Vertex

4v4 Slayer

Map Description

  1. II SEGA USA II
    This is a remake of an unpublished lost halo 2 map by Max Hoberman from Certain Affinity.

    So I tuned the map for classic setting & added extra paths and H2 items after receiving feedback from Brusky's YouTube channel. I'm going to keep both maps up because the first version works with H5 mechanics. The original version you can download at the bottom on the page as usual.

    ***Here is a link to vertex:classic to accommodate H2 setting and game play.

    https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=II SEGA USA II

Discussion

  1. WARHOLIC

    WARHOLIC Cartographer
    The Creator Forge Critic

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    This was a period where Max was doing his best work and he's never achieved anything greater afterwards. Personally want to know how close your map is to the original drawing so I did a search and found the source of your inspiration. Looks like a mashup of Midship and Lockout to me. What do you think?

    [​IMG]
     
  2. II SEGA USA II

    II SEGA USA II Recruit

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    It reminds me of midships layout with ascensions sight lines and lockouts blockout! ✅
     
  3. ZombieDyer

    ZombieDyer ODST

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    you pooped this out quick, damn
     
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  4. ARC1T3CTZ

    ARC1T3CTZ ODST

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    Yo just got dun playing this with classic settings was really fun fast layout to learn to... also nice sightlines


    Peace
     
  5. Mags

    Mags Promethean
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    Not a fan of Hoberman, he's the soul reason why we didn't have sidewinder in Halo 2 and ill never forgive him for that.
     
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  6. SgtSlaphead

    SgtSlaphead Talented
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  7. WARHOLIC

    WARHOLIC Cartographer
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    You're not a fan of Hoberman's work because of not remaking Sidewinder? What about all of the MP maps in Halo 4? The only decent maps we got were Haven and Skyline. I'm a huge fan of iconic classics like Midship, Pit, Lockout, Narrows, etc. They may be simple but they were the originals that everything was inspired by afterwards. We need new iconic maps that will drive inspiration forward once more.
     
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  8. Mags

    Mags Promethean
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    Never said I wasn't a fan of his work just him as a person for giving the thumbs down on sidewinder being placed in Halo 2 it was a d**k move.
    Sorry Sega usa didn't mean to go off topic on your map post
    which looks great BTW!
     
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  9. Ryouji Gunblade

    Ryouji Gunblade ONI Agent

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    Help me understand. Is this like a pre-pre-pre-alpha version of Haven?

    Cause that's what it looks like.
     
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  10. brusky0086

    brusky0086 HSFN/iForge
    Forge Critic Senior Member

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    With classic setting it was rather fun 4v4 Slayer although I did not try it with Halo 4 Settings as of yet so I do not want to submit a rating just yet.I will give it another go Sunday Night whoever wants to play it.
    All in all though this is a great idea to forge it out and I can’t wait to see if others do as well.
     
    II SEGA USA II likes this.
  11. Mags

    Mags Promethean
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    no hoberman didn't design Haven
     
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  12. SgtSlaphead

    SgtSlaphead Talented
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    We're working on it!
     
  13. II SEGA USA II

    II SEGA USA II Recruit

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    I'm in the process of forging an update called Vertex:classic to include extra paths and item placements that are better suited for classic team slayer settings. I will add a halo waypoint link to the new version under this thread but will not override or repost the map on forge hub. Stay tuned for details.
     

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