Titan

2v2 Extraction
Featured

Map Description

  1. theSpinCycle
    <center>Titan started off as a direct remake of Aerowalk on Impact. After various reforges and a move to Ravine, I showed a draft version to Hahka, who liked it and thought it had potential in Halo. The result was a coforge.</center>
    <br /><br />
    <center>After some 2v2 and 4v4 testing, we realized that Aerowalk as it was wouldn't work in Halo. Too many teleporters disoriented players, the lack of hard routes to the top encouraged camping, and the weapon locations on Aerowalk exacerbated the camping. 4v4s were also very hectic; too hectic for our tastes.</center>
    <br /><br />
    <center>We decided to focus in on 2v2 gametypes, tweaking the weapon layout and replacing teleporters with hard routes and lifts. Titan was born.</center>
    <br /><br />
    <center>Titan is a 2v2 asymmetrical single-atrium map with a heavy focus on top control. However, with no power weapons spawning up top, players are forced to move around the map. There are long lines of sight for good sniping angles and also short lines of sight and cut-off areas for closer interactions. Our goal with Titan was to convey a sense of environment; that there is more behind it than tiled Forge objects..</center>
    <div> </div>
    Special Thanks:
    to SecretSchnitzel, for explaining to me how Quake maps transfer to Halo and for giving feedback every step of the way
    to Overkill and Solo XIII, for helping me understand the scaling problems of Titan
    to Doju and the Unity gang, for testing Titan and for putting it into their 2v2 settings
    to a Chunk, for capturing several gameplay videos on Titan <li>to Dax, for advice regarding the routes around the map
    to thefro3po, for coming up with the name
    to everybody who tested and abused the map, for helping me improve it
    II SEGA USA II likes this.

Discussion

  1. leegeorgeton

    leegeorgeton Mythic
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    Beautiful map. Cleanly forged. The atrium looks great, as does the height variation.
     
  2. suffocation49

    suffocation49 Promethean
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    Oh woah, I barely recognized this map, you definitely revamped it. And it looks like it will be less campy XP

    (Me just realizing you're also the almondkiller)
     
  3. StolenMadWolf

    StolenMadWolf Legendary

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    Beautiful, every where I looked it was cleanly forged and it looks fun.

    There is something a little familiar about this map, even though I don't know what game Aerowalk was from. But never less, did you show me the orginal map on Impact once?
     
  4. theSpinCycle

    theSpinCycle Halo Reach Era
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    Thanks, man. I'm glad you like it :)

    Hahkarazy helped a lot with the aesthetic choices. lol @ almond = spin :)

    Yeah man. That one was needed a whole lot more dancefloor.. :p Play this one with me sometime? :)
     
  5. Zigywig

    Zigywig Legendary

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    For someone who refuses to give me his real age, this looks damn impressive. Since it's a map preview, I guess it's not up for DL yet? I'd really like to get a game on this whenever possible.
     
  6. Auburn

    Auburn a dope soul
    Forge Critic Senior Member

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    Yay, this map. I like dis one.

    You should disregard the last bit of feedback I gave you although I would still consider the initial weapon spawns. Remembering back to our most recent game, there were only two things that stuck out to me; that little piece of cover at where RA spawn on Aerowalk, and blue spawn. The prior because it only makes that upper level more powerful, and the latter because of dat 1x1 block. That little piece of cover would serve well as a window IMO.

    Also, dat sword.
     
  7. theSpinCycle

    theSpinCycle Halo Reach Era
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    I told you already. Everything from 1 to 21.

    On a more serious note, it is up for download. The current version is only in the fileshare of Hahkarazy. I have an experimental one up on mine at the moment, although that should be changed soon.

    Sword is new :p Which 1x1 block by the blue spawn are you talking about? I don't recall any.. The initials have probably changed since then. I was doing some tweaking with the ordnance drops and plasma pistol in the version I played with you. I put the PP on an OD and on high ground.. and no one picked it up anyway.. :( Even when the enemy team had just grabbed OS.. o_O


    @fenix (below me)
    a Chunk just made a video for me. I actually opened the thread to post the video and I saw your comment.. :p

    As for testing, definitely, man. :) Add me to your FL.

    EDIT: Video walkthrough + download link are in the OP.
     
    #5 theSpinCycle, Mar 1, 2013
    Last edited: Mar 1, 2013
  8. Fenix Hulk

    Fenix Hulk Promethean
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    If you need some vids and testing, I'm down. I can make a 2-min map flythrough and 2-3 minute gameplay vids if you need it. The quality of my vids is top notch. I like to keep the videos short as it attracts more views.
     
    #6 Fenix Hulk, Mar 1, 2013
    Last edited by a moderator: Nov 11, 2014
  9. Behemoth

    Behemoth The Man With No Face
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    Damn, Spin, this looks so much beter than when you first showed this to me.
    I absolutely have to get a game on it.
    I'll provide more feedback after doing so.
     
  10. Kazerra

    Kazerra I Beat the Staff!

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    I agree with everyone else on here on how much the map's changed. I played a rough build of Aerowalk and kind of exploited the top level a bit, so I'm glad that has changed. I also thought it was too cramped for even a 1v1, so I'm glad that has changed, too.

    Screenshots look lovely and the video gave me a good idea of the layout. I would imagine that games on this would become quite hectic (in a good way) given the connectivity between each area of the map.

    I'm slightly concerned about the overlapping of pieces on the 45-walkways, but that's pretty much unavoidable and will probably be ignored in a proper game. The lift-tunnels are pretty funky.

    You better invite me to a game on this sometime, otherwise I'll end up inviting myself. ;)
     
  11. theSpinCycle

    theSpinCycle Halo Reach Era
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    Thanks, man :) Play with me next time you're on.

    It took a long while, but those overlapped pieces don't give you a noticeable bump anymore :)))))

    @Auburn Went around in forge and just realized what you were talking about at the blue spawn :p That just stops the stupid round-the-pillar battles in 1v1.
     
  12. PA1NTS

    PA1NTS Legendary
    Forge Critic Senior Member

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    Definitely one of the funner 2v2 maps I've played in Halo 4. Make moar maps Spin, you're great.
     
  13. CrafiestBeef

    CrafiestBeef Promethean
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    Great map man, I especially like the lift design, very smooth.
     
  14. theSpinCycle

    theSpinCycle Halo Reach Era
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    Thanks, man. :)

    Titan v2 update! Thanks to everyone who's played games on this and given feedback :)

    You can thank Hahka for the lifts :) My original ones were terrible. :( Glad you liked the map!

    Changelist:
    New route from blue street to top overshield lift
    Plasma pistol moved to plasma nades (overshield destroyer kit, lol)
    Minor changes in spawns
    OP updated with callout pictures (sadly, from v1)
    Some other mundane, minor adjustments (moving blocks .1 units, etc)

    Pictures of the new ramp in v2:
    [​IMG][​IMG][​IMG]

    Download: Titan v2
     
    #12 theSpinCycle, Mar 4, 2013
    Last edited: Mar 4, 2013
  15. suffocation49

    suffocation49 Promethean
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    I love the new ramp you've added. I've always felt like there should be something there.
     
  16. theSpinCycle

    theSpinCycle Halo Reach Era
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    Titan v3 already :p

    Changelist:
    Some safer spawns added
    Weapons changed slightly
    Some more slight geometry changes
    Titan v2 gameplay videos added to OP (2v2 + 1v1 Slayer)

    Found an issue with extraction points not being cappable, I'll fix that soon.

    New DL in OP.
     
    #14 theSpinCycle, Mar 6, 2013
    Last edited: Mar 6, 2013
  17. theSpinCycle

    theSpinCycle Halo Reach Era
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    Megabump (yes, this is still a preview): Titan is now part of the new Unity competitive settings. The settings are the successor to GoldPro, EVO, and Orange settings, if you don't recognize ^^^ settings. :)

    UNITY Titan v1

    ^That's a tentative weapon layout, subject to change. Thanks to everyone who tested my wacky weapon setups (Dax and Kazerra for the feedback).

    Hopefully I can get some more games on this in the near future. :)
     
    #15 theSpinCycle, Apr 7, 2013
    Last edited: Apr 7, 2013
  18. theSpinCycle

    theSpinCycle Halo Reach Era
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    Alright, another update. Release is looming. Thanks to Aubs for helping me test.

    DL Link: <<Titan 1.2>>

    Changelist
    -Minor geometry modifications to help players juke, plus some flat out dirty tricks
    -Weapon setup changed. Damage Boost bottom mid, Hardlight Shield on the ledge, Sticky Det back blue, and Shotgun top red.
    -Plasma Pistol, Needler, and Overshield removed.
    -1-plot Extraction added. I need some more testing on this, but it's looking pretty good.
     
  19. Kazerra

    Kazerra I Beat the Staff!

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    I'm up for helping you test this latest version. I've never seen 1-Site Extraction on a 2v2 map before, so I'm definitely willing to try that out. My initial worry is that there will be loads of back and forth gameplay over a Site with just four players, but we'll have to see.

    I'm glad to see that blasted Needler removed, too!
     
  20. theSpinCycle

    theSpinCycle Halo Reach Era
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    Yeah, I was suspicious when someone suggested it, but 1-site actually works for 2v2. The settings I tried are changed so that extraction time after conversion and conversion time are lower, so that the opposing team doesn't get a million chances to retake an extraction point.
     

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