Another cool blockout from @purely fat, this one was designed to feel very CE, but also somewhat eerie.
Massively vertical, again the map is focused on player accuracy, so sports a non-weapon pad Sniper Rifle on the tower in mid, an OS to the side, and an active camo at bottom mid. There's some nice Gunfighter magnums floating around too.
When it came to doing the art for this one, I wanted to make call outs visually easy, as well as player orientation. There are 3 distinct colour areas (Green, Orange and Blue) to help players discern where they are and where they want to go.
I messed around with some script brains to simulate a rain effect - they work for the most part.
From the man himself:
"This design spawned from the atrium on top of an atrium concept. That map was larger than I wanted it to be so this was one of the smaller concepts that came out of it. It lost what made the atrium on top of the atrium concept appealing to me but it did retain the aspects of constantly cycling downwards....Better know as a toilet bowl design." - Purely Fat.
Thanks to @Xandrith for listening to Purely's "annoying ass talk about the OG concept", @SaltyKoala @Box Knows @xzamplez @career45 for all the help.