Whiterun

6v6 Slayer
9.0

Map Description

  1. CaptainDireWolf
    "Need a blade or armor? You should talk to CaptainDireWolf, at the forge." (Haha couldn't resist)

    Gametypes supported: Slayer (FFA, Team), Strongholds, and Infection

    Whiterun – The Journey to Creation

    This is it. My coup de grâce. So far, I’ve tried my hand at developing maps for unique racing like “Podracer: Boonta Eve,” maps geared towards total FFA craziness like “The Hunger Games,” epic Star Wars space battles in “Starfighter Combat,” and epic sea battles aboard pirate ships in “BlackFlags”. I’ve also worked on crazy parkour/challenge/puzzle maps like “The Crusade” and “Summer Olympics,” 1v1 mind games within “Poke’ Battle,” other ludicrous mini games such as “Lawnmower Spree” and “Moby D,” and finally a boss battle gametype like “Bongo Bongo”. I FINALLY decided to branch out and try my hand at making my first true core map (crazy right?). Of course, I’m a sucker for designing maps based on my favorite childhood games, so I decided to turn to Skyrim for inspiration.

    Whiterun – The Design

    In my quest for finding a balanced mix of beauty and map layout, I looked into every major city within Skyrim. However, some of the most aesthetically beautiful places like Solitude and Winterhold had layout designs that I felt simply weren’t conducive to halo gameplay. Markarth looked pretty good, though I don’t feel it’s as well known to the community and so chose the classic Whiterun.

    Whiterun’s beauty lies in the flowing waters and a variety of familiar landmarks seen throughout the city, so I first and foremost made sure to recreate these as close to the originals as possible in forge. From Warmaiden’s armor shop, to the Gildergreen Tree, to Dragonsreach, and even the Skyforge under the great rock bird, you’ll hopefully get some nostalgia. Match all of these structures with the simple, yet effective housing and market designs and I found that I had a decent layout to play with. Mix in a little terrain, a dash of strategically placed rocks, and a sprinkle of trees to give a little life to Whiterun’s typical bleak environment and voila! Whiterun was born into the Halo 5 universe.

    Whiterun – Gameplay and Guns

    I originally just saw Whiterun playing well in FFA and Team Slayer, however, I also designed it for strongholds and Infection. I certainly encourage suggestions for improvement as I'm new to designing core gameplay, but I’m under the belief that stronghold locations fit best in the Marketplace, near the Shrine of Talos (or who I call the Daedric Grunt), and by the Hall of the Dead, as it gives reasonably balanced distance for starting teams to reach.

    As for weapon choices, I tried to keep things simple. There are four power weapons: sniper rifle, hammer, and railgun. I personally hate hydra with a passion and rocket launcher always feels slightly OP so I kept them out. Other guns include DMR, battle rifle, smg, plasma pistol, needler, pistol, plasma rifles, shotgun, a sword (of course there's one, it's skyrim!), and an overshield for balance. As I have more experience with designing minigames, feel free to let me know if you think I should change or move any of the weapons located on the map.

    Final Remarks:
    - It is possible to climb onto building roofs and a few of the inner walls to get an edge on people while battling, which I didn't realize until testing with others that it turned out to be rather fun. (The design of the city didn't allow for much verticality to begin with so I'll take what I can get HA!

    - Hope you enjoy playing Whiterun as much as I did forging it. It took me the longest time to forge out of all of my maps, but I think it was worth it. Again, I’m CaptainDireWolf and hit the download link above to check it out in all of its glory for yourself. Cheers!

Recent Reviews

  1. CT X8 CT X8
    9/5,
    An amazing map once again by Captaindirewolf. Truly fantastic, you instantly feel immersed, as if your returned to the world of skyrim inside halo. Beautiful. Gameplay is fairly solid however multi-team can become hectic with players spawning constantly on top of one another but it makes for some crazy action at the same time. The roofs open up some verticality to the map and interesting routes to flank however their are some such as the taller buildings that tend to be camped. Overall though, a enjoyable experience and I can't wait to see more!

    Smashin!!

    Your friendly neighbourhood brit
    CT X8

Discussion

  1. CT X8

    CT X8 ONI Agent

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    I used to be a forger like you, till I took an arrow to the knee :p
     
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  2. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
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    CaptainDireWolf updated Whiterun with a new update entry:

    Whiterun

    Read the rest of this update entry...
     
  3. DrDreidelBerg

    DrDreidelBerg ONI Agent

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    Help me, I killed a chicken on this map and now every time I load it in forge, I end up getting slaughtered by the guards. It was only a chicken, I thought it would be fine.
     
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  4. CT X8

    CT X8 ONI Agent

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    Yo
    Reviewed it too man. Probably not on the level of quality as kims but yeah!
    Loved it
     
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  5. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
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    Thanks for the review man. Greatly appreciate the video feature too. Loved the music and your cinematics! NICE
     
  6. Lost Pinecone

    Lost Pinecone ONI Agent
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    "Let me guess, somebody stole your sweet roll"

    haha nice job, this map brought back so many memories of Skyrim.
     
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  7. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
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    CaptainDireWolf updated Whiterun with a new update entry:

    Whiterun

    Read the rest of this update entry...
     
  8. SheapCreaper

    SheapCreaper ONI Agent

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    I started to make a detailed Dragonsreach remake, but then I took a lack of an attention span to the knee...
     
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  9. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
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    Yeah man, it was tough concentrating on certain big parts (like Jorvaskar) which really took a long time to add all the important details. I had to be very careful not to get too detailed for fear of running out of budget :/
     
  10. DC Valorstrike

    Senior Member

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    Looks stunning, will have to play this piece of goodness :D
     
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  11. SheapCreaper

    SheapCreaper ONI Agent

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    Seriously, I gave up after making the front entrance and converted it into a Forerunner archway. It's currently lost at the edges of a 4v4 map I'm making, and if I didn't mention it, you'd never even know the map started as something else! Great job with this map, by the way! However, would I be correct in guessing that the weapon layout is temporary, or that it will undergo changes? There are some odd things about the flow of the map as is... but that's just first impressions, as I have yet to get a full group on together to test it out.
     
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  12. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
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    Yeah man, the map has only been tested a couple of times by a few groups who haven't really told me their thoughts on weapons. Hoping to have more people test it and give me better suggestions for weapon spawns and placements as I'm far better at aesthetics than working on actual fluid gameplay. Feel free to let me know of any ideas that you may have!
     
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  13. SheapCreaper

    SheapCreaper ONI Agent

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    I may not be great at mapmaking, but I do like fiddling with weapon layouts! I'll see if I can get a group together to test it out, and I'll let you know what I find out!
    Great work, once again- and a suggestion. Riften is a smaller, more layered city. The water level that runs through could add to dynamic game play, and overall I feel it might lend itself to Halo 5's mechanics. A future project, perhaps?
     
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  14. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
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    It's funny you say that, because I was thinking about building Riften sometime ;) I was testing people's response to Skyrim maps to see if anyone is interested in this sort of thing ;)
     
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  15. SheapCreaper

    SheapCreaper ONI Agent

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    I'd be all for it! Riften, maybe Morthal, maybe one of the draugr crypts for infection, you name it!
     
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  16. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
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    CaptainDireWolf updated Whiterun with a new update entry:

    Whiterun

    Read the rest of this update entry...
     
  17. JurassicWeeMan

    JurassicWeeMan ONI Agent

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    wouldvisitinreallife/10 #rivendellish
     
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  18. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
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    Thanks man! I think i would visit it too. I love skyrim cities haha.
     
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  19. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
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    CaptainDireWolf updated Whiterun with a new update entry:

    Whiterun

    Read the rest of this update entry...
     

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