Ancestor

Discussion in 'Map Discussion' started by D4rkDeath, Jul 3, 2016.

  1. JurassicWeeMan

    JurassicWeeMan Spartan II

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    Yes, Artifact is a BTB map and so is this. Artifact also works with 4v4 players
     
  2. Lightwave

    Lightwave Spartan I

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    Hey,weeeeemann and D4rkDeath,did you know I used to forge awesome maps?Well,now i`m retired,now I only build small maps.Ahh,I missed those days.
     
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  3. D4rkDeath

    D4rkDeath Spartan II
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    Anything I would remember? I have been forging since Halo3.
     
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  4. Lightwave

    Lightwave Spartan I

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    We
    Well,I started forging only at Halo 5.And I deleted my maps because they are really old,and I now only play a bit of forge with friends and edit maps.But I can tell you the maps I made.
    • Arbiters War
    • Arbiters War v2
    • Sandtrap-It was about to be put on youtube but they canceled it.Till now I still dont know why they canceled it.
    Plus more!
     
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  5. Lightwave

    Lightwave Spartan I

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    So it will pop up on my "Alerts"?
     
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  6. Lightwave

    Lightwave Spartan I

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    Also,in your Personal Details,does your First Name and Last Name have to be the same as your real name?
     
  7. D4rkDeath

    D4rkDeath Spartan II
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    Yes
    Don't think so, I wouldn't easily give out real names over the Internet.
     
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  8. D4rkDeath

    D4rkDeath Spartan II
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    I am no mini game forger, but I had thought of doing like a vehicle type battle mini game around this structure at one point, but I really need to pick a smaller project if I were to start making any mini games. I thought of you though, your style I think, lol.
    --- Double Post Merged, Jul 13, 2016 ---
    Glad you guys enjoyed this on your customs night! I wish I could of joined but we hold weekly customs at the same time, lol. The feedback has been real. I think there are a few things to button up, but the map is more or less done.
     
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  9. Lightwave

    Lightwave Spartan I

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    I played this map a few more times,and now this map is my favorite map for Big Team Battle!
     
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  10. D4rkDeath

    D4rkDeath Spartan II
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    Doing a pretty significant update right now, you will see it in a few days.
     
  11. D4rkDeath

    D4rkDeath Spartan II
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    D4rkDeath updated Ancestor with a new update entry:

    Downscaling, new terrain, etc.

    Read the rest of this update entry...
     
  12. D4rkDeath

    D4rkDeath Spartan II
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    D4rkDeath updated Ancestor with a new update entry:

    Downscaling, new terrain, etc.

    Read the rest of this update entry...
    --- Double Post Merged, Jul 18, 2016 ---
    Hmm double post, it updated twice.
     
  13. DELT4 C0MMANDER

    DELT4 C0MMANDER Spartan I

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    After looking at this map by myself, I only have a few notes and suggestions:
    -The map is too compact for the warthog and wraith, but the ghost and mongoose seem fine.
    -The majority of the power weapons are on the base and second level of the map
    -The timed kill barrier is too compact for the banshee to be desired. I suggest placing the barrier at about 45 degree angle from the ground to allow the banshee to fly a little further out over the water.

    Otherwise, very well done! I toyed with this idea myself but tried to do a 100% remake, which did not work well... I wish I had kept it though, since I did not consider how it might play with Infection.
     
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  14. D4rkDeath

    D4rkDeath Spartan II
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    Thanks for checking it out! To talk about your points, the compactness I can't really say I noticed an issue with the wraith or the hog on our playtests, so I will take a look at the footage I have again. The power weapons have been placed accordingly to the flow of the map, top mid doesn't have much because it is a desirable control location and could be more of an OP spot. I understand you said you looked at the map by yourself, which is cool (I do that to maps all the time), but try it out in a lobby;), the weapons have been tweaked some in the past and are based on the flow of our play tests. As far as the banshee goes, again I haven't seen an issue in the gameplay. However, flying around alone is a little different. Those boundaries are set higher and bigger than most BTB maps and if you fly out over the water too much more you can potentially turn to see just enough of the map that would cause some objects to not appear and the performance starts to suffer.

    I will definitely take your feedback into consideration when evaluating the map, I hope my counterpoints made sense though, lol. Add me on xbl and I'd be happy to try to get you into one of our play tests!
     
  15. CommanderColson

    Forge Critic Senior Member

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    This looks really cool and seems to really capture the feel of the Halo 3 campaign mission. Hope to play it soon. Only concern I have however, based off just the pictures, is that it may fall into the classic 'vehicle combat separated from infantry combat' BTB syndrome.
     
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  16. D4rkDeath

    D4rkDeath Spartan II
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    I did really try to balance the two, with enough anti-vehicle weapons! Check it out. So far, no game I have played on it has been the same. Even outside of strongholds I thought people would head up top more, which is a popular spot still. The different areas of the map all seem to get fair play! After reworking this multiple times and a ton of feedback and playtest lobbies, I am pretty happy with the map!
     
  17. D4rkDeath

    D4rkDeath Spartan II
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    D4rkDeath updated Ancestor with a new update entry:

    Kill boundaries, minor tweaks.

    Read the rest of this update entry...
     
  18. D4rkDeath

    D4rkDeath Spartan II
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    D4rkDeath updated Ancestor with a new update entry:

    Polish and tweaks.

    Read the rest of this update entry...
     
  19. TWiseM

    TWiseM Spartan I

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    I'm glad to have been apart of the play testing era for this, for those that haven't already, its a definite must play
     
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  20. D4rkDeath

    D4rkDeath Spartan II
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    Thanks man, it's been enjoyable playing on your latest map too!
     

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