Vertigo

2v2 Slayer

Map Description

  1. Sikamikanico
    [​IMG]

    Another cool blockout from @purely fat, this one was designed to feel very CE, but also somewhat eerie.

    Massively vertical, again the map is focused on player accuracy, so sports a non-weapon pad Sniper Rifle on the tower in mid, an OS to the side, and an active camo at bottom mid. There's some nice Gunfighter magnums floating around too.

    [​IMG]

    When it came to doing the art for this one, I wanted to make call outs visually easy, as well as player orientation. There are 3 distinct colour areas (Green, Orange and Blue) to help players discern where they are and where they want to go.

    [​IMG]

    I messed around with some script brains to simulate a rain effect - they work for the most part.

    From the man himself:

    "This design spawned from the atrium on top of an atrium concept. That map was larger than I wanted it to be so this was one of the smaller concepts that came out of it. It lost what made the atrium on top of the atrium concept appealing to me but it did retain the aspects of constantly cycling downwards....Better know as a toilet bowl design." - Purely Fat.

    Thanks to @Xandrith for listening to Purely's "annoying ass talk about the OG concept", @SaltyKoala @Box Knows @xzamplez @career45 for all the help.

    Enjoy!

Discussion

  1. purely fat

    purely fat The Fattest Forger
    Forge Critic Senior Member

    Messages:
    2,801
    Likes Received:
    5,390
    Again, Thanks sik for dealing with my **** attitude about design yada yada
     
    Ryouji Gunblade and Sikamikanico like this.
  2. SgtSlaphead

    SgtSlaphead Talented
    Forge Critic Senior Member

    Messages:
    367
    Likes Received:
    1,216
    Possibly the coolest toilet bowl layout I ever seen!
     
    purely fat likes this.
  3. Ryouji Gunblade

    Messages:
    773
    Likes Received:
    1,149
    I like the minimalist approach. It looks good, but what about some more vegetation? It may help it feel old or lived in.
     
  4. ZombieDyer

    ZombieDyer ODST

    Messages:
    903
    Likes Received:
    837
    Low key, I really want Jon to get both 1st and 2nd place in the community favorites for May.
     
    Sikamikanico likes this.
  5. I MetaBreaker I

    I MetaBreaker I Recruit

    Messages:
    160
    Likes Received:
    193
    Played some 1v1 with some people, felt a little difficult to find other players. Map looks awesome, though!
     
  6. purely fat

    purely fat The Fattest Forger
    Forge Critic Senior Member

    Messages:
    2,801
    Likes Received:
    5,390
    I'll give you something that probably help you figure it out. Players always spawn at the farthest point away from your location and on a map like this that means they will spawn on the top part if you are on the bottom and they will spawn on the bottom if you are on the top. Based on what testing that was done the map should be closer to having bad spawns than not being able to find people.

    Edit: Considering this and how open the top and bottom are it should speed up your experience with it.
     

Share This Page