Discussion in 'Map Discussion' started by Chronmeister, Mar 13, 2019.
Chronmeister submitted a new map:
Amber - Slayer (2-4 Players)
Read more about this map...
I just ran around this and its easily my favorite map by you. The connections all seem really solid and you have a lot of cool encounters.
I saved a file with some feedback on it if you'd like me to make it visible.
The only things I had concerns with were blue spawn area and the readability overall on the map. And a nitpick thing would be your bridges are extremely thin that could cause some weird fights shooting at peoples feet constantly.
I think blue spawn area has too much dead space and not enough break up for how big the area is. You can keep it transitional still but if you had terrain ramps that sloped up towards the skybox and had a low rock wall capping it (about the same height as your structured wall close to it), players could get angles on the top of the map easier while still being a dangerous area. Another thing you could do is add a hill or 2 to break up the sight lines from blue spawn all the way down that lane if you didn't want to do the terrain ramp. I would personally go with the terrain ramp though because you can delete your skybox pieces and save budget, and I think it might look cleaner.
As far as readability, sunrise is cool but I think you need to add more lights if you stay on that skybox. Honestly, I changed it to dust storm and twilight and it looks much better Imo, it is very readable and you wouldn't have to add any lights. I set it to warm and added a beige distance fog if you wanted to try it out.
Sick map tho man, I want to get some games on this. Let me know if you want me to make the file visible.
Great feedback bro. Thanks. Make it public and I'll check it out after work. I agree with all of this and was totally on the fence with the skyboxes already. I like the colors, but I knew the contrast would irritate.
It gives me Halo 3 Sandbox vibes. In a good way.
Great lighting angles, digging the architecture.
a few art critiques just from looking at your screenshots, but the terrain could use some work, smoothing over the lines created between merging objects mainly, and the lighting could be better, but barrens lighting is dog so there's not much you can do about that, but it makes your shadows look really gross since that canvas just sucks for natural lighting. The shield doors also look out of place since, from the pictures, are only used in that one spot and really stick out against the otherwise drab colour palette. Structurally, it looks pretty cool though, especially the large center building, but you should try breaking up the repeat texture of the bridge pieces with some kind of layering, such as the big flat wall in the 4th pic.
I wanted the shields to be glass, but they were too thick. Filling the holes in Iooked bad as well. Still not sure what piece to use there. I agree with breaking up the repeat texture with maybe some thicker detail. I'll try and find the right piece to fit there when I get back into forge. Thanks for the feedback.
Chronmeister updated Amber with a new update entry:
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