This is a co-forged map inspired by the beautiful location of Santorini; an island located in Greece.
The idea for a real world location came from my desire to one day go to Santorini, I thought all those buildings, pathways and structures would make an interesting concept for a mid ranged skill level arena map. You'll notice if you play how we've tried to incorporate those ideas into the map itself with all the lights you can jump off of, building to building action and skill jumps that are scattered around.
Another incentive to build a real location was the monuments and classic architecture that Santorini is known for, for example the windmill, church bells, and tower. All build off reference images to match their real world counterparts as accurately as possible.
Every turn and corner was made to be as significant and identifiable as possible to help you and your team with the best and most helpful callouts you can shout.
Since we (the forgers) are pretty experience we tried to implement skill jumps we'd generally use on traditional maps such as thrust ramps, slide jumps, crouch jumping etc. You'll be able to find carts and planks of wood to thrust ramp off of to reach places faster and more, let's face it, cooler.
Our map works with your typical 4v4 slayer strongholds and FFA.
Well, that's all I have to say for now about the map.
If you have any questions or want to know anything else let me know here or add my gamertag: Unfound
Thanks so much!
Let me know what to change and how to make it better
- Unfound (click me)
Special thanks to:
(sorry if i missed anyone)
EDIT 1: Added 1/2 cylinders to the edge of hotel to try make it less blocky. Deleted a few unnecessary objects to help frame frate in heavy areas.
EDIT 2: See update.
EDIT 3: See update (major)
EDIT 4: Changed buildings by rockets to basically look nicer. More identifiable. Raised Hotel Roof, can no longer get up there.