"No one knows where we are, how we got here...or who they are..."
Welcome to The Labyrinth
The Labyrinth is a survival horror mini game where the survivors' main goal is to survive the entire round avoiding those lurking around the corners of The Labyrinth. Below are the unique traits of each player
Alpha Traits: 2 spawn each round, can only be killed by an assassination, wields a Corpsemaker, moves very slowly.
Infected Traits: Easy to kill, moves fast, able to use the thruster pack, wields an Energy Sword.
Survivor Traits: Wields a shotgun with infinite ammo, cannot regenerate health over time but can take a couple hits from the infected (3 from lesser infected, 2 from alphas), only able to regenerate a little bit of health from killing the lesser infected, only able to sprint.
Last Man Standing: Move faster than usual, regenerate a little bit more health from killing than before, can take more hits from infected
The SkullsAs previously stated, the "main" goal is to survive; however, for the more daring and adventurous ones, 4 skulls surrounded by a colored aura lay hidden around the Labyrinth waiting to be discovered and brought back to their rightful altars.
Each skull has a distinct colored aura surrounding it: Red, Blue, Yellow, and Green. Each round will randomize the location of the skulls so don't spend your time trying to memorize where they are...each skull has a total of 3 possible areas of where they may lie.
When you find a skull, you must first interact with it and it will then follow you until you bring it back to its rightful altar at the start of the map. If a skull holder dies while attempting to bring it back to its altar, it will return to the same place it spawned that round.
To help find the skulls, there are specific sections of the map where you can only find that colored skull. They are marked by the irregular color of the light that illuminate its corridors compared to the standard white.
You may notice that a yellow light is not available and that's because that skull is a wildcard and has possible locations around the entire Labyrinth. Look for subtle hints as to where one might be located.
When all 4 skulls are returned to their rightful altars, salvation is rewarded...at least that's what we believe
The TwistIt may seem like there is a lot available to the survivors but the infected are not left out of the fun either. The infected have the unique ability to walk through walls. Scattered across the Labyrinth are false walls that only the infected can access (Hense the gametype name False Walkers). They are marked by a white navpoint* only visible by the infected. These can be used to get the jump on an unsuspecting survivor or use it as a shortcut to get to a part of the Labyrinth that would otherwise take a longer route for the survivors.
*There is one red navpoint that is basically a "No outlet" entrance that solely serves as a spawn for the infected. This might be later changed but is right now as is.
**The map is still open to feedback and is still being tested so expect some update in the near future**