FRED lllll
Last Activity:
Jun 17, 2019 at 12:23 AM
Joined:
Jul 25, 2016
Messages:
216
Likes Received:
252
Maps:
24
Manage Groups:
0
Gender:
Male
Birthday:
January 6
Occupation:
Student and Game Desgner

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FRED lllll

ODST, Male

I now have a twitter, not many things being posted but here you go: https://twitter.com/FRED_lllll Apr 3, 2018

FRED lllll was last seen:
Jun 17, 2019 at 12:23 AM
    1. FRED lllll
      FRED lllll
    2. FRED lllll
      FRED lllll
      Working on more maps, a lot of ideas crop up, but do to performance issues during development they end up dropped. I promise I am working.
    3. FRED lllll
      FRED lllll
      Look out for three maps
    4. FRED lllll
      FRED lllll
      I have moved into a new set of maps in a collab between myself and 2 other forgers. It's the "Prime" project. (Hint as to what it is)
    5. FRED lllll
      FRED lllll
      CO-forge pushed back, working on a large scale version of Jousting called rampant, Still working on my core stuff.
    6. Noble_Slip
      Noble_Slip
      you have twitter man?
      1. FRED lllll
        FRED lllll
        nope sorry
        Feb 6, 2017
        Noble_Slip likes this.
      2. FRED lllll
    7. FRED lllll
      FRED lllll
      Completed Temple run, now onto my next thing, co-forge pushed back. 2 more minigames in development and another FFA map.
    8. FRED lllll
      FRED lllll
      Working on a co-forge with bacon media
      1. Noble_Slip likes this.
    9. FRED lllll
      FRED lllll
      Working on an interesting 4v4 underwater environment, were when your inside the buildings and outside gravity will change.
    10. FRED lllll
      FRED lllll
      Making a series of all natural maps and trying to fix famerate on an infection map.
    11. FRED lllll
      FRED lllll
      Awaititng results of hub of the dead
    12. FRED lllll
      FRED lllll
      Just finished Desolate, Onto my next map.
    13. FRED lllll
      FRED lllll
      hub of the dead
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  • About

    Gender:
    Male
    Birthday:
    January 6
    Occupation:
    Student and Game Desgner
    Gamertag:
    FRED lllll
    I am a student who wants to go into game design. I follow a few set of principals for all my CORE maps. These are as follows:
    1) All maps must encourage the use of spartan abilities for traversal
    2) All maps must be traversal without any spartan abilities in use
    3) All maps must play as well as possible with an optimal layout for enhanced experiences.
    4) All maps must contain a weapon balance and layout that encourages movement.
    All Minigames must follow these principals:
    1) All maps must teach an element of gameplay without saying it
    2) All maps must focus on the core elements at play
    The best way to wrap up these principals into 1 statement is the way Nintendo uses. This is:
    - Function over Form.

    Signature

    -The real Fred my dudes
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