announcement: 2v2 Contest Boogaloo!

Discussion in 'Announcements' started by Connie, Aug 9, 2019.

By Connie on Aug 9, 2019 at 3:34 PM
  1. Connie

    Connie Catgirls Don't Cry

    Likes Received:
    Let's be honest; how many unfinished 2v2 blockouts do you have in your drafts? Lacking motivation to finish them? Perhaps you've lost interest in Halo's forge in favor of a more active content creation community like, I don't know, ModNation Racers on the PS3. Whatever your strife, ForgeHub's got your Mjolnir-clad back! (We promise not to assassinate you.) It's my privilege to announce the official details and launch of our latest foray into forge contests; the 2v2 Contest Boogaloo, and the last time this staff ever lets me name anything ever again!

    Since we're no stranger to this type of competition, (and since it's ridiculously hard to keep typing with the length of my nails) I feel it's best to dive right into some details in the form of questions from the community brought to you by this contest's curator, Sethiroth. Take it away, Sethiroth! Take it far, far away.

    Q. Okay, who are the judges?

    A. So, I've decided to go with a mix of staff and community members for this contest. The people I have chosen to judge alongside me are Whos Blaze, Max Extra and S0ul Flame. We also will have a few back up judges on standby.

    Q. What maps are eligible to be entered into this contest?

    A. The main point of this contest is to showcase new and unique content that’s fresh off the press. So, with that being said, maps that were fully finished and released to the public anywhere before August 1st, 2019 will not be eligible for this contest. No map remakes from any IP will be accepted. The 4 main judges will not be eligible to compete in this contest. Submissions will be limited to 3 per person.

    Q. When is the deadline for this contest?

    A. We will have a longer deadline than usual to allow for more polished content. The Deadline for the contest will be 11:59pm PST on January 1st 2020. All maps must be officially posted on ForgeHub and Submitted to the correct thread before the end of that day. We will not be allowing any editing to maps after that point. Maps will be submitted as is. Changes made post-deadline will result in disqualification; no exceptions.

    Q. What gameplay settings will be used for judging?

    A. We will be using Slayer HCS with some slight modifications. Those changes will be:
    • NO RADAR
    • 15 minute rounds
    • 25 kill limit.
    You can also download the ForgeHub 2v2 game type here. (Waypoint link not working, will update soon)

    Q. Is this a 343i Matchmaking contest or a ForgeHub Contest?

    A. This is a ForgeHub contest. This is not associated with 343i. We are running this contest so you guys can make awesome maps and make them the way you want. Go crazy! You want Teles? Lifts? Keys? Something completely new? Go for it!

    Maps will be graded based on 4 key factors.
    • Layout
    • Gameplay
    • Aesthetics
    • Polish
    We will be rating each Category on a 1-5 scale.
    1. = Broken
    2. = Needs Improvement
    3. = Average
    4. = Really Good
    5. = Outstanding
    We will be using this rating system to help narrow down the maps. Here is a detailed look into each category:
    Layout - In this Category we will be judging the map's layout. How well made is the flow/pathing of the map? How are the Macro/Mirco design aspects of the map? Are all the positions of the map balanced? How thought-out are the Lines of Sight? Does the map have any unique or creative features to it?

    Gameplay– In this category we will be looking at how well the gameplay functions on the map. How is the pace of play? Do the spawns work as intended? How well do weapons interact with the map and each other? Does any part of the map break during gameplay or allow an unfair advantage for one team? Does the map offer any variety of play-style and/or strategies? Are the encounters enjoyable/memorable? Do any map mechanics or scripting interfere/hinder the gameplay?

    Aesthetics – This category will judge the visual presentation of the map. Does the map provide a strong and/or creative theme? Is there appealling Lighting/Atmosphere present on the map? Do the aesthetics add or subtract from the map gameplay? Does the map have any readability issues due to art?

    Polish – Now here we will be looking at how well you paid attention to the bells and whistles. Does your map have any frame drops issues? Is the map contained correctly? Do objects jut out or cause bumps while playing? Are their intro and exit cam? Is there any Z-fighting? Is there any name volumes and/or memorable landmarks for callouts? Are weapons showcased clearly? Are weapons properly balanced with thier timers and ammo counts? Are there broken clambers?


    Each round of judging, more than 50% of the maps will be eliminated until we get to the Final 8. At this point, maps will go head-to-head and the Judges will discuss the maps until we get final placings. We will then send out invitations to the finalist so that they can describe their work better for us. Max Extra and I will be streaming our playtest sessions and judge discussions live. S0ul Flame will write his thoughts down on his playtest as he goes. So, if you're wondering why your map was cut, you will be able to hear/see why. The final maps will NOT be discussed live but will be recorded. We will release the recording at the same time as the results so it can be a surprise reveal.


    Here are some statements from our judges detailing what they're looking for in this contest.

    Sethiroth – CREATIVITY!!! I have played too much Halo 5, so I am looking for maps that display and execute well on creative/original ideas in ANY category. Gameplay, layout, and/or aesthetics. I am looking for the FULL PACKAGE when it comes to these maps. Make sure that your unique ideas still play well.

    Soul Flame – Gameplay above all else is what I'll be looking for the most. Face paced, slow and methodical, or anything in between. Hit me with a map that knows what it wants and does it well.

    Whos Blaze – I’ll be primarily looking at accessibility and polish aspects. Spawn Orientation, smooth snagless geometry, etc. Bonus points for creative movement options and nerdy tricks that elevate the meta.

    Max Extra – I'm looking for new and adventurous ideas that provide a fun and enjoyable 2v2 experience that can be enjoyed the 1st and the 200th time. Something that departs from the cookie-cutter approach of typical maps and expresses a certain unique and personal essence that still provides balanced gameplay. On top of all of this, I want to see the attention to detail when it comes to the polish of the map, how well contained and accessible it is in particular.


    ForgeHub Prizing

    1st Place: $500 + ForgeHub T-shirt

    2nd Place: $350 + ForgeHub T-shirt

    3rd Place: $150 + ForgeHub T-shirt

    *** Only 1 prize per contestant. If contestant places multiple times, then prizes will go to next contestant down after them. ***

    Submit Your Maps Here before 11:59PM on January 1st, 2020!

    Well that sure is a lot of info to process! If you somehow have any more questions or curiosities, please feel free to drop them below in this thread for myself or Sethiroth to answer! The submission thread will be uploaded much sooner than previous contests, so be on the lookout! I can't wait to see how many exciting new maps will come to fruition in the 2v2 market! So grab three friends, one friend and two mortal enemies, or just four controllers yourself (sigh) and get to it!

    Until next time, we're signing off!:heart:

    ForgeHub Community Coordinator

    Contest Curator/Judge
    #1 Connie, Aug 9, 2019
    Last edited: Aug 16, 2019
Tags: this article has not been tagged


Discussion in 'Announcements' started by Connie, Aug 9, 2019.

    1. Sins of Truth
      Sins of Truth
      I'm sorry, but is that deadline an inside joke or something?
      Though I haven't been active on this site for a while, I honestly never thought I would have seen such a long, pressure-free deadline. Very surprising, but should lead to some interesting submissions I hope.
    2. CertifiedChamp
      Thats almost identical to a map I made in the beginning of the year that I never published, will post pics when I get a chance if I remember
      Dirty Pugsley and Chronmeister like this.
    3. Dirty Pugsley
      Dirty Pugsley
    4. CertifiedChamp
      841e446b-6685-4afb-86ea-c81e9fdf08a4_Thumbnail.PNG smt.PNG the map ended up being a huge missed opportunity so i never released it but i intend on giving it another try and better utilizing the boat
    5. Dunco
    6. Connie
      The T-Shirts are good. Very slimming!
    7. xdemption
      * starts playing final boss music*
    8. eLantern
      Kind of surprised that the competition wasn't instead regulated to making maps for 1-Flag Assault since wasn't there already a recent incentive for forgers to pump out maps for the Doubles playlist? At least, not all that long ago. Nevertheless, I look forward to seeing a bunch of new maps designed for Doubles gameplay.
    9. Dirty Pugsley
    10. Buddy Jumps
      Buddy Jumps

      I would like to get an official statement, if I get less points for thinking more about something than anyone else, but simply stand by a different opinion.

      Same thing with the name volumes. I see an "and/or" there, so I suppose, it's ok to design the map with unique and identifiable landmarks with the map having great readability (but leaving out name volumes)?

      The same opinion I voiced in the linked comment could go for weapon/utility pads, I simply despise the basic concept of them and am heavily against them.

      These three things worry me, that's why I'm asking for confimation.
    11. Sethiroth
      @Buddy Jumps - and/or means you can do one or both.

      Example. First Ex. is easy, A Weapon pad. Second Ex. a weapon on the ground in a high traveled area or Lit well so its location can be easier to understand. Basically if I play the map a few times and the weapons can't ever be found that's a bad thing.

      Same thing applies to locations. Is the map easy to call out on?...Either by name volumes or easy identifiable locations on the map that make calling out easier. We are giving the option to do either both or one.

      In terms of intro cams. I believe they will only be helpful to the judges because you will want us to learn the map as fast as possible so that we can judge it better right? This is my view on intro cams for this contest. There doesn't need to be a million different cameras just a few will be fine.
      Last edited: Nov 25, 2019
      MartianMallCop and Buddy Jumps like this.
    12. Chronmeister
      If a map accidentally gets loaded into forge and the file is time stamped after the deadline, instant dq? I didnt do it but there is a long time between now and the results and I'm worried I might accidentally hit the wrong button someday in the next few months
    13. S0UL FLAME
      S0UL FLAME
      I would suggest letting us know as soon as possible if you made a mistake. We'll give you the benefit of the doubt, unless we find a change big enough to notice, therefore disqualifying the map. Following time stamp changes will not be forgiven, as far as I know.
      Xandrith and Chronmeister like this.
    14. S0UL FLAME
      S0UL FLAME
      I want to reiterate:

      Do not open your file submission in Forge. Create a new file, or run it in custom games.

      Thank you for reading.
      Xandrith and GrayishPoppy210 like this.
    15. icyhotspartin
      I think I did the same thing Xandrith did last week, I pressed the X button last night and loaded Quasi_Comp into a Forge lobby screen instead of pressing A to bring up the file menu. Didn't touch the map and have the clip to show in case you need documentation!
      Xandrith, Behemoth and Chronmeister like this.

Share This Page