Pol Wah
Last Activity:
Jul 3, 2013 at 8:35 PM
Joined:
Sep 2, 2012
Messages:
11
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Birthday:
July 22
Location:
Barcelona, Spain
Occupation:
Student

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Pol Wah

Legendary, from Barcelona, Spain

Pol Wah was last seen:
Jul 3, 2013
    1. SpartanPeter
      SpartanPeter
      Check your inboc, and respond if you can :D
    2. chrstphrbrnnn
      chrstphrbrnnn
      Hey, I responded to your post about your pyramid map in the results thread :)
    3. REMkings
      REMkings
      You just click on the map of your choice in the poll on top of the thread ;)
      Thanks!
    4. REMkings
      REMkings
      Hey, you can now actually vote for Deadborough in ForgeHub Favorites (FHF)! And thanks for helping me test it back then bro!
      (Let's prove that Infection maps also have a chance to get in FHF or even win, because 99% of the time it's competitive maps that win)

      PS: You have to press "View conversation" and then reply instead, you shouldn't post on your own profile because then the other person doesn't get a notification ;)
    5. Pol Wah
      Pol Wah
      PD: i still dont believe those are your first maps :P
    6. Pol Wah
      Pol Wah
      oh ok. I thought the elevator map was pretty good but i was a bit confused cause without explanations I didnt know where to go or where the map started. The aesthetics were pretty good though. And the forerunner structure is pretty impressive but I dont know how it will play though, maybe its a bit too open and without many strategies available, but very nice.
    7. SpartanPeter
      SpartanPeter
      And then for the third one, and infection map (The forerunner one)
      You are probally thinking, WHAAT thats way to open for such a map.
      Well.. its an yourney infection map, and the infected are not going to have swords.
      They are tended to be Sentinels, with weapons like focus rifles. There is probally even going to be a Scorpion and several warthogs and other vehicles.
      I really wanted to make this massive, impressive, intimidating but beautiful structure (Thats alot of words) you would make a journey to the structure, go further with the tank, with the warthogs in the destructed part, and then go on foot through the flooded temple.
      Thats about all :)

      Oh and i befriended you. And thanks for the kind words, you said you were really starting to doubt that those are my first maps. But they really are haha :)
      Appreciate it :P
      Ask me anything btw.
    8. SpartanPeter
      SpartanPeter
      Hey, i wanted to clear up the maps. So here we go.
      First off, the map with the lift. This should have been my first campaign map, but that is starting in halo 4 now, so this is just an seperate normal infection map. There are some problems with the lift, because people tend to fall off, and dont know how to get back up again, or where to go. I tested this map a few times with someone, getting my maps into the testing lobby, Redy, maybe you know him. Anyway, that doesnt really matter. So im fixing that now. People jump from the lift, into the vent, making their way up to the room, where some of the people already spawnen giving them backup.

      That is actually my first serious try at a map, but its not published yet. So if i post Forever Feared, that would make Forever Feared my first map.
      Im going to post Forever Feared probally first, because i worked really really hard on the lift one, spend much time making it. Doesnt really matter though, wich is my first.
    9. Pol Wah
      Pol Wah
      THFE!!!! Woooooooo
    10. ViiPeRzViiSiOn
      ViiPeRzViiSiOn
      OGC <-- look sideways haha
    11. ViiPeRzViiSiOn
      ViiPeRzViiSiOn
      Wooooooooooooooo!
    12. ViiPeRzViiSiOn
    13. REMkings
      REMkings
      Yay, it's finally finished! :)
    14. Pol Wah
      Pol Wah
      Hey, just read all of your messages. The changes are good and it will probably make the map play better.
      I believe you should keep the warthog but maybe block it with a barricade or something so at least its a pain to get it out of there :) Also, you should definitely add more weapons, but ill get online later and help u with that (if u want) because right now I cant help u much cause I didn't get to see every single weapon in the map. And with the fisher stack i would like to help u fix that personally because that it is quite tricky to balance it out for everyone, it is a bit too 'campable'.
      Ill be online later, invite me to ur game. :P
    15. SpartanPeter
      SpartanPeter
      4 - The rooftops, i shall add soft kill barriers on all of them, except one, and thats the house where you can make the jump into the other, to shake of the undead. I think this gametype actually fits the map.
      5 - The fisher shack, its stays but there must be some more cover for the zombies.. or not, i mean the people staying there have no where to go, if to much zombies will come they are basiclly trapped.
      6 - The timers on when the darkness will arrive, a little bit later.

      Anything to notice for yourself? I hope so :P The deadline is october 23th, so i better get this finished.
    16. SpartanPeter
      SpartanPeter
      Hey, this is an message, to notice things i want to improve. So message me back what you think about these things, and maybe you have something to say for yourself.

      Lets start at 1 - The vehicles, like i told you they were for aesthetic valve, but i cant alter the gametype for the contest, so people are actually allowed to use them, the scorpion cant go far, but the warthog can. So what do you think? I really want to keep them im place, but if necesarry i think of somenthing else. Maybe i cant stuck im in their place.
      2 - The massive jump, on the other side of the teleporter, like you told me. Its fun, but its too high so you can see all of the frame rate. You have played as an zombie quite much i heard :P Any suggestions on where to place the third and second teleporter?
      3 - The weaponary, there are quite some weapons but hard to find, so i shall add some more.
    17. TheOneHero
      TheOneHero
      Pol wah, You beast! sorry i couldnt come on this afternoon i acctually ended up being out for like 5 hours! when do you want to continue forging your map?
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  • About

    Birthday:
    July 22
    Location:
    Barcelona, Spain
    Occupation:
    Student
    Gamertag:
    Pol Wah
    Hi, I really don't know what to write in here. I guessed that I like to forge quite a bit (I mostly forge living dead maps and minigames) and I didn't have any method to publish my maps anywhere. I've done around 50 maps, so I do forge a lot. Em...Go THFE!!!

    Halo Reach Forging!!!