Vehicle Fiesta

6v6 Slayer
10

Map Description

  1. SimoneEKO16
    "Vehicle Fiesta" is a casual action sacky map that emulates the beloved "Super Fiesta" gametype and transforms it into a vehicle mayhem. Currently the map supports slayer settings (preferably FFA) and strongholds, however if there is enough demand I'll change the map layout, along with a new forerunner structure, to improve the gameplay and experience.
    In that case I'll also make sure to update the map to support the "breakout" gametype.

    Suggested players: 8-16
    _________

    The map was made by me, SimoneEKO16, however all of this would not have been possible without the help of my brother Creditingmklive. I'd like to take the time to also thank AchedSwiss, u/Kaweki_22, u/b0b_is_here and u/Fythic who helped me figure out some of the problems I had stumbled upon.

    FFA Vehicle Fiesta gametype link: https://www.halowaypoint.com/it-it/...oneEKO16_b8af8601-58c8-4ce2-b091-bfa63b67e698

    Strongholds VF gametype link:
    https://www.halowaypoint.com/it-it/...oneEKO16_e3777b83-4091-46a8-b335-a5d711b669f3

Recent Reviews

  1. Rainbowsrfun Rainbowsrfun
    10/5,
    I love fiesta this is a neat twist too it
  2. Roystage Roystage
    10/5,
    Really fun to play with a couple of friends!

Discussion

  1. Roystage

    Roystage Legendary
    Senior Member

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    Wanna give it a download but could you add the gametype link to ''supported gametypes''?
     
  2. SimoneEKO16

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    I didn't see a way to directly add it on there so I just added it in the description, I hope that's alright I have never posted here :')
     
  3. Roystage

    Roystage Legendary
    Senior Member

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    Ah okay, I already found it on your File Browser though.
    I suppose you don't mind that 2 friends and I record this to put on Youtube?
    You get full credit for the map of course.
     
    SimoneEKO16 likes this.
  4. SimoneEKO16

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    Yea man go ahead and make sure to notify me when you release the video so I can check it out (either here, or msg me over at reddit u/Sgongo, or tweet me at @Steamosaurus). Also feel free to add me over at xbox live :p
     
  5. Roystage

    Roystage Legendary
    Senior Member

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    You ask, I deliver :)
     
    SimoneEKO16 likes this.
  6. SimoneEKO16

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    SimoneEKO16 updated Vehicle Fiesta with a new update entry:

    Balance changes, aestethical changes, minor performance improvements

    Read the rest of this update entry...
     
  7. SimoneEKO16

    Messages:
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    SimoneEKO16 updated Vehicle Fiesta with a new update entry:

    New vehicles and a bug fix

    Read the rest of this update entry...
     
  8. eLantern

    eLantern Promethean
    Senior Member

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    Glad you removed the regular Ghost, Sword Ghost, regular Scorpion and regular Wraith, but you should remove the Gungooe as its at a tremendous disadvantage to all aerial vehicles and pretty much all the other ground vehicles too (maybe this has already been done, but in the games I've played I've still seen it). Also, I'm not sure that you really need to include the Sword Wraith as the non-AA Wraiths are all at a bit of a disadvantage in combating aerial vehicles. The Anti-Air Wraith is the most balanced and useful Wraith for this game mode, but the Wraith Temple can fire it's mortar rounds quicker than normal and the Wraith Ultra's mortar shots do have a lingering area of effect that might help make them at least a little bit combative with the aerial vehicles (at least more so than the Sword Wraith).

    List of the remaining Vehicles:

    Ghost Ultra: +75 health (over regular) and has the explosive plasma rounds

    Temple Ghost: +75 health (over regular), has improved handling (which might give it an advantage over the Tanks if they can get close enough), and can fire while boosting

    Wraith Ultra: thicker armor (over regular) and has the lingering area of effect motor rounds

    Temple Wraith: thicker armor (over regular) and can fire it's mortar rounds quicker

    AA Wraith: thicker armor (over regular) and has the dual triple-pod fuel rod cannons for better aerial combat

    Banshee: being an aerial vehicle is an advantage of it's own

    Sword Banshee: +40 health (over regular)

    Banshee Ultra: +100 health (over regular) and fuel rod bolts leave a damage pool on impact

    Temple Banshee: +100 health (over regular), improved handling, less firing delay on fuel rod, and firing while boosting

    CORP Scorpion: up-armored

    Tundra Scorpion: up-armored

    Woodland Scorpion: up-armored

    Urban Scorpion: up-armored

    ONI Scorpion: heavily armored, faster firing cannon with more powerful rounds

    Hannibal Scorpion: fast-discharge directed energy cannon and I assume it's either heavily armored or at least up-armored

    Wasp: being an aerial vehicle is an advantage of it's own

    ONI Wasp: greatly increased armor, faster firing auto-cannons (that shoot explosive rounds) and missiles

    Hannibal Wasp: increased armor, stronger shielding, gauss repeater turrets, and ion-field bomb launchers

    Phaeton: being an aerial vehicle is an advantage of it's own

    Phaeton Helios: +25% health (over regular), more agile, energy cannon replaced by cleansing beam, twin missile launchers now fire 10 missiles per burst and they'll track or home onto the target
     
  9. SimoneEKO16

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    SimoneEKO16 updated Vehicle Fiesta with a new update entry:

    Strongholds support and minor gameplay changes

    Read the rest of this update entry...
     
  10. SimoneEKO16

    Messages:
    8
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    SimoneEKO16 updated Vehicle Fiesta with a new update entry:

    16 player support, revamped respawning

    Read the rest of this update entry...
     

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