Built within the airspace of Waterfall, this map is an asymmetrical Slayer and CTF map made for 8 player matches.
Through full blown testing and nothing more, I have discovered that this map should only be played with 4v4 for pure mayhem, 2v2 for serious firefights.
both sides have their benefits as well as disadvantages, while the red base is up above offering protection with a break of sight, this also leaves you with limited options for combat until moving into the map, even the turret to the right of player spawning at his base has a downside in that it sits next to a fusion coil which is fixed in its position adding a risk-reward to using this turret.
Blue team spawns behind cover which offers little else, requiring the blue team to move from this position to use their turret to the left of blue spawn, however strategic it is plenty of cover sits between blue and red base offering plenty of opportunities to take out either turrets.
The mid-section is a set of ups, downs, ins, and outs. With multiple levels of entrances and exits, it holds a piece of the Rocket Launcher Red team holds access and can block the Rocket Ammo while the blue team can much more easily access the Rocket Launcher at the bottom of the map in the mid tunnel while still making it possible for explosive counter-attacks from the Red Team.
There are also two teleporters that port you to either side of the map offering full mobility of the map. Multiple ways to traverse, multiple ways to conquer, multiple ways to be conquered.
The Rocket Launcher isn't the only power weapon I've also left in the AutoMag, which for all intents and purposes seems like the Halo:CE Mag in disguise.
To download go open your roster click on your profile, then click on find player, search my Gamertag (Cardnal) and click on Fileshare!
And you got it!!
-King of the Hill