2v2 Contest Boogaloo Results!

Discussion in 'Announcements' started by Connie, Feb 29, 2020.

By Connie on Feb 29, 2020 at 5:42 PM
  1. Connie

    Connie Bio-Hacker
    Staff Member

    Messages:
    248
    Likes Received:
    801
    Contest_Banner.jpg
    You've waited, stewing about for months, vehemently awaiting this moment. You've already scrolled down to view the results without reading this intro. You probably aren't reading this at all. What are you? You're a ForgeHub member, and it's award season.

    Regardless if you read this or not, I'm still here to usher in the results of yet another ForgeHub contest. I'm ConnieCat and with me here is contest curator, judge and philanthropist, Sethiroth. It's been a hefty number of months since I penned the announcement of the 2v2 Contest Boogaloo, which means it's been months since I cursed everyone with that name. Love it or hate it, it's given us a plethora of new maps to comb through. I'll hand the reigns off to Sethiroth now to delve into the nitty-gritty of the judging process as well as announce the winners you already scrolled down to see!

    Screen Shot 2020-02-29 at 5.40.45 PM.png
    Hello Forgehub, Sethiroth here! After many months of you building your maps and us going over each of them. We have finally arrived at the end of the road. This 2v2 contest, in my opinion, featured some of our community's best work; but there's only 3 that will take home the cheddar. Before we show the final results, here is each judge's personal picks for their top 4 maps in order.

    Sethiroth
    1. With Love
    2. Maar Dun
    3. Concrete Jungle
    4. Iceworm

    Max Extra
    1. Maar Dun
    2. Uncomfortable Silence
    3. With Love
    4. Iceworm

    Whos Blaze
    1. Node to Joy
    2. With Love
    3. Iceworm
    4. Concrete Jungle

    Soul Flame
    1. Iceworm
    2. Node to Joy
    3. Night Flight
    4. Cynopolis
    Screen Shot 2020-02-29 at 5.46.16 PM.png
    As you can see, each judge had different ideas on what the final order of the maps should look like. It was a stiff competition. Many times throughout the contest, several different maps had potential to top the others. We decided to use a point system to put the maps in their final resting order. We assigned 4 points for 1st, 3 points of 2nd, 2 points for 3rd, and 1 point for 4th in each judge's list. Even with the point system, it was still too close to call. Our final 4th and 3rd place maps initially tied with points. After collaborating and discussing the maps in more depth, we reached our final results. Here are your final placings!


    contest4.jpg
    4th Place: 'Maar Dun' by MartianMallCop
    Sethiroth: "Maar Dun is a map with an awesome theme; an ancient wraith city where evil slumbers. Supposedly, if you traverse this realm for too long, you may become a demon yourself. Maar Dun offers uniquely rich gameplay with a unique take on lifts. These lifts don't simply take you from point A to point B in a straight vertical path. Instead, Maar Dun's lift takes you on a journey, flying and spiraling through the air. This system allows you to travel in an interesting way and get a different angle on the enemy. Maar Dun is a smaller map with emphasis on vertical segmentation around the map. The map's design allows players to either play grounded, running through the caves like a sneaky beaver, or fly through the air raining bullets down acrobatically. There is truly something for everyone on this map. The weapon spawns are Rockets, Damage Boost, and Sentinel Beam. When one of these power weapons spawns, you can hear a faint lightning strike in the distant. It's a small detail, but it really pulls the theme into Maar Dun's gameplay impressively."
    ________________________​

    contest3.jpg
    3rd Place: 'Node to Joy' by Xzamples & WyvernZu
    Sethiroth: "If there was ever a single map to show off forge's visual fidelity, this is a prime xzample (Pun intended:cool:). WyvernZu strikes again with beautiful aesthetics and some cleaver object usage. As always, everything she works on just oozes with detail. But it doesnt stop at simply looking pretty, Node to Joy is a map that try's to take a simple idea and push it to it's limit. This map features three semi-symmetrical spaces where the only direct/hard route connection is in the middle of the map. On the outer perimeter, there is a teleporter system that allows you to travel between each room. Each room is fairly large, but thanks to the teleporter system, the action is fast-paced despite it's size. This map is all about going fast. While there are moment where encounters can slow down, it's primary speed is go-go-go! The map also features 3 power-ups; Damage Boost, Speed Boost and Overshield all with a delayed start spawn. Turst me when I say this, you REALLY want to control that speed boost. If you're someone who likes to be constantly shooting, testing your 5-shots and controlling power-ups, Node to Joy was made for you."
    ________________________​

    contest2-min.png
    2nd Place: 'Iceworm' by Box Knows
    Sethiroth: "Man, is it me or is it cold in here..? Okay yeah, that was bad. Iceworm is a map where you fight up an icy hill towards a highly-guarded base. This map really sells the frigid atmosphere well, and there's some stone cold gameplay to match it. This map is all about controlling the upper-side bases while trying to establish control over the lower areas. Iceworm offers well-designed linear fights where you'll spend a lot of time trying to squeeze any advantage you can to take control of the hill. On the surface, the map seems simple, but there are plenty of nooks and crannies along the upward journey to push players off of those higher areas. There are two main weapons on the map, Rockets and Hydra Launcher. The Hydra Launcher is surprisingly useful on this map due to it's spawning location at the bottom of the hill. The team controlling the top side can't get to it easily, so if you're finding the player on the pipes is bullying you, just grab that sucker and let 'er rip. To succeded on this map, teamwork is essential in order to controlling the dominant positions or pushing your enemies off of them, however you can."
    ________________________​

    contest1-min.png
    1st Place: 'With Love' by Xandrith
    Sethiroth: "With Love is a map set along a French riviera and I love exploring and taking in the theme. Seeing the towering houses and markets scattered throughout the map really makes With Love feel like a town that was lived in. However, it's not just a map with a nice story. This map really has something for everyone. Do you prefer jumping around and using your movement skills to destroy your enemy? CHECK. Do you like setting up control and holding specific areas? CHECK. Do you like to run-and-gun or brute force your way to victory? CHECK. There isn't anything this map's gameplay doesn't offer. The design really allows each player and team to play the map the way they want. With Love gives you all the tools you need in order to find a style that works best for you. My favorite thing about With Love is that it never plays the same way twice. The map evolves each time you play it, even when playing with the same teams. With Love features both Overshields and Damage Boost with a delayed-start spawn, so it's integral to hold down one of those positions before the power-ups spawn. No matter what type of player you are, With love has something for you. If you love using your creativity to take control of encounters, this is a must-play."
    ________________________​

    So there you have it, our final four maps! I just want to say thank you to the community for all the amazing maps everyone made. Until next time, this is Sethiroth signing off.

    Screen Shot 2020-02-29 at 6.09.44 PM.png
    And there you have it; another chapter in our community's decade-plus legacy closed! As we move on from this contest, we'll do so with oodles of enticing new battlegrounds for all you terrible twosomes to throw down on! In that regard, we're all winners. We may not all be walking away with a pocket full of community cash, but what we do have is also pretty good probably! Thank you to everyone who participated in this contest, and as always, keep it crisp.
    Happy Landings:heart:,
    ConnieCat
    ForgeHub Community Coordinator

    Sethiroth
    Contest Curator and Judge
     
    #1 Connie, Feb 29, 2020
    Last edited: Feb 29, 2020
Tags: this article has not been tagged

Comments

Discussion in 'Announcements' started by Connie, Feb 29, 2020.

    1. xzamplez
      xzamplez
      The main goal of these contests is to get the community to produce quality content, and the community really showed what it’s capable of. Great job to everyone that participated.
    2. MULLERTJE
      MULLERTJE
      Congrats you guys, great job.
    3. Xandrith
      Xandrith
      Congrats to all the designers who placed!
    4. S0UL FLAME
      S0UL FLAME
      Hello everyone. I have something to share with you.

      Let me begin by saying that I am not guiltless. There were decisions and choices I could have made, but didn't have the patience or the courage to speak out. For that, what little worth there is in an apology is all I can give.

      I'm sure it comes to no surprise that this contest was incredibly disappointing, in every definition of the word. There wasn't enough stress testing, there wasn't enough streams, there wasn't enough vigor to get things done the way they should. In a word, there wasn't enough passion.

      The drive to really focus and find a true set of four out of the 50 submissions we were given was an afterthought, as I sat in my chair as these maps flew on by. There could have certainly been a different final four if all of us, the judges, were able to schedule more days to stress test and debate. If we took the time to look closely, with an open mind, to pinpoint the flaws and the drawbacks, and to remember what we asked for in our quotes when this contest started. If we were to practice at the game, to keep our wits and our shots from crumbling before us, or even to surpass our original level of skill, for the sake of the submissions.

      If.

      There is no excuse for our sub-par attempt at this contest. The community, what's left of it, shouldn't have had to watch us drag our feet, or bumble our words, or fumble our pistols, to this colossal waste of everyone's time.

      It would be a foolish thing to say to the community to ask and demand for more from this site, because you're not going to get it. You won't get a better contest. You won't get a better staff. You won't get a better owner. You won't get a better Halo. And you most certainly won't get a better Forge Hub.

      That is my final thought on the matter, and my final post in this tripe.

      Farewell.
      munk07, Koma, xzamplez and 4 others like this.
    5. MULLERTJE
      MULLERTJE
      Man, when the judges are more saltier than the participants you know something went terribly wrong here...
      ArturBloodshot likes this.
    6. brusky0086
      brusky0086
      Sick maps all around.
      Great Job boys and girls :)
      a Chunk likes this.
    7. Auburn
      Auburn
      Very nice looking builds!
      a Chunk likes this.
    8. GreyMuffinBass

Share This Page